I need everyone who thinks this is a bad card (which it is NOT) to go to Hearthpwn's Deck-builder and go though all the classes and look at the cards. While going though and looking at the card; think to yourself if you would mind pulling it from Burgle.
I need everyone who thinks this is a bad card (which it is NOT) to go to Hearthpwn's Deck-builder and go though all the classes and look at the cards. While going though and looking at the card; think to yourself if you would mind pulling it from Burgle.
I need everyone who thinks this is a bad card (which it is NOT) to go to Hearthpwn's Deck-builder and go though all the classes and look at the cards. While going though and looking at the card; think to yourself if you would mind pulling it from Burgle.
Then again you can pick Weapons....even Light's Justice is a pretty sweet pick for rogue.
While there are some bad cards (that's to be expected), there are also so many more good cards. It's kind of like unstable portal. Some are bad while some are good. You can't just look at the bad ones because that's not fair judgement.
For warlock: You could get Demonfuse or you could get Floating Watcher which can be pretty powerful considering you will always have a weapon. You can also get any of the removal spells/aoes or good minions.
For hunter: You could get Bestial Wrath or you could get Savannah Highmane which is insane value. Any of the legendaries, weapons, removal spells, and secrets. It's not like there aren't any good cards.
For warrior: You could get Bolster or you could get any of the removal spells/brawl, weapons, good minions or legendaries.
I'll list all the cards for warrior just for an example. I don't feel like listing all 9 classes.
Cards you don't want; cards that I feel are bad overall or bad situationally. It's easier to list those.
Shield Slam (unless if you get lucky and get another armor card)
Warbot (sure it's a minion, but it's not what you'd want)
Screwjank Clunker (unless you are running a mech deck. in which case it's really good.)
Siege Engine (stats are ok, but it doesn't do anything)
And that's it. There are some classes that are better than others, but that doesn't seem too bad to me. I think this is an exceptional card. Also keep in mind that this list is just general. Sometimes you won't want a weapon for whatever reason, or you don't want a shieldmaiden, etc.
Um...you do realize that "2 random cards from your opponent's class" is 100% absolutely way more RNG than "2 random cards from your opponent's deck," right? There are only max. 30 cards in a deck, and most of them are duplicates.
I looked at this card originally and I thought, you know, it's a card, and you play this card. The card will be that card that you play so you're playing a card. So, it is one thing to play a card. If you're opponent doesn't really have any cards, the card will screw up the card pretty hard, and that means it's a pretty good card.
Um...you do realize that "2 random cards from your opponent's class" is 100% absolutely way more RNG than "2 random cards from your opponent's deck," right? There are only max. 30 cards in a deck, and most of them are duplicates.
Can't you see I am making a joke here? Of course you don't. Your anger consumes you. You rage clouds your judgment. What you only see is hatred, twisted abomination to be rectified by your righteous fury.
Instead of thinking how you are going to make the best use out of cards you get from Burgle, you just whine about the RNG involved. It serves nothing. Crapping on stuff will not create a new future. You are just fooling yourself.
Go ahead. Keep crapping on stuff. Sit here and moan and whine about the ill-treatment you are getting.
Rollback Post to RevisionRollBack
"Are you not entertained?! ARE YOU NOT ENTERTAINED?!"
"What we do in life, echoes in eternity." - Maximus Decimus Meridius
Um...I didn't do any complaining about anything. But saying something that's just blatantly wrong and then claiming it's a joke because you can't just fess up to being blatantly wrong (and then trying to provoke your way out of being blatantly wrong by saying some more blatantly wrong stuff that this time is also inflammatory)...that's just blatantly wrong.
Rollback Post to RevisionRollBack
I looked at this card originally and I thought, you know, it's a card, and you play this card. The card will be that card that you play so you're playing a card. So, it is one thing to play a card. If you're opponent doesn't really have any cards, the card will screw up the card pretty hard, and that means it's a pretty good card.
Um...you do realize that "2 random cards from your opponent's class" is 100% absolutely way more RNG than "2 random cards from your opponent's deck," right? There are only max. 30 cards in a deck, and most of them are duplicates.
Can't you see I am making a joke here? Of course you don't. Your anger consumes you. You rage clouds your judgment. What you only see is hatred, twisted abomination to be rectified by your righteous fury.
Instead of thinking how you are going to make the best use out of cards you get from Burgle, you just whine about the RNG involved. It serves nothing. Crapping on stuff will not create a new future. You are just fooling yourself.
Go ahead. Keep crapping on stuff. Sit here and moan and whine about the ill-treatment you are getting.
So much hate in this world, but I'm not sad about it, because I know they will all die in the end ;)
The problem i have is that the art isnt funny enough, Apart from the fast food chain reference, why cant he hold something more hilarious than a simple sack? How about multiple sacks and one of them leaking salt?
Um...I didn't do any complaining about anything. But saying something that's just blatantly wrong and then claiming it's a joke because you can't just fess up to being blatantly wrong (and then trying to provoke your way out of being blatantly wrong by saying some more blatantly wrong stuff that this time is also inflammatory)...that's just blatantly wrong.
Claiming? yeah, yeah. Check my posts. Half of my posts are jokes. Sometimes I add /sarcasm so that people like you can really see through that as a joke.
Keep thinking you are the right one. Use your little words like "blatant" and "inflammatory" to justify your cause. Keep thinking I am TOTALLY SERIOUS with my sarcastic post, if that makes you sleep better.
this card is probably going to see play in constructed, and here's the reason why.
yes it can get bad class cards, but here's the question, bad for who?
let's take a look at some of the worse card in each class for their respective class and compare them:
druid: Savagery... well, you can't get worse than this in think in druid.... but here's the thing, Savagery might be good for rogues.... bear with me, so the problem with this card in druid is the amount of mediocre cards (claw and bite) you have to invest to make this worth while and you lose the attack at the end of turn. rogues can sit on a weapon and use savagery that's been pump up by say.... oil? or deadly poison? so you are not require to blow out that one turn for usage on savagery, you can just sit there all day with a nice pump weapon and kapow, take something out. how many class card can rogue use? probably almost all of them in all built.....
hunter is interesting, in that you have a good chance of getting a weapon, or a good amount of solid creatures (except for sniper.... that, really is pretty useless if you hit that) unfortunately you do have a few useless cards in here for you, buzzard and beastial wrath for starter. Feign Death is iffy since you probably do have death rattle stuff in your deck... maybe... Houndmaster is cute if you play owl, but thats a if.... but the majority of the card is still pretty good pairing with rogue combos.... weapons, pets, and random damage to the face.......
as for mage, your worse card is probably going to be ethereral arcanist unless you stole a secret....., as mana wyrm and flamewaker are probably some of the best you can ask for, echo of medivh is built dependent.... you have a pretty good chance of hitting something useful here to be honest.....
pally provides with some interesting options with heal spells and modifiers, also some removal and solid healing minions and weapons, here, your worse one is going to be quartermaster unless you get a muster for battle...... really can't go wrong stealing from pallies either....
and then priest, between mind games, shadow words, voijin, novas, lightbombs, the one you dont really use much is soulpriest, which is fine stat wise, 4 for a 3/5 means it can be drop next turn to kill some small creatures at least.... really can't go wrong here unless you hit mind control against an aggro priest.... hell, hitting resurrect is probably the worse you can hit depending on the built...... at even worse, you can now use your hero power to poke something for 2 with shadowform to be honest....
Hitting Shaman is probably a riskier move, on one hand, they do have nice cheap card to power off combo but at the same time, you could lock yourself out of a turn.... totems are sometimes nice again, dependent on built, getting a flametongue in a oil rogue might be a godsent... your worse card here unfortunately is one that really doesnt see play, which would be the murloc..... yes... that murloc... other than that, you have some cheap spells for combo and some hefty minions to finish your opponent (like giving them windfury or stop oncoming attack with earth elemental)
as for warlock, the worse card to hit is probably Sense Demon and Felguard.... both are pretty bad, sacrificial pact is alright compare to the other two because you are going against a lock, and very few lock decks have no demons.... which means that pact doubles as a removal or a handlock killer.....
most useless card in warrior is siege engine. at least you can give your upgrade dagger an extra turn with upgrade. really, none of the other cards seems bad and most are pretty good at providing stat or winning combo with warsong commander.... hell can you imagine running around with a death's bite? or heroic strike? or start clearing a full field with a gorehowl + blade furry?
overall, theres very few bad cards you can grab as a rogue from each class really, i would suggest you think of this less like nefarian but more like unstable portal......
Great card, simple reason: You're opponent has to play around more cards.
Imagine rogue vs. mage: The mage has always to consider Sap, so he's going to think twice before dropping a big drop. Now after the rogue plays Burgle, the mage also has to consider a possible Flamestrike, so he has to think twice before flooding the board with cheap minions.
It doesn't matter what you get, the threat is sometimes bigger than the execution. (and of course sometimes it will be better to not show that you got bad cards from Burgle, just keep it in your hand)
RIP Nefarian.
Kappa
Vote for Stormwind Strategist in this weeks' Card Design Competition. Click the image or HERE for full view.
People whine about Thoughtsteal being too RNG.
"Okay we can make a card that is more specific."
RNG factor reduced - Burgle.
People whine about Burgle being MORE RNG.
Hm. Something is wrong in here.
"Are you not entertained?! ARE YOU NOT ENTERTAINED?!"
"What we do in life, echoes in eternity." - Maximus Decimus Meridius
I need everyone who thinks this is a bad card (which it is NOT) to go to Hearthpwn's Deck-builder and go though all the classes and look at the cards. While going though and looking at the card; think to yourself if you would mind pulling it from Burgle.
Demonfuse with no demons
Bestial Wrath with no beasts
Bolster with no Taunts
Do I detect a pattern here?
Then again you can pick Weapons....even Light's Justice is a pretty sweet pick for rogue.
Its pretty much nefarian except its - 8/8 6 less mana and you can put 2 of these. I kind of like it.
It's totally just that McDonalds guy in the art tho
You really thought I had something interesting to say at the bottom of my posts?
While there are some bad cards (that's to be expected), there are also so many more good cards. It's kind of like unstable portal. Some are bad while some are good. You can't just look at the bad ones because that's not fair judgement.
For warlock: You could get Demonfuse or you could get Floating Watcher which can be pretty powerful considering you will always have a weapon. You can also get any of the removal spells/aoes or good minions.
For hunter: You could get Bestial Wrath or you could get Savannah Highmane which is insane value. Any of the legendaries, weapons, removal spells, and secrets. It's not like there aren't any good cards.
For warrior: You could get Bolster or you could get any of the removal spells/brawl, weapons, good minions or legendaries.
I'll list all the cards for warrior just for an example. I don't feel like listing all 9 classes.
Cards you don't want; cards that I feel are bad overall or bad situationally. It's easier to list those.
And that's it. There are some classes that are better than others, but that doesn't seem too bad to me. I think this is an exceptional card. Also keep in mind that this list is just general. Sometimes you won't want a weapon for whatever reason, or you don't want a shieldmaiden, etc.
Um...you do realize that "2 random cards from your opponent's class" is 100% absolutely way more RNG than "2 random cards from your opponent's deck," right? There are only max. 30 cards in a deck, and most of them are duplicates.
I looked at this card originally and I thought, you know, it's a card, and you play this card. The card will be that card that you play so you're playing a card. So, it is one thing to play a card. If you're opponent doesn't really have any cards, the card will screw up the card pretty hard, and that means it's a pretty good card.
Can't you see I am making a joke here? Of course you don't. Your anger consumes you. You rage clouds your judgment. What you only see is hatred, twisted abomination to be rectified by your righteous fury.
Instead of thinking how you are going to make the best use out of cards you get from Burgle, you just whine about the RNG involved. It serves nothing. Crapping on stuff will not create a new future. You are just fooling yourself.
Go ahead. Keep crapping on stuff. Sit here and moan and whine about the ill-treatment you are getting.
"Are you not entertained?! ARE YOU NOT ENTERTAINED?!"
"What we do in life, echoes in eternity." - Maximus Decimus Meridius
Um...I didn't do any complaining about anything. But saying something that's just blatantly wrong and then claiming it's a joke because you can't just fess up to being blatantly wrong (and then trying to provoke your way out of being blatantly wrong by saying some more blatantly wrong stuff that this time is also inflammatory)...that's just blatantly wrong.
I looked at this card originally and I thought, you know, it's a card, and you play this card. The card will be that card that you play so you're playing a card. So, it is one thing to play a card. If you're opponent doesn't really have any cards, the card will screw up the card pretty hard, and that means it's a pretty good card.
So much hate in this world, but I'm not sad about it, because I know they will all die in the end ;)
P.D.: Ok, yeah, I'm kidding, I love it!
McDonalds Hamburgler Lawsuit coming SOON(tm)
Question is why Anduin is the best thug/thief before TGT?
The problem i have is that the art isnt funny enough, Apart from the fast food chain reference, why cant he hold something more hilarious than a simple sack? How about multiple sacks and one of them leaking salt?
Claiming? yeah, yeah. Check my posts. Half of my posts are jokes. Sometimes I add /sarcasm so that people like you can really see through that as a joke.
Keep thinking you are the right one. Use your little words like "blatant" and "inflammatory" to justify your cause. Keep thinking I am TOTALLY SERIOUS with my sarcastic post, if that makes you sleep better.
"Are you not entertained?! ARE YOU NOT ENTERTAINED?!"
"What we do in life, echoes in eternity." - Maximus Decimus Meridius
definitely for mill rouge, better nefarian i would even argue.
this card is probably going to see play in constructed, and here's the reason why.
yes it can get bad class cards, but here's the question, bad for who?
let's take a look at some of the worse card in each class for their respective class and compare them:
druid: Savagery... well, you can't get worse than this in think in druid.... but here's the thing, Savagery might be good for rogues.... bear with me, so the problem with this card in druid is the amount of mediocre cards (claw and bite) you have to invest to make this worth while and you lose the attack at the end of turn. rogues can sit on a weapon and use savagery that's been pump up by say.... oil? or deadly poison? so you are not require to blow out that one turn for usage on savagery, you can just sit there all day with a nice pump weapon and kapow, take something out. how many class card can rogue use? probably almost all of them in all built.....
hunter is interesting, in that you have a good chance of getting a weapon, or a good amount of solid creatures (except for sniper.... that, really is pretty useless if you hit that) unfortunately you do have a few useless cards in here for you, buzzard and beastial wrath for starter. Feign Death is iffy since you probably do have death rattle stuff in your deck... maybe... Houndmaster is cute if you play owl, but thats a if.... but the majority of the card is still pretty good pairing with rogue combos.... weapons, pets, and random damage to the face.......
as for mage, your worse card is probably going to be ethereral arcanist unless you stole a secret....., as mana wyrm and flamewaker are probably some of the best you can ask for, echo of medivh is built dependent.... you have a pretty good chance of hitting something useful here to be honest.....
pally provides with some interesting options with heal spells and modifiers, also some removal and solid healing minions and weapons, here, your worse one is going to be quartermaster unless you get a muster for battle...... really can't go wrong stealing from pallies either....
and then priest, between mind games, shadow words, voijin, novas, lightbombs, the one you dont really use much is soulpriest, which is fine stat wise, 4 for a 3/5 means it can be drop next turn to kill some small creatures at least.... really can't go wrong here unless you hit mind control against an aggro priest.... hell, hitting resurrect is probably the worse you can hit depending on the built...... at even worse, you can now use your hero power to poke something for 2 with shadowform to be honest....
Hitting Shaman is probably a riskier move, on one hand, they do have nice cheap card to power off combo but at the same time, you could lock yourself out of a turn.... totems are sometimes nice again, dependent on built, getting a flametongue in a oil rogue might be a godsent... your worse card here unfortunately is one that really doesnt see play, which would be the murloc..... yes... that murloc... other than that, you have some cheap spells for combo and some hefty minions to finish your opponent (like giving them windfury or stop oncoming attack with earth elemental)
as for warlock, the worse card to hit is probably Sense Demon and Felguard.... both are pretty bad, sacrificial pact is alright compare to the other two because you are going against a lock, and very few lock decks have no demons.... which means that pact doubles as a removal or a handlock killer.....
most useless card in warrior is siege engine. at least you can give your upgrade dagger an extra turn with upgrade. really, none of the other cards seems bad and most are pretty good at providing stat or winning combo with warsong commander.... hell can you imagine running around with a death's bite? or heroic strike? or start clearing a full field with a gorehowl + blade furry?
overall, theres very few bad cards you can grab as a rogue from each class really, i would suggest you think of this less like nefarian but more like unstable portal......
I'd prep into this in turn 1, tempo rogue incoming
Great card, simple reason: You're opponent has to play around more cards.
Imagine rogue vs. mage: The mage has always to consider Sap, so he's going to think twice before dropping a big drop. Now after the rogue plays Burgle, the mage also has to consider a possible Flamestrike, so he has to think twice before flooding the board with cheap minions.
It doesn't matter what you get, the threat is sometimes bigger than the execution. (and of course sometimes it will be better to not show that you got bad cards from Burgle, just keep it in your hand)
You should watch my thread about the good and bad cards that Burgle can give you
http://www.hearthpwn.com/forums/class-discussion/rogue/54276-the-burgle-theorie-v2-0
overall there are more really good cards in every class than very bad or useless cards.