This brawl has shown me that I won't be making a joust deck anytime soon, even though I generally play control. I'm usually unlucky with RNG effects, but I have now found out there is one thing even more infuriating than normal RNG effects and that is partial RNG effects, because now I actually have to make my deck weaker in order to have a higher chance of winning the RNG, and knowing my luck (also demonstrated by this brawl) I will still lose most of the time anyway.
Other than that, inspire generally surprised me, but I fear the strength of the mechanic seems better than it really is with this brawl, as the hunter doesn't have enough early game minions or removal to deal with it sometimes.
Ram Wrangler gave me a King Krush the very first time I activated it. Seems some RNG cards actually do favor me, so I love that one XD
Some of these cards will make arena super interesting, especially those inspire cards that can snowball out of control. Kodorider and Kvaldir Raider in particular. Especially if games go to topdeck wars.
King's Elekk is very solid card, the fact that is a beast and it can also potentially draw you a card seems pretty insane. I can even see this card played even in constructed (not in face huntard, but in other variations most likely). Lock and Load has a cool effect, and in certain situations it can draw you a bunch of cards with those cheap ass hunter spells. Bear Trap is one of those cards that will most likely see some play in constructed. It is one of those cards that will make checking for traps even more confusing. Fallen Hero really impressed me, it basically forces you to wheter or not to put something on board. It is one of those cards that can make huge difference in arena. Polymorph: Boar is one of those cards that can work really well in certain types of decks, the fact that can be used both defensively and offensively makes it that more interesting. Captured Jormungar will be sick arena card, since that 7 mana slot is kinda weak as far as creatures go, and stat wise you can't get better than this dude.
I was really unimpressed with Acidmaw, works well with unleash but it still 10 mana to clear the board and you need to have exactly those two cards to make him work. Arrmored Warhorse is also pretty weak, it is basically an aggro card that you pretty much need to use in control deck in order to make it work.
This brawl has shown me that I won't be making a joust deck anytime soon, even though I generally play control. I'm usually unlucky with RNG effects, but I have now found out there is one thing even more infuriating than normal RNG effects and that is partial RNG effects, because now I actually have to make my deck weaker in order to have a higher chance of winning the RNG, and knowing my luck (also demonstrated by this brawl) I will still lose most of the time anyway.
Other than that, inspire generally surprised me, but I fear the strength of the mechanic seems better than it really is with this brawl, as the hunter doesn't have enough early game minions or removal to deal with it sometimes.
Ram Wrangler gave me a King Krush the very first time I activated it. Seems some RNG cards actually do favor me, so I love that one XD
Some of these cards will make arena super interesting, especially those inspire cards that can snowball out of control. Kodorider and Kvaldir Raider in particular. Especially if games go to topdeck wars.
King's Elekk is very solid card, the fact that is a beast and it can also potentially draw you a card seems pretty insane. I can even see this card played even in constructed (not in face huntard, but in other variations most likely). Lock and Load has a cool effect, and in certain situations it can draw you a bunch of cards with those cheap ass hunter spells. Bear Trap is one of those cards that will most likely see some play in constructed. It is one of those cards that will make checking for traps even more confusing. Fallen Hero really impressed me, it basically forces you to wheter or not to put something on board. It is one of those cards that can make huge difference in arena. Polymorph: Boar is one of those cards that can work really well in certain types of decks, the fact that can be used both defensively and offensively makes it that more interesting. Captured Jormungar will be sick arena card, since that 7 mana slot is kinda weak as far as creatures go, and stat wise you can't get better than this dude.
I was really unimpressed with Acidmaw, works well with unleash but it still 10 mana to clear the board and you need to have exactly those two cards to make him work. Arrmored Warhorse is also pretty weak, it is basically an aggro card that you pretty much need to use in control deck in order to make it work.
You either die a pimp, or you live long enough to see yourself become the hoe