Rastakhan's Rumble Guide
From Kripp. Pretty crazy stuff.
That's big Effect!
Turn 1 innervate + coin astral communion seems like a decent play ;P
Nefarian boys(I don't mean the card, I mean he starts with like 10 mana in the adventure)
◥·̆◤TO ARMS TOTEMS!◥·̆◤
So basically like Deathwing, gain a huge advantage, but lose card advantage. If there is a reliable way to fill your hand back up, like Jeeves on the board it could be awesome.
Turn 2 Loot Hoarder
Turn 3 Acolyte of Pain
Turn 4 Astral Communion
Draw cards from Loothorder and Acolyte
Don't like it. You need top deck luck for the rest of the game that way, maybe with luck turn one innervate and coin, beside that...no
Give Druid the Fist of Jaraxxus Card!!!
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Turn 1 - Coin, Innervate, This Card.
Turn 2 - 9-10 mana card. Would probably never happen but would be funny if it did.
Looks good in theory... but the discard your hand...
You are making yourself top deck for the rest of the game unless you have some serious card draw in your deck. So you can't really energize it with anything that i can think of.
Aviana and this. I feel like Ramp Druid is coming back strong.
To slow, you can't skip a turn against a hunter or just plain aggressive deck, your next card drawn needs to be huge and defensive.
woah... Thats OP
Load deck with card draw Loot Hoarder on board. Play Astral Communion, kill loot hoarder, play cards.
My soul is painted like the wings on butterflies, the fairytales of yesterday will grow but never die. I can fly, my friends.
But shamans are the ones that do "astral" stuff...
This card is so yolo and brainless and lets you rely on topdecks and luck...still nice mechanic but not this radical
Now that's what I call RAMP DRUID.