I would've liked it as 3/1 that gains +1 durability with the same mechanic.. do pallies have any single method of dealing 3 damage? Every class has a way, but pally..
I would've liked it as 3/1 that gains +1 durability with the same mechanic.. do pallies have any single method of dealing 3 damage? Every class has a way, but pally..
Argent Lance. Not a fan. We already have Coghammer. We need 3 damage on 2 mana. Not more 2 damage things, let alone a weapon almost identical to one we already have.
Doesn't even really make sense. The mechanic suggests it's for late game, high cost decks. But if that's the case, might as well just run Coghammer because who cares about the mana cost if you are a late game, control deck, and on top of that Coghammer has guaranteed 3 durability plus an additional Taunt/Divine Shield on a random minion.
Good but not good enough to replace Shielded Minibot and Knife Juggler for 2 mana slot. Also not good enough to replace Coghammer for low mana weapon. Besides, this stops you from using on-curve Muster for Battle, which is an auto-include in all current Paladin archetypes.
I do not think it is bad. Paladin had no way to deal instant damage at turn 2 and it can kill a knife juggler immediately. I agree though, that the 3/1 would have been much better. It may or may not see play, but it gives something to paladin which it did not have before.
"2/2 for 2 (rare Paladin weapon) Battlecry : Reveal a minion in each deck. If yours costs more, gain +1 durability."
Discuss!
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Calling it now, with all these reveal mechanic cards and now a paladin specific one, perhaps a "Peepadin" deck is in order?
Wait, what will get Taunt and divine shield?
Wait... Your HERO gets taunt and divine or a minon?
Also, we now have 1,2,3, and 4 mana weapons in Paladin
Give a man a Murloc, and he'll eat for a day.
Give him a Murloc Knight, and people will hate him.
What gains taunt and divine shield? The card is a weapon...
Yeah, wrongly reported at first. Fixed now. Gains +1 durability in stead of the taunt + DS. :D
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Oh...
Well, it becomes a stormforged axe whitout overload, so seems fair.
Give a man a Murloc, and he'll eat for a day.
Give him a Murloc Knight, and people will hate him.
The whole reveal mechanic is for late game decks guys.
And this card seems to fit in a deck that wants to stall till turn 10.
It's better, since you can get also divine shield.
I would've liked it as 3/1 that gains +1 durability with the same mechanic.. do pallies have any single method of dealing 3 damage? Every class has a way, but pally..
mfw his Yogg steals my win
For 2 mana.. maybe I wasn't explicit enough .-. sorry
mfw his Yogg steals my win
Argent Lance. Not a fan. We already have Coghammer. We need 3 damage on 2 mana. Not more 2 damage things, let alone a weapon almost identical to one we already have.
Doesn't even really make sense. The mechanic suggests it's for late game, high cost decks. But if that's the case, might as well just run Coghammer because who cares about the mana cost if you are a late game, control deck, and on top of that Coghammer has guaranteed 3 durability plus an additional Taunt/Divine Shield on a random minion.
O, so no divine shield? It need testing. Since Pally doesn't have early removals, it can be good.
Joustadin + Holy Wrath = fun
Good but not good enough to replace Shielded Minibot and Knife Juggler for 2 mana slot. Also not good enough to replace Coghammer for low mana weapon. Besides, this stops you from using on-curve Muster for Battle, which is an auto-include in all current Paladin archetypes.
Meta changes the moment you switch your deck.
The amount of redundent weapons is this expansion is starting to get me down. :(
You really thought I had something interesting to say at the bottom of my posts?
The Coghammer is too good for this to be a thing imo. The Minibot is a better T2 play.
I do not think it is bad. Paladin had no way to deal instant damage at turn 2 and it can kill a knife juggler immediately. I agree though, that the 3/1 would have been much better. It may or may not see play, but it gives something to paladin which it did not have before.
Another 2 damage at 2-3 mana card. Too weak.
Why is it ok for very other class to get 3 damage(or a hard single removal) at 2 mana but not Paladin?
Garbage; it's Glaivezooka without the upside with the chance to become a Stoprmforged Axe...
Except you're usually overwirting this on Turn 3 [Muster] or 4. [Truesilver]
And with netdecks being so huge peeping isn't exactly an advantage, especially when mutual.
Also; Coghammer.
Current Deck -http://www.hearthpwn.com/decks/240420-army-paladin - Token Paladin