Hey! Figured I'd ask- now that the dust has settled around TGT, who gets the best Justicar Trueheart upgrade? I'm inclined to say druid- twice the armor AND twice the attack is pretty crazy. Although Warrior's four armor for 2 mana is also pretty ridiculous. Thoughts?
Warrior and Paladin, though warrior is better i think.
Warrior loves to stack armor (Shield Slam, extra life), Justicar just makes it viable for them to put his lifepoints way above 40-46 they already have in a typical match. Priest isn't even near of getting the same benefit from her.
Druid also gets his hero power boosted, but it is not really as useful. While his hero power is really efficient to maintain board control in early and mid game, you will not be fighting Alekstrasza with your face unless it is really unavoidable. And for sure you will not do this against 2-3 taunted giants in a row.
Paladin boost is also ok, as it helps him build a table fast, even if you play area or whatever.
All that being said, I think the warrior is really a better fit for Justicar Trueheart in this moment.
The +4 in health is crazy, especially in control classes and paladin gets great board control with 2 1/1 each turn...
Druids don't gain much because the +1 attack later in the game doesn't make much difference (aka too slow for druid without a huge benefit); maybe it would have been better if the hp was +1 attack/+3 armor.
PS. I expect a poll: Which class doesn't gain anything at all from Justicar Trueheart?
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'There is nothing more deceptive than an obvious fact'
The reason warrior benefits from the Justicar Trueheart is more because she fits in a deck (wallet warrior) and the fact that warrior have synergy with its hero power already.
Paladin have the same synergy but seems to lack a deck for it. Maybe that is my next deck a hero power paladin.
This must obviously be warrior I think. Various CW incarnations don't care too much about tempo loss due to the abundant removal.
It's good in priest and usable in paladin, though I think people often underestimate how often the immediate tempo-loss from Justicar can lose you the game in mid-range decks.
From what i've gathered, the usefulness of the card is pretty doubtful (tempo loss, vulnerabilty).
Nope! Justicar Trueheart is crazy in control warrior and priest. 4 armor/health each turn is no joke especially when you combo it with shield slam/auchenai. Face huntards and combo mages simply lose when u play her and u are not in immediate lethal range. Best legendary of this expansion (maybe competing with Chillmaw)
I agree with you on CW and to some extent in priest, but those are also the classes best equipped to handle tempo loss.
Warlock gets a free card for two mana and doesn't have to worry about life loss. It really helps pull you back into the game if you are losing.
If you draw in late game - you are dooming yourself to miserable fate of fatiguing out. Health gain doesn't worth it. I'd run healbot over this in any day.
Buffed Druid hero power is essentially the basic Warrior power + basic Hunter Power (aside from taunts) with an additional upside.
In Shaman Justicar would be nice if you could get board control, then you can stack up spell power totems every turn or get a taunt totem if needed. Even healing your minions for 2-3 each turn might be nice on some occasions.
But yeah, Warrior, Priest and Paladin are all benefiting much more from Justicar than other classes.
Hey! Figured I'd ask- now that the dust has settled around TGT, who gets the best Justicar Trueheart upgrade? I'm inclined to say druid- twice the armor AND twice the attack is pretty crazy. Although Warrior's four armor for 2 mana is also pretty ridiculous. Thoughts?
Yep.
From what i've gathered, the usefulness of the card is pretty doubtful (tempo loss, vulnerabilty).
Warrior and Paladin, though warrior is better i think.
Warrior loves to stack armor (Shield Slam, extra life), Justicar just makes it viable for them to put his lifepoints way above 40-46 they already have in a typical match. Priest isn't even near of getting the same benefit from her.
Druid also gets his hero power boosted, but it is not really as useful. While his hero power is really efficient to maintain board control in early and mid game, you will not be fighting Alekstrasza with your face unless it is really unavoidable. And for sure you will not do this against 2-3 taunted giants in a row.
Paladin boost is also ok, as it helps him build a table fast, even if you play area or whatever.
All that being said, I think the warrior is really a better fit for Justicar Trueheart in this moment.
Greatness, at any cost.
Rogue anyone ?
Warrior first, priest second and paladin third.
The +4 in health is crazy, especially in control classes and paladin gets great board control with 2 1/1 each turn...
Druids don't gain much because the +1 attack later in the game doesn't make much difference (aka too slow for druid without a huge benefit); maybe it would have been better if the hp was +1 attack/+3 armor.
PS. I expect a poll: Which class doesn't gain anything at all from Justicar Trueheart?
'There is nothing more deceptive than an obvious fact'
Sherlock Holmes
The reason warrior benefits from the Justicar Trueheart is more because she fits in a deck (wallet warrior) and the fact that warrior have synergy with its hero power already.
Paladin have the same synergy but seems to lack a deck for it. Maybe that is my next deck a hero power paladin.
Warrior
Priest
Paladin
...
Rogue
Shaman
Tekken player
Warlock gets a free card for two mana and doesn't have to worry about life loss. It really helps pull you back into the game if you are losing.
Angry Chicken
This must obviously be warrior I think. Various CW incarnations don't care too much about tempo loss due to the abundant removal.
It's good in priest and usable in paladin, though I think people often underestimate how often the immediate tempo-loss from Justicar can lose you the game in mid-range decks.
Still, it's a really cool card.
and what lock archetype can afford trueheart in deck?
I agree with you on CW and to some extent in priest, but those are also the classes best equipped to handle tempo loss.
If you draw in late game - you are dooming yourself to miserable fate of fatiguing out. Health gain doesn't worth it. I'd run healbot over this in any day.
Why would I put multiple options? The question is which class do you think benefits the MOST. Thanks for your input though.
Yep.
I think it's underrated in Druid...
it lets druid stack armor.
but best in Paladin and Warrior hands down.
Nightblade Argent Lance Flame Imp
Argent Watchman Argent Squire Frost Giant
Aviana Hogger Snipe Sea Giant
Buffed Druid hero power is essentially the basic Warrior power + basic Hunter Power (aside from taunts) with an additional upside.
In Shaman Justicar would be nice if you could get board control, then you can stack up spell power totems every turn or get a taunt totem if needed. Even healing your minions for 2-3 each turn might be nice on some occasions.
But yeah, Warrior, Priest and Paladin are all benefiting much more from Justicar than other classes.
professional pilferers prefer proper preparation
Warrior. Gain 4 Armor