I felt a great disturbance in the Force, as if millions of face hunters suddenly cried out in terror, and were suddenly silenced. I fear something terrible amazing has happened.
I felt a great disturbance in the Force, as if millions of face hunters suddenly cried out in terror, and were suddenly silenced. I fear something terrible has happened.
And then you pull out Minibot and they get Arcane Golem. Orz
Out of all the decks that currently run Healbot, the risk with swapping it is that you might lose the heal to an RNG roll, even with favorable odds. The decks that really need the heal might keep Healbot, and decks that require more tempo could switch to this.
My first thought is Oil Rogue. Rogue usually doesn't need the heal vs control anyways and the 5/5 could be a huge boost in those matchups. And the median minion cost is about 4 mana since they only run one 2 drop in Bloodmage Thalnos so the likelihood of getting the trigger is very decent vs aggro. This is truly a card that we won't know how consistently useful it is until we play with it.
Probably will replace Healbot in any decks that run it. You're almost certainly going to get the heal against face hunter, zoolock and tempo mage if you're playing a control deck, which are the most relevant match-ups for this card. Of course the RNG when you reveal a Zombie Chow or something is going to cause some table flipping.
I think this card is amazing. Great body for the stats and in an control oriented deck you´ll get a heal more than not. If not, youll have at least a great body. Not bad at all!
Awesome card - may be the best so far. In control v control, you can play this out on curve as removal bait without worrying about the battlecry hitting. Against a face deck, this is probably a 90% chance of triggering.
This is an improved healbot that isn't diluting your deck. A shame that it competes for the same slot, rather than allowing you to curve out massive lifegain
Worst case, you get a 5/5, which isn't that bad since 5/5 is a vanilla stats for 5 drops.
Best case, against aggro, you heal yourself for 7 and gets a 5/5, which is amazing.
Will this replace Antique Healbot is the real question but because this card has stats that passes the vanilla test, there's nothing wrong running both...maybe 1 copy of Antique Healbot and 2 copy of this or vice versa.
This might be what it needs to slow the meta down.
I was so hyped at first but after a while I got concerned. On the bottom line I don't believe the +2/2 stats are worth it. I mean sure, vs aggro you will be pretty much everytime the winner but vs Control it will be a huge gamble. It could cost you the game if you can't pull off the heal.
5/5/5 is a good body; and the upside makes Antique Healbot look like a joke; especially since the decks which play this will probobly have higher curves.
Even if it fails; it's still a Loatheb body.
Also obligatory mention of fatigue decks running this and Healbot on top of other healing cards.
OK, this one is good. Blizzard have kept the power level in check - but this one works so well in Handlock and super-late game control/fatigue decks. Looking forward to dropping this in existing decks.
Don't think most of the others revealed today work in existing deck archetypes, though.
I could honestly see 2x Tuskarr Jouster 2x Antique Healbot in some decks, as it completely screws over any sort of aggro.
Double Healbot already screws aggro and most of the time even 1 is enough.
Maybe, but if you don't draw into it you are dead. And if you are facing against non-aggro and you are forced with a Healbot on turn 5 you feel terrible.
With Tuskarr Jouster, you can reasonably play it on turn 5 without feeling terrible.
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"(rare paladin) 5/5 for 5 mana - Battlecry: Reveal a minion in each deck. If yours costs more, restore 7 Health to your hero"
Discuss!
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Pretty nice.
I felt a great disturbance in the Force, as if millions of face hunters suddenly cried out in terror, and were suddenly silenced. I fear something
terribleamazing has happened.And then you pull out Minibot and they get Arcane Golem. Orz
So besides Inspire, the second big theme this expansion is the literal version of 'Topdeck wars'. What a great Idea.
Give a man a Murloc, and he'll eat for a day.
Give him a Murloc Knight, and people will hate him.
great against aggro still a coin flip but gteat effect rly good in control decks.
Battlecry: Reveal a minion in each deck.
Arkan Golem in Face Hunter or Highmane in Midrange Hunter
YES YES YES
Jousting is a medieval sport. Two horsemen charge at one another with lances with the aim of knocking the other man off their horse.
Out of all the decks that currently run Healbot, the risk with swapping it is that you might lose the heal to an RNG roll, even with favorable odds. The decks that really need the heal might keep Healbot, and decks that require more tempo could switch to this.
My first thought is Oil Rogue. Rogue usually doesn't need the heal vs control anyways and the 5/5 could be a huge boost in those matchups. And the median minion cost is about 4 mana since they only run one 2 drop in Bloodmage Thalnos so the likelihood of getting the trigger is very decent vs aggro. This is truly a card that we won't know how consistently useful it is until we play with it.
this destroys aggro decks
i prefer handlock over zoo.
Probably will replace Healbot in any decks that run it. You're almost certainly going to get the heal against face hunter, zoolock and tempo mage if you're playing a control deck, which are the most relevant match-ups for this card. Of course the RNG when you reveal a Zombie Chow or something is going to cause some table flipping.
I think this card is amazing. Great body for the stats and in an control oriented deck you´ll get a heal more than not. If not, youll have at least a great body. Not bad at all!
Awesome card - may be the best so far. In control v control, you can play this out on curve as removal bait without worrying about the battlecry hitting. Against a face deck, this is probably a 90% chance of triggering.
This is an improved healbot that isn't diluting your deck. A shame that it competes for the same slot, rather than allowing you to curve out massive lifegain
I'm really excited to see this card.
Worst case, you get a 5/5, which isn't that bad since 5/5 is a vanilla stats for 5 drops.
Best case, against aggro, you heal yourself for 7 and gets a 5/5, which is amazing.
Will this replace Antique Healbot is the real question but because this card has stats that passes the vanilla test, there's nothing wrong running both...maybe 1 copy of Antique Healbot and 2 copy of this or vice versa.
This might be what it needs to slow the meta down.
Meta changes the moment you switch your deck.
I was so hyped at first but after a while I got concerned. On the bottom line I don't believe the +2/2 stats are worth it. I mean sure, vs aggro you will be pretty much everytime the winner but vs Control it will be a huge gamble. It could cost you the game if you can't pull off the heal.
I could honestly see 2x Tuskarr Jouster 2x Antique Healbot in some decks, as it completely screws over any sort of aggro.
5/5/5 is a good body; and the upside makes Antique Healbot look like a joke; especially since the decks which play this will probobly have higher curves.
Even if it fails; it's still a Loatheb body.
Also obligatory mention of fatigue decks running this and Healbot on top of other healing cards.
Current Deck -http://www.hearthpwn.com/decks/240420-army-paladin - Token Paladin
OK, this one is good. Blizzard have kept the power level in check - but this one works so well in Handlock and super-late game control/fatigue decks. Looking forward to dropping this in existing decks.
Don't think most of the others revealed today work in existing deck archetypes, though.
Maybe, but if you don't draw into it you are dead. And if you are facing against non-aggro and you are forced with a Healbot on turn 5 you feel terrible.
With Tuskarr Jouster, you can reasonably play it on turn 5 without feeling terrible.