I was looking into building a control hunter deck and i was curious if you all thought that Dreadscale was a necessary card in this meta? Also if so, do you think it would be a solid craft as the game progresses? I am just wary of crafting it and then it turns out to be garbage. Thanks for looking at this post. Any reasoning behind your thoughts would be greatly appreciated.
I was looking into building a control hunter deck and i was curious if you all thought that Dreadscale was a necessary card in this meta? Also if so, do you think it would be a solid craft as the game progresses? I am just wary of crafting it and then it turns out to be garbage. Thanks for looking at this post. Any reasoning behind your thoughts would be greatly appreciated.
I would avoid crafting Dreadscale. it isnt completely necessary if You already have Acidmaw since you can use Unleash the Hounds instead or anyother AOE hunter cards like Explosive Trap
I would agree, unleash the hounds is a better choice overall and a lot of the time will be a win condition through zoo type buffing if you choose to do that.
I have played a ton of a mech-control type hunter, as well as pretty much any type of hunter you could think of other than aggro up until TGT, but i don't see where these guys fit into any hunter deck in a super, effective, game changing way.
I am sure the cards will fit well somewhere, but to be honest, these two legendaries are not even remotely close to being on my radar in the beginning stages of TGT.
Well, I was not planning on creating Acidmaw, because i feel like for his cost he is garbage, maybe if he has been a 4 drop.... But Dreadscale seemed legit. I can definitely do unleash the hounds and I have other legendaries that I would want to craft, but it just seemed from looking at him that he would be good against all of these recruit paladins recently. And control hunter is interesting. I always like decks that try to break the mold, so I figured I would give it a shot
hello!
I was looking into building a control hunter deck and i was curious if you all thought that Dreadscale was a necessary card in this meta? Also if so, do you think it would be a solid craft as the game progresses? I am just wary of crafting it and then it turns out to be garbage. Thanks for looking at this post. Any reasoning behind your thoughts would be greatly appreciated.
Iron Juggernaut
I would avoid crafting Dreadscale. it isnt completely necessary if You already have Acidmaw since you can use Unleash the Hounds instead or anyother AOE hunter cards like Explosive Trap
dreadscale isnt good... but neither is control hunter so...
I would agree, unleash the hounds is a better choice overall and a lot of the time will be a win condition through zoo type buffing if you choose to do that.
I have played a ton of a mech-control type hunter, as well as pretty much any type of hunter you could think of other than aggro up until TGT, but i don't see where these guys fit into any hunter deck in a super, effective, game changing way.
I am sure the cards will fit well somewhere, but to be honest, these two legendaries are not even remotely close to being on my radar in the beginning stages of TGT.
Well, I was not planning on creating Acidmaw, because i feel like for his cost he is garbage, maybe if he has been a 4 drop.... But Dreadscale seemed legit. I can definitely do unleash the hounds and I have other legendaries that I would want to craft, but it just seemed from looking at him that he would be good against all of these recruit paladins recently. And control hunter is interesting. I always like decks that try to break the mold, so I figured I would give it a shot
Iron Juggernaut