this is what i am running now, i played 3 games of ladder with this and beneath the grounds perform better than expected once my opponent are like 4 or 5 turns in......
What about Vanish? Also Shiv, FoK and Thalnos pretty much negate the +6 fatigue advantage that Gang Up provides. I would recommend replacing with something that doesn't draw you cards.
this is what i am running now, i played 3 games of ladder with this and beneath the grounds perform better than expected once my opponent are like 4 or 5 turns in......
What about Vanish? Also Shiv, FoK and Thalnos pretty much negate the +6 fatigue advantage that Gang Up provides. I would recommend replacing with something that doesn't draw you cards.
it was too slow..... and if i do run it, i do have to make room for prep, which means i have to decide which card draw or removal i have to cut..... in the end, i just went with deathlord and refreshment vendor to be enough for early game removal, the deck needs the shiv, FoK and thalnos to draw the card early, you can't rely on having your combo pieces in your hand...... it really does need the card draw and if you don't and yes i have try it multiple times preTGT without draw and it was gruelling and my opponent just slaps me silly and i die since they can out race me when i dont have the combo in hand..... the point is, it will need card draw, its a combo deck, the thing is, how to carefully calculate your card draw..... and yes i have try out sprint, but the problem was by turn 7 i rather be going off on the combo than search for it... even with prep it was just too slow, its basically timewalking myself and let my opponent have a free go at my face.......
The ambush is not a real card. you 'draw' it but it's not like a card that sits in your hand. It went off when my opponent went into fatigue and he got damage from 'drawing' it. The game sees it's not a real card and opponent takes fatigue damage (and you get a nice fat spider)
it was too slow..... and if i do run it, i do have to make room for prep, which means i have to decide which card draw or removal i have to cut..... in the end, i just went with deathlord and refreshment vendor to be enough for early game removal, the deck needs the shiv, FoK and thalnos to draw the card early, you can't rely on having your combo pieces in your hand...... it really does need the card draw and if you don't and yes i have try it multiple times preTGT without draw and it was gruelling and my opponent just slaps me silly and i die since they can out race me when i dont have the combo in hand..... the point is, it will need card draw, its a combo deck, the thing is, how to carefully calculate your card draw..... and yes i have try out sprint, but the problem was by turn 7 i rather be going off on the combo than search for it... even with prep it was just too slow, its basically timewalking myself and let my opponent have a free go at my face.......
Vanish is incredibly powerful in Mill. If you think it's not doing enough try it combined with Doomsayer, as that stops them from dropping everything again on the next turn. And yes you have to run Prep but that's a great card for other stuff... Gang Up, turn 1 Beneath the Grounds, etc.
I don't understand drawing to look for the combo when the combo itself only works best if you haven't drawn. So many games I have won while sitting at one health, that if I had drawn a single card from a FoK or something I would have killed myself from fatigue. You can't force 6-8 draws if you aren't that far ahead in fatigue. I hear what you are saying about calculating your draw, but for me personally having 5 card draws in the deck, and thus having to play around them, is sabotaging my own win condition. Why have a low impact card like Shiv if it could literally lose you the game, when you could replace it with a threat that impacts the game and needs to be dealt with? Like Loatheb, etc.
i mill slowly, always count the cards i try not to overmill and board control on mill downtime.....
Exactly. You may have already done a big burn combo before playing either copy, which just makes the chances of drawing one higher. To the person above who had someone burn 5 Ambushes, they weren't playing the card well.
What about Vanish? Also Shiv, FoK and Thalnos pretty much negate the +6 fatigue advantage that Gang Up provides. I would recommend replacing with something that doesn't draw you cards.
it was too slow..... and if i do run it, i do have to make room for prep, which means i have to decide which card draw or removal i have to cut..... in the end, i just went with deathlord and refreshment vendor to be enough for early game removal, the deck needs the shiv, FoK and thalnos to draw the card early, you can't rely on having your combo pieces in your hand...... it really does need the card draw and if you don't and yes i have try it multiple times preTGT without draw and it was gruelling and my opponent just slaps me silly and i die since they can out race me when i dont have the combo in hand..... the point is, it will need card draw, its a combo deck, the thing is, how to carefully calculate your card draw..... and yes i have try out sprint, but the problem was by turn 7 i rather be going off on the combo than search for it... even with prep it was just too slow, its basically timewalking myself and let my opponent have a free go at my face.......
I know the chance of this ever happening is slim to none, but how does Ambush work with Chromaggus? Will you end up with two Nerubians on your side?
Twitch name: Anatak15
NA Legend Season 48, 49, 52, 53, 54, 74
Will probably work like Thoughtstealing Burrowing Mine --> It will be in your hand until you cast it.
The ambush is not a real card. you 'draw' it but it's not like a card that sits in your hand. It went off when my opponent went into fatigue and he got damage from 'drawing' it. The game sees it's not a real card and opponent takes fatigue damage (and you get a nice fat spider)
Vanish is incredibly powerful in Mill. If you think it's not doing enough try it combined with Doomsayer, as that stops them from dropping everything again on the next turn. And yes you have to run Prep but that's a great card for other stuff... Gang Up, turn 1 Beneath the Grounds, etc.
I don't understand drawing to look for the combo when the combo itself only works best if you haven't drawn. So many games I have won while sitting at one health, that if I had drawn a single card from a FoK or something I would have killed myself from fatigue. You can't force 6-8 draws if you aren't that far ahead in fatigue. I hear what you are saying about calculating your draw, but for me personally having 5 card draws in the deck, and thus having to play around them, is sabotaging my own win condition. Why have a low impact card like Shiv if it could literally lose you the game, when you could replace it with a threat that impacts the game and needs to be dealt with? Like Loatheb, etc.
i mill slowly, always count the cards i try not to overmill and board control on mill downtime.....
I must say i'm really impressed about this card. This is pretty much the only rouge card from TGT that actually worked for me (at least in mill rouge.
Exactly. You may have already done a big burn combo before playing either copy, which just makes the chances of drawing one higher. To the person above who had someone burn 5 Ambushes, they weren't playing the card well.
I suggest Belchers instead of Deathlords. Gives you 2 extra taunts during the game.
I like this card and I just crafted the 2nd one,
I like when I play it against priest to shut down his early Raza the Chained
it is good against Reno Jackson decks
oh my