All of these cards seem quite overpowered to me, and they are all Hunter cards!
Explosive Trap is basically 2 mana deal damage to all enemy minions. Snake Trap is fine that it creates three 1/1 creatures, but they also count as beasts as stated in the blizz videos, which means they synergize like crazy. Bestial Wrath's Immune bonus is just so strong, it didn't need the +2 atk as well. (As a side question: Is "Immune" simply prevention of all damage? Since the new mage card makes the hero "Immune".) Hunter's Mark should not cost 0.
All of these cards seem quite overpowered to me, and they are all Hunter cards!
Explosive Trap is basically 2 mana deal damage to all enemy minions.
Snake Trap is fine that it creates three 1/1 creatures, but they also count as beasts as stated in the blizz videos, which means they synergize like crazy.
Bestial Wrath's Immune bonus is just so strong, it didn't need the +2 atk as well. (As a side question: Is "Immune" simply prevention of all damage? Since the new mage card makes the hero "Immune".)
Hunter's Mark should not cost 0.
Thoughts?
Maybe they feel bad about the nerf beating they gave them in WoW?