Turn 3: Coin + Dreadsteed Turn 4: Baron + Attack any opponent minion with Dreadsteed + 2x Sacrificial Pact
Good luck with silencing 4 horses. You can put only 2 demons into deck and 100% find it with Sense Demons. But i have no idea how to find Baron every game.
Im so over people complaining about bad cards. It's not possible for every card to b "good". We only have 3 card decks, there will always be "better" cards, making the other ones "bad". Bad cards make good cards good.
In constructed it won't see much play if it's not "good" or "very good". Arena is a different story.
I personally really like it, as one of the great combos it has with hobgoblin as well, means that you dont need both at the same time (and thus have to told the card). YOu can play it, keep using it, and when hobgoblin turns up, you start printing 3/3s instead. Worth remembering this card as well when it comes to any future cards that give adjacent minions taunt.
but seriously, how are not people seeing this as the nonzoo warlock help with face hunter? They cant afford to burn an owl on it, and it'll just sit there eating knife juggles until you win.
1. Hobgoblin only triggers when you play a minion. It won't give a deathrattle'd Dreadsteed a buff - only the one you first play (for 4 mana - not from something like Voidcaller) from your hand.
2. At 4 mana a successful face hunter game will already be getting close to killing you, with their kills often coming on turn 6 or 7. A 1/1 is going to have far less chance of saving you than a 4/3, regardless of it being potentially infinite.
"This card is terrible, if they gave it an additional effect so I could abuse it then this card might have the privilege of having me use it."
It's an epic guys. Epic cards are not made to become staples (At least the majority, and that's a good thing). We want basic, commons, and rares to be powerful cards and epic cards to be the weird ones. That way YOU can afford to get them and compete on ladder, and players without dust bank won't be at a crippling disadvantage.
I think this is a fun card (Took me a while for it to sink in this was a 1/1 and not a 4/4 and that by summoning itself it would never be removed until silenced /transformed, which it will be). Funny effect, unique so far, and the nightmare of any board clear. I have a bad feeling this card might be better than I think it is (Hopefully it isn't since I don't want anything messing with my unconditional board clear Equal+Consecrate).
Warlocks already have many good cards to power through their opponents. They are not missing removal or threats. Why must your new Warlock epic be amazing under every condition? You just got the stickiest body in the game, for a price that isn't worth it, but its still a cool effect.
Imagine playing this into Twisting Nether, everything dies but Dreadsteed. This card works with power overwhelming. This card lets you Sacrificial Pact (Weak play, but clears your conditions). The card is fun, and that's good. No it can't compete with the overly abusive decks that have been created, how do you expect it to though?
Good card, I like it. No, I won't run it. I don't play Warlock and everyone likes to play with the most powerful / least themed decks (Running Knife Jugglers with your mass 1/1 generation and other frustrating strategies). I probably wouldn't use this card for very long since it is clearly a control card that does not control very well.
Warlock cards like this in TGT makes me happy. Warlock doesn't need anymore top tier class cards. Every expansion, Warlocks have gotten a playable card while others got the shaft or very little help. Classes such as shaman and druid need some class card lovin'.
Warlock cards like this in TGT makes me happy. Warlock doesn't need anymore top tier class cards. Every expansion, Warlocks have gotten a playable card while others got the shaft or very little help. Classes such as shaman and druid need some class card lovin'.
Druid has GREAT class cards. In fact they're the only class with multiple viable Epics.
Step 4: Run infinite Charging Dreadsteeds into every enemy minion until the enemy board is clear.
Step 5: Laugh maniacally.
Step 6: ???
Step 7: Profit!
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I looked at this card originally and I thought, you know, it's a card, and you play this card. The card will be that card that you play so you're playing a card. So, it is one thing to play a card. If you're opponent doesn't really have any cards, the card will screw up the card pretty hard, and that means it's a pretty good card.
Warlock all ready has at least 2 good constructed builds. Quit whining.
So does mage. That hasn't stopped them from receiving good / interesting cards with potential this expansion. Warlock players, and I count myself among them, are just getting rightfully frustrated with reveal after reveal not only being "meh, maybe" quality (Wrathguard) but instead consistently being unplayable. I mean, warlock is a class too, and it has players who favor it. Shouldn't we get something out of a card expansion beyond all of the rejected gimmicky effects? I fail to see how the answer is no.
This is the prime reason why you ALWAYS choose the Paladin card, if one is offered in a reveal. Come on, people!
Even crazier if you have anUndertaker on the board already.
Turn 3: Coin + Dreadsteed
Turn 4: Baron + Attack any opponent minion with Dreadsteed + 2x Sacrificial Pact
Good luck with silencing 4 horses. You can put only 2 demons into deck and 100% find it with Sense Demons. But i have no idea how to find Baron every game.
In constructed it won't see much play if it's not "good" or "very good". Arena is a different story.
Thea, the little Fairy ^__^
http://steamcommunity.com/id/fairythea
1. Hobgoblin only triggers when you play a minion. It won't give a deathrattle'd Dreadsteed a buff - only the one you first play (for 4 mana - not from something like Voidcaller) from your hand.
2. At 4 mana a successful face hunter game will already be getting close to killing you, with their kills often coming on turn 6 or 7. A 1/1 is going to have far less chance of saving you than a 4/3, regardless of it being potentially infinite.
Would be interesting if played on turn 4 and opponent had no silence.
"This card is terrible, if they gave it an additional effect so I could abuse it then this card might have the privilege of having me use it."
It's an epic guys. Epic cards are not made to become staples (At least the majority, and that's a good thing). We want basic, commons, and rares to be powerful cards and epic cards to be the weird ones. That way YOU can afford to get them and compete on ladder, and players without dust bank won't be at a crippling disadvantage.
I think this is a fun card (Took me a while for it to sink in this was a 1/1 and not a 4/4 and that by summoning itself it would never be removed until silenced /transformed, which it will be). Funny effect, unique so far, and the nightmare of any board clear. I have a bad feeling this card might be better than I think it is (Hopefully it isn't since I don't want anything messing with my unconditional board clear Equal+Consecrate).
Warlocks already have many good cards to power through their opponents. They are not missing removal or threats. Why must your new Warlock epic be amazing under every condition? You just got the stickiest body in the game, for a price that isn't worth it, but its still a cool effect.
Imagine playing this into Twisting Nether, everything dies but Dreadsteed. This card works with power overwhelming. This card lets you Sacrificial Pact (Weak play, but clears your conditions). The card is fun, and that's good. No it can't compete with the overly abusive decks that have been created, how do you expect it to though?
Good card, I like it. No, I won't run it. I don't play Warlock and everyone likes to play with the most powerful / least themed decks (Running Knife Jugglers with your mass 1/1 generation and other frustrating strategies). I probably wouldn't use this card for very long since it is clearly a control card that does not control very well.
Anima golem synergy?
LOL. No offense but I mean... this kind of speaks for itself.
Warlock cards like this in TGT makes me happy. Warlock doesn't need anymore top tier class cards. Every expansion, Warlocks have gotten a playable card while others got the shaft or very little help. Classes such as shaman and druid need some class card lovin'.
OMFG, that almost might work. Almost.
Dependable loan sharks since 1960. We sink our teeth into every deal we make.
Some cards are created for constructed. Some for arena. Some for Casual.
This is obviously a casual card. But, I think it's a really fun card that some folks will try to make effective (which will be fun for them!).
Warlock all ready has at least 2 good constructed builds. Quit whining.
Galavant Animation
Druid has GREAT class cards. In fact they're the only class with multiple viable Epics.
Step 1: Play Mech Warrior
Step 2: Play Warsong Commander
Step 3: Get Dreadsteed out of a dying Piloted Sky Golem.
Step 4: Run infinite Charging Dreadsteeds into every enemy minion until the enemy board is clear.
Step 5: Laugh maniacally.
Step 6: ???
Step 7: Profit!
I looked at this card originally and I thought, you know, it's a card, and you play this card. The card will be that card that you play so you're playing a card. So, it is one thing to play a card. If you're opponent doesn't really have any cards, the card will screw up the card pretty hard, and that means it's a pretty good card.
2 mana card for 4 mana..........Great i will for sure play this along with angry chicken.
Top 5 Legend every season. Twitch.tv/vbsof
So warlocks get pretty shafted by this expansion. Not a single playable card for either deck type. Wtf Blizz.
So does mage. That hasn't stopped them from receiving good / interesting cards with potential this expansion. Warlock players, and I count myself among them, are just getting rightfully frustrated with reveal after reveal not only being "meh, maybe" quality (Wrathguard) but instead consistently being unplayable. I mean, warlock is a class too, and it has players who favor it. Shouldn't we get something out of a card expansion beyond all of the rejected gimmicky effects? I fail to see how the answer is no.
Just because i'm curious, has anyone thought about how this would work with Anima Golem
This seems like an auto-include for doing Heigan the Unclean in Naxxramas.
This card makes me sad especially when every Lock card so far has been complete utter trash.