ok, if he gets that hand and you open 10 grommashes or whatever, then yu just hit the concede button and not have to worry about being the unluckiest guy in the world.
sorry but by the time pally plays challenger he usualy has minibot and/or pilloted shredder on the board or at least 1 muster so he gets way more value than u try to make out , every pally i play against is secrtet keeper , knife juggler , muster , mini bot , shredder , b4 he oputs challenger down to get full value , so a card that thins ur deck by max 5 cards and then its gg , blizz nerfed mc , pyroblast and unleash the hounds and now patron saying they were op cos 10 damage for 8 mana or taking your opps biggest crearture for 8 was op , yet for 6 you put a 6-6 down that instantly thins ur deck by at least 3-5 cards and instant win , and thats not op????? , itsway op .
First and foremost. A little punctuation goes a long way. Proper puncutation goes even further. A lot of proper punctuation (and spelling) makes a WORLD of difference.
Not sure how many times I've said this (a LOT), or how many more times I'll need to say it (a LOT more), but I'll say it again:
I have never once claimed that Secret Paladin isn't a strong deck. I never said Mysterious Challenger isn't powerful. I never said Secret Paladin doesn't have the tools to fight for board control early. I've never said that the turn 6 Christmas Tree isn't strong.
I HAVE said that running 2x Mysterious Challenger and a bunch of secrets makes your draws inconsistent, especially in a class that has a very poor draw engine anyway. I HAVE said that a bad draw means you either won't be able to fight for early board control (which makes your turn 6 extremely easy to play around if you have nothing but Mysterious Challenger on the board), or you'll draw some of the secrets before turn 6 which will take power away from your turn 6 drop, or (this DOES happen, believe it or not) you won't have a Mysterious Challenger to drop on turn 6.
I HAVE said that Mysterious Challenger thinning your deck isn't necessarily the greatest thing, as your late game options are the second (and undeniably weaker) Mysterious Challenger, Dr. Boom, and Tirion Fordring, and that after those, the rest of your cards are designed to give you an advantage pre-6 and aren't as effective in the late game as they are at fighting for board presence pre-6 (especially against a true Midrange deck).
I HAVE said (as have MANY others) that individual Paladin secrets are extremely weak.
I also said this (and if you don't agree with this statement, well... I guess you just don't agree with it): If I'm going to put a card in a deck that requires me to reserve roughly 1/3 of my deck to individually weak cards so THAT card ALONE makes an impact, that card BETTER damn well make an impact when I play it.
You know what card (especially when run as a two-of) requires you to devote roughly 1/3 of your deck around it just so that it makes an impact? You guessed it. Mysterious Challenger
I made a deck with DOUBLE Flare and it still doesn't beat secret pally, so bullshit!
Just because you tech a card into a deck to improve your chances in a matchup doesn't mean you'll have that card when you need it to make a difference (which ALSO doesn't mean that it will NEVER make a difference).
I have Loatheb in my Midrange Paladin deck. Just because it's in my deck doesn't mean I auto-win against control, just like teching in Deathlord wouldn't make my deck auto-win against Aggro.
Also, double Flare isn't the greatest choice anyway. Sure it improves your chances of having one when you need it, but it also increases your chances of one being nothing more than a cycle (or both being a cycle, if you face a class that doesn't have secrets).
Rollback Post to RevisionRollBack
If at first you don't succeed, skydiving isn't for you.
It's funny how I played about 20 games with various decks and lost almost every single one against secret pally (even with decks designed to counter it) then I switch to playing secret pally myself and win all the games.
With all due respect, just because you play a deck that has favorable matchups against another deck doesn't mean you're going to win that matchup every time (unless you're playing Control Warrior against Freeze Mages).
Every deck beats matchups that they're unfavored in at times (except Freeze Mages that face Control Warriors).
Additionally. If you take someone that knows the ins and outs of their deck, and put them against someone who's playing a deck that's favorable but they aren't familiar with the deck, then the "unfavored" deck is still favored (unless you're an expert Freeze Mage against a Control Warrior that knows how to push Armor Up!)
This isn't a knock on you, and I'm not saying you're a bad player or you know nothing about the game or anything like that. All I'm saying is, just because something is SUPPOSED to happen doesn't always mean it will (except in Control Warrior vs Freeze Mage).
If you're having trouble with a certain deck, make it yourself. Pilot it. Figure out WHY it's strong and what it does to counter the deck you prefer to play. Figure out where it's weak, and what your deck can do to exploit that weakness. Unless you're a Freeze Mage main trying to beat a Control Warrior, that should increase your win%.
Another option is always the old "if you can't beat 'em, join 'em" :P
Pro streamers already play against Secret Paladins every day. You don't hear them throw a fit.
Professionals also don't play Secret Paladins at tournaments, though this may very well change with the removal of Patron Warrior, which was a pretty hard counter to Secret Paladin (and Patron Warrior was at least a threat for everyone else to run).
You know what you will more than likely see the pros play at tournaments, though?
Midrange/Combo Druid
Tempo/Mech/Freeze Mage
Control Warrior
Midrange Hunter
Midrange/Control Paladin
How do I know that? They all share two things: they're usually consistent, and they have few bad matchups.
Ever wonder why you don't see many Dragon Priests at professional events, even with it being a pretty hard counter to Patron Warrior? It's too inconsistent.
Rollback Post to RevisionRollBack
If at first you don't succeed, skydiving isn't for you.
That's good advice for everyone. Way too many people on this site that are flat out ignorant idiots that have no experience or perspective about a class/deck/cards spouting their dumbass opinions. If you are going to actually complain about something, claim something is broken or too strong, or needs to be nerfed then you better have taken the above poster's advice. Otherwise you are just spreading ignorance and making yourself look like a fool.
o look another thread about people crying that the free card game they play is unfair because a new archtype is popular..... getting real tired of these threads now....
People who claim this card isn't op and keep complaining that people are complaining that this card is op are the real idiots here. I cannot count the amount of times I've heard legend players and top players comment on how it is maybe not op but good enough to see it nerfed a tad.
I say turn his battlecry ability into a deathrattle ability.
You think people whine now? Wait until you trade Mysterious Challenger on your turn 7 or 8 to kill it for the Deathrattle ability to pull the secrets, and then they have to deal with the secrets with Dr. Boom or Tirion Fordring on the field....
On the positive, making it Deathrattle DOES allow for more counterplay, as soft removal (Polymorph, Hex, etc) and silence would both stop the Christmas tree....
MC has 6/6 body, which is only -1 HP from vanilla 6 drop (6/7 ogre) which is crazy good and some people who defended MC said that his stats are "horrible" and "subpar", and it speaks for itself how genius are those who defend this card because they're too smart to play anything else.
Let's compare MC to some other god-tier or tier 1 6 drops.
Thaurissan 5/5
sylvanas 5/5
and they're legendaries, not epic. They do NOT force the opponent to have IMMEDIATE answer or lose. They're situational and not always dropped at turn 6.
retarded Dr.6 however, let us see, are you winning? Drop him. Are you losing? Drop him. Does the opponent have board control or not? Drop him. Do you have anything else to play? Doesn't matter, drop him. You get him in the mulligan phase? Keep him despite him being 6 mana.. And you know something is wrong with that card because he's THAT powerful.
Let's see what this ONE card brings.
Wasting 1 attack with 2/1, reviving a minion which means you better trigger the 2/1 first or kill the 1/1 recruit, 3/2 buff to 1 random minion, the next minion you drop has 1 HP, and +1/1 to all his minions the next turn.
"just BGH the MC after buff", said lots of random retards.
Because avenge will ALWAYS hit MC and every single deck runs BGH and it will always show up in your hand when you need him. SURE.
"That's why you have to remove everything before MC", said other retards.
Yes, turn 2 minibot t3 unleash the dudes t4 shredder t5 loatheb or juggler + dudes are sooooooo easy to remove. Not to mention a few secrets they sometimes get in between. Those who said pally's secrets are useless by themselves are just netdecking retards who can't think for themselves. Pally's secrets are massively underrated. I used to beat those netdecks on ladder with my personal pally deck playing things like minibot/annoy with redemption and avenge. Worked wonders especially vs huntards.
paladin was a good class, strong yet balanced and fun to play, but MC is too stupid and only requires a living organism to be able to not misclick and drop MC on the board. So skillful.
Draw engine is so strong. Playing directly from deck into play is even stronger cus that means you not only draw them but also play them without ANY cost. And because secrets don't have battlecries, it's even better than Varian Wrynn, which costs 4 more mana, only +1/1, and a legendary.
My suggestion on little fix:
Make the stats like justicar (6/3) or if it's too much, 5/4 and change its battlecry into "Draw up to 5 random secrets from your deck."
this way pally has to spend 5 more mana to make the tree and give the opponent to remove MC the turn it's played.
Don't "meh" me, drawing 5 cards is insane value in itself.
Rollback Post to RevisionRollBack
"Winter is Coming",
- Me before dropping Malygos + 2x Frostbolt + 2x Ice Lance.
Making it a 7-mana or toning down its stats would be an okay move I think.
Well, here's an idea I was actually thinking of for it:
not sure if it would kill the card though (probably... maybe), but it makes it vulnerable to silence and removal and it "keeps" its 6/6 stats if 5 secrets pop out of its battlecry
Pro streamers already play against Secret Paladins every day. You don't hear them throw a fit.
Professionals also don't play Secret Paladins at tournaments, though this may very well change with the removal of Patron Warrior, which was a pretty hard counter to Secret Paladin (and Patron Warrior was at least a threat for everyone else to run).
You know what you will more than likely see the pros play at tournaments, though?
Midrange/Combo Druid
Tempo/Mech/Freeze Mage
Control Warrior
Midrange Hunter
Midrange/Control Paladin
How do I know that? They all share two things: they're usually consistent, and they have few bad matchups.
Ever wonder why you don't see many Dragon Priests at professional events, even with it being a pretty hard counter to Patron Warrior? It's too inconsistent.
The deck is popular because it is powerful, easy to play close to optimally and that makes it stressfree and comfortable for a lot of players. It's definitely seeing play in tournaments and it's absolutely rampant on ladder. Stop trying to talk it down, you and the rest of the people who try this are merely looking like a bunch of apologetics.
The deck's problem isn't a sick power ceiling ala GP, it is that it is too easy to pilot. This is also evident from seeing a lot of high ranked players with this deck who do very basic errors on the few occasions where some decisions is a bit hard. I'm sure many excellent players are playing this deck, but they aren't getting much more from it than the relatively bad ones.
Making it a 7-mana or toning down its stats would be an okay move I think.
Well, here's an idea I was actually thinking of for it:
not sure if it would kill the card though (probably... maybe), but it makes it vulnerable to silence and removal and it "keeps" its 6/6 stats if 5 secrets pop out of its battlecry
This is very cool actually. Perhaps one issue is that it would seem to favor an aggro secret pally deck more so than a mid-range one (as the second challenger would be close to a dead card).
Rollback Post to RevisionRollBack
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ok, if he gets that hand and you open 10 grommashes or whatever, then yu just hit the concede button and not have to worry about being the unluckiest guy in the world.
Make the Card: The biggest thread on the site!
My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
First and foremost. A little punctuation goes a long way. Proper puncutation goes even further. A lot of proper punctuation (and spelling) makes a WORLD of difference.
Not sure how many times I've said this (a LOT), or how many more times I'll need to say it (a LOT more), but I'll say it again:
I have never once claimed that Secret Paladin isn't a strong deck. I never said Mysterious Challenger isn't powerful. I never said Secret Paladin doesn't have the tools to fight for board control early. I've never said that the turn 6 Christmas Tree isn't strong.
I HAVE said that running 2x Mysterious Challenger and a bunch of secrets makes your draws inconsistent, especially in a class that has a very poor draw engine anyway. I HAVE said that a bad draw means you either won't be able to fight for early board control (which makes your turn 6 extremely easy to play around if you have nothing but Mysterious Challenger on the board), or you'll draw some of the secrets before turn 6 which will take power away from your turn 6 drop, or (this DOES happen, believe it or not) you won't have a Mysterious Challenger to drop on turn 6.
I HAVE said that Mysterious Challenger thinning your deck isn't necessarily the greatest thing, as your late game options are the second (and undeniably weaker) Mysterious Challenger, Dr. Boom, and Tirion Fordring, and that after those, the rest of your cards are designed to give you an advantage pre-6 and aren't as effective in the late game as they are at fighting for board presence pre-6 (especially against a true Midrange deck).
I HAVE said (as have MANY others) that individual Paladin secrets are extremely weak.
I also said this (and if you don't agree with this statement, well... I guess you just don't agree with it): If I'm going to put a card in a deck that requires me to reserve roughly 1/3 of my deck to individually weak cards so THAT card ALONE makes an impact, that card BETTER damn well make an impact when I play it.
You know what card (especially when run as a two-of) requires you to devote roughly 1/3 of your deck around it just so that it makes an impact? You guessed it. Mysterious Challenger
If at first you don't succeed, skydiving isn't for you.
I made a deck with DOUBLE Flare and it still doesn't beat secret pally, so bullshit!
Just because you tech a card into a deck to improve your chances in a matchup doesn't mean you'll have that card when you need it to make a difference (which ALSO doesn't mean that it will NEVER make a difference).
I have Loatheb in my Midrange Paladin deck. Just because it's in my deck doesn't mean I auto-win against control, just like teching in Deathlord wouldn't make my deck auto-win against Aggro.
Also, double Flare isn't the greatest choice anyway. Sure it improves your chances of having one when you need it, but it also increases your chances of one being nothing more than a cycle (or both being a cycle, if you face a class that doesn't have secrets).
If at first you don't succeed, skydiving isn't for you.
I'm facing about 114% secret paladins right now, so I think flare is a pretty good choice
It's funny how I played about 20 games with various decks and lost almost every single one against secret pally (even with decks designed to counter it) then I switch to playing secret pally myself and win all the games.
run flare. gg
With all due respect, just because you play a deck that has favorable matchups against another deck doesn't mean you're going to win that matchup every time (unless you're playing Control Warrior against Freeze Mages).
Every deck beats matchups that they're unfavored in at times (except Freeze Mages that face Control Warriors).
Additionally. If you take someone that knows the ins and outs of their deck, and put them against someone who's playing a deck that's favorable but they aren't familiar with the deck, then the "unfavored" deck is still favored (unless you're an expert Freeze Mage against a Control Warrior that knows how to push Armor Up!)
This isn't a knock on you, and I'm not saying you're a bad player or you know nothing about the game or anything like that. All I'm saying is, just because something is SUPPOSED to happen doesn't always mean it will (except in Control Warrior vs Freeze Mage).
If you're having trouble with a certain deck, make it yourself. Pilot it. Figure out WHY it's strong and what it does to counter the deck you prefer to play. Figure out where it's weak, and what your deck can do to exploit that weakness. Unless you're a Freeze Mage main trying to beat a Control Warrior, that should increase your win%.
Another option is always the old "if you can't beat 'em, join 'em" :P
If at first you don't succeed, skydiving isn't for you.
Pro streamers already play against Secret Paladins every day. You don't hear them throw a fit.
Professionals also don't play Secret Paladins at tournaments, though this may very well change with the removal of Patron Warrior, which was a pretty hard counter to Secret Paladin (and Patron Warrior was at least a threat for everyone else to run).
You know what you will more than likely see the pros play at tournaments, though?
Midrange/Combo Druid
Tempo/Mech/Freeze Mage
Control Warrior
Midrange Hunter
Midrange/Control Paladin
How do I know that? They all share two things: they're usually consistent, and they have few bad matchups.
Ever wonder why you don't see many Dragon Priests at professional events, even with it being a pretty hard counter to Patron Warrior? It's too inconsistent.
If at first you don't succeed, skydiving isn't for you.
That's good advice for everyone. Way too many people on this site that are flat out ignorant idiots that have no experience or perspective about a class/deck/cards spouting their dumbass opinions. If you are going to actually complain about something, claim something is broken or too strong, or needs to be nerfed then you better have taken the above poster's advice. Otherwise you are just spreading ignorance and making yourself look like a fool.
o look another thread about people crying that the free card game they play is unfair because a new archtype is popular..... getting real tired of these threads now....
I say turn his battlecry ability into a deathrattle ability.
this is the only reasonable nerf ive heard that doesnt nuke the card... i like it
People who claim this card isn't op and keep complaining that people are complaining that this card is op are the real idiots here. I cannot count the amount of times I've heard legend players and top players comment on how it is maybe not op but good enough to see it nerfed a tad.
You think people whine now? Wait until you trade Mysterious Challenger on your turn 7 or 8 to kill it for the Deathrattle ability to pull the secrets, and then they have to deal with the secrets with Dr. Boom or Tirion Fordring on the field....
On the positive, making it Deathrattle DOES allow for more counterplay, as soft removal (Polymorph, Hex, etc) and silence would both stop the Christmas tree....
Interesting idea.
If at first you don't succeed, skydiving isn't for you.
MC has 6/6 body, which is only -1 HP from vanilla 6 drop (6/7 ogre) which is crazy good and some people who defended MC said that his stats are "horrible" and "subpar", and it speaks for itself how genius are those who defend this card because they're too smart to play anything else.
Let's compare MC to some other god-tier or tier 1 6 drops.
Thaurissan 5/5
sylvanas 5/5
and they're legendaries, not epic. They do NOT force the opponent to have IMMEDIATE answer or lose. They're situational and not always dropped at turn 6.
retarded Dr.6 however, let us see, are you winning? Drop him. Are you losing? Drop him. Does the opponent have board control or not? Drop him. Do you have anything else to play? Doesn't matter, drop him. You get him in the mulligan phase? Keep him despite him being 6 mana.. And you know something is wrong with that card because he's THAT powerful.
Let's see what this ONE card brings.
Wasting 1 attack with 2/1, reviving a minion which means you better trigger the 2/1 first or kill the 1/1 recruit, 3/2 buff to 1 random minion, the next minion you drop has 1 HP, and +1/1 to all his minions the next turn.
"just BGH the MC after buff", said lots of random retards.
Because avenge will ALWAYS hit MC and every single deck runs BGH and it will always show up in your hand when you need him. SURE.
"That's why you have to remove everything before MC", said other retards.
Yes, turn 2 minibot t3 unleash the dudes t4 shredder t5 loatheb or juggler + dudes are sooooooo easy to remove. Not to mention a few secrets they sometimes get in between. Those who said pally's secrets are useless by themselves are just netdecking retards who can't think for themselves. Pally's secrets are massively underrated. I used to beat those netdecks on ladder with my personal pally deck playing things like minibot/annoy with redemption and avenge. Worked wonders especially vs huntards.
paladin was a good class, strong yet balanced and fun to play, but MC is too stupid and only requires a living organism to be able to not misclick and drop MC on the board. So skillful.
Draw engine is so strong. Playing directly from deck into play is even stronger cus that means you not only draw them but also play them without ANY cost. And because secrets don't have battlecries, it's even better than Varian Wrynn, which costs 4 more mana, only +1/1, and a legendary.
My suggestion on little fix:
Make the stats like justicar (6/3) or if it's too much, 5/4 and change its battlecry into "Draw up to 5 random secrets from your deck."
this way pally has to spend 5 more mana to make the tree and give the opponent to remove MC the turn it's played.
Don't "meh" me, drawing 5 cards is insane value in itself.
"Winter is Coming",
- Me before dropping Malygos + 2x Frostbolt + 2x Ice Lance.
Making it a 7-mana or toning down its stats would be an okay move I think.
Well, here's an idea I was actually thinking of for it:
not sure if it would kill the card though (probably... maybe), but it makes it vulnerable to silence and removal and it "keeps" its 6/6 stats if 5 secrets pop out of its battlecry
Making it legendary is the most logical nerf but there are some technical issues so probably it's not doable.
The deck is popular because it is powerful, easy to play close to optimally and that makes it stressfree and comfortable for a lot of players. It's definitely seeing play in tournaments and it's absolutely rampant on ladder. Stop trying to talk it down, you and the rest of the people who try this are merely looking like a bunch of apologetics.
The deck's problem isn't a sick power ceiling ala GP, it is that it is too easy to pilot. This is also evident from seeing a lot of high ranked players with this deck who do very basic errors on the few occasions where some decisions is a bit hard. I'm sure many excellent players are playing this deck, but they aren't getting much more from it than the relatively bad ones.
Sorry, but that's the cold hard truth.
This is very cool actually. Perhaps one issue is that it would seem to favor an aggro secret pally deck more so than a mid-range one (as the second challenger would be close to a dead card).