Man.... druid really get the short end of the hard removal stick here are the options
Option 1: Naturalize, almost unplayable because of the card draw for the opponent
Option 2: Mulch, think about it, you are only gonna want to play this card on big minions right so how about Shadow Word: Death, a 3 mana destroy spell that will hit "almost" all of the Mulch targets, or SlamExecute a 3 mana destroy spell that will target all Mulch targets and also "kid of" draws you a card. Shaman have Hex a you guessed it 3 mana spell that "kills" all targets for Mulch, Hunter......... screw huntard, Paladin can Equality to kill it, Mage has so much hard removal I can't (be bothered to) count it, even rogue has Assassinate. All druid have is a Shadow Word: Death that gives the opponent a free Unstable Portal without the mana removal. I mean come on Blizz pls buff druid hard removal
See ? Comparing class cards is pointless. You should compare Mulch with other Druid option. Do they need such a removal ? Is it good enough ? If yes, play it. I will definitely try it instead of a Big Game Hunter, but maybe come back to it after testing.
Man.... druid really get the short end of the hard removal stick here are the options
Option 1: Naturalize, almost unplayable because of the card draw for the opponent
Option 2: Mulch, think about it, you are only gonna want to play this card on big minions right so how about Shadow Word: Death, a 3 mana destroy spell that will hit "almost" all of the Mulch targets, or SlamExecute a 3 mana destroy spell that will target all Mulch targets and also "kid of" draws you a card. Shaman have Hex a you guessed it 3 mana spell that "kills" all targets for Mulch, Hunter......... screw huntard, Paladin can Equality to kill it, Mage has so much hard removal I can't (be bothered to) count it, even rogue has Assassinate. All druid have is a Shadow Word: Death that gives the opponent a free Unstable Portal without the mana removal. I mean come on Blizz pls buff druid hard removal
See ? Comparing class cards is pointless. You should compare Mulch with other Druid option. Do they need such a removal ? Is it good enough ? If yes, play it. I will definitely try it instead of a Big Game Hunter, but maybe come back to it after testing.
hmm I see..... still it's not a great card
P.S. why do you need Innervate with this card? What you want to turn 1 Mulch?
See ? Comparing class cards is pointless. You should compare Mulch with other Druid option. Do they need such a removal ? Is it good enough ? If yes, play it. I will definitely try it instead of a Big Game Hunter, but maybe come back to it after testing.
hmm I see..... still it's not a great card
P.S. why do you need Innervate with this card? What you want to turn 1 Mulch?
You don't see my point here. I'm talking about Innervate because it's a Druid-only card. You can't compare a card to what other classes have. Yes Paladin have Equality, but they have no 2-mana 3-dmg spell (like Wrath). If every class had the same spells, what would be the point of playing any class ?
Yes Hex is strictly better than Mulch. But Hex is not a Druid spell, so they can't compete. Does Druid really struggle to kill big threats ? If yes, Mulch definitely is a good card for Druid. If not, it's just another TGT crap, and Druid players are not the ones that should be complaining here :D
I really don't know what to make of this card. Its a tempo based hard removal, something that works well with druid, however, giving cards is never a good thing. I see running this instead of big game hunter, but then, this card sucks even more than bgh against aggro, which is druid's weakest matchup. It does deal with ysera though.
I really don't know what to make of this card. Its a tempo based hard removal, something that works well with druid, however, giving cards is never a good thing. I see running this instead of big game hunter, but then, this card sucks even more than bgh against aggro, which is druid's weakest matchup. It does deal with ysera though.
The card is bad mainly against shockadin, which empties its hands super quickly and NEEDS card draw to keep pressure going.. it doesn't actually have a downside vs zoolock and facehunter as their turns are saturated with plays and it is unlikely for them to "draw" a card that is better tempo wise than what they currently have in hand... The card is at its weakest (other than against shockadin) in midrange matchups, where consistent threats are played and investing 1/2 a turn into clearing one minion without developing a board is not good.
I wonder when druids are gonna have some decent removal. Take ramp away if you want. Removal cards are just too strong, and Wild Growth always lose a turn anyway.
Assassinate is awful and Equality is not meant to deal with one minion.
Paladin and Druid has shitty removal. Rogue too if you think about it. Sap is a tempo removal, nothing like Execute or Hex.
But Mage has no Innervate, nor does Hunter or Priet. Rogue has Anub'ar Ambusher while Druid has Keeper of the Grove.
See ? Comparing class cards is pointless. You should compare Mulch with other Druid option. Do they need such a removal ? Is it good enough ? If yes, play it. I will definitely try it instead of a Big Game Hunter, but maybe come back to it after testing.
hmm I see..... still it's not a great card
P.S. why do you need Innervate with this card? What you want to turn 1 Mulch?
Don't worry guys he's got your back
You don't see my point here. I'm talking about Innervate because it's a Druid-only card. You can't compare a card to what other classes have. Yes Paladin have Equality, but they have no 2-mana 3-dmg spell (like Wrath).
If every class had the same spells, what would be the point of playing any class ?
Yes Hex is strictly better than Mulch. But Hex is not a Druid spell, so they can't compete. Does Druid really struggle to kill big threats ? If yes, Mulch definitely is a good card for Druid. If not, it's just another TGT crap, and Druid players are not the ones that should be complaining here :D
Ahahahah. LoL.
I really don't know what to make of this card. Its a tempo based hard removal, something that works well with druid, however, giving cards is never a good thing. I see running this instead of big game hunter, but then, this card sucks even more than bgh against aggro, which is druid's weakest matchup. It does deal with ysera though.
The card is bad mainly against shockadin, which empties its hands super quickly and NEEDS card draw to keep pressure going.. it doesn't actually have a downside vs zoolock and facehunter as their turns are saturated with plays and it is unlikely for them to "draw" a card that is better tempo wise than what they currently have in hand... The card is at its weakest (other than against shockadin) in midrange matchups, where consistent threats are played and investing 1/2 a turn into clearing one minion without developing a board is not good.
MULCH THAT LATE GAME
Mogor the Ogre Ogre Ninja Dunemaul Shaman Ogre Brute Work for me at the docks.
Crap useless piece of shit. Will never see Play.
I wonder when druids are gonna have some decent removal. Take ramp away if you want. Removal cards are just too strong, and Wild Growth always lose a turn anyway.