Having the option for 2 cards in one usually comes with a major downfall (look at Starfall, it's a 5 mana consecrate that doesnt' hit face or a 5 mana Shadow Bolt with 1 more damage , and I still consider that card playable and pretty good), however this is not the case here. We get both options without any drawback.
Not to mention both charge AND stealth are amazing for the combo (AND WE GET TO CHOOSE!). I can't tell you how many times I've won just because I had Druid of the Claw in charge form with Savage Roar, not even needing the full combo. This will just add to the finishers AND give us a 2 drop for those times when we can't Innervate or Wild Growth into a 3 drop early on.
Not saying this card is revolutionary, but I know I will definitely play it in constructed (and in arena, OMG YES), pending the rest of the TGT card pool.
pretty cool. two health does make it very vulnerable to aoe, but i think it's good enough for constructed play in combo druid.
keep in mind that even if the creatures themselves seem mediocre, it's the versatility that counts. just look at claw, he continues to be a staple despite a vanilla 4/6 taunt and 4/4 charge for 5 mana being quite mediocre nowadays.
edit: forgot about beast druid as well, which seems to be shaping up to be a thing now.
I feel like this card could surprise. Both those options synergize with savage roar, but in totally different ways. If you need a tempo play it can do that, or if you need to play a minion that will stick, it can do that (albeit 2 health dies to just about every board clear). I know jungle panther isn't played, but the 3/2 stealth for 2 is so ridiculously better than that card.
What are you intentially trying to make weak cards? Should read 12/12 windfury stealth immune +10 spell damage, maybe then it would be playable at 2 mana.
Pffht. Not impressive enough. Here's mine: 2 mana Choose one; Win the game this turn or Win the game next turn
Still waiting on good cards...feel like there won't be any in this expansion.
Maybe its on purpose, to make Tavern Brawl look like a success in comparison.
The 2/1 with charge won't be played. The 3/2 with Stealth seems interesting, but what do you take out of Druid to play that card? Wild Growth? Wrath? Shade? BGH?
in all honesty, it could start a new deck like druid aggro or druid rush similar with what pally does in constructed
Dont forget 2 times Innervate, one of the strongest openings i forsee is turn 2 InnervateSavage Combatant (this is assuming your opponent didnt play a 1 drop. As you will most likely play this on an empty board then and your opponent plays his twodrop after you ... youll get plenty of free wraths ... he basically cant play any 2 drop until its removed or youll just kill it with hero power.
yeah if thats the case, i m probably gonna cut Power of the Wild for 2x Innervate
For some reason transform-tokens of this card are Sabertooth Lion and [card]Sabertooth Panther[/card], but other Druids have same name in any form, that's not right.
I really like this card.
Having the option for 2 cards in one usually comes with a major downfall (look at Starfall, it's a 5 mana consecrate that doesnt' hit face or a 5 mana Shadow Bolt with 1 more damage , and I still consider that card playable and pretty good), however this is not the case here. We get both options without any drawback.
Not to mention both charge AND stealth are amazing for the combo (AND WE GET TO CHOOSE!). I can't tell you how many times I've won just because I had Druid of the Claw in charge form with Savage Roar, not even needing the full combo. This will just add to the finishers AND give us a 2 drop for those times when we can't Innervate or Wild Growth into a 3 drop early on.
Not saying this card is revolutionary, but I know I will definitely play it in constructed (and in arena, OMG YES), pending the rest of the TGT card pool.
Thumbs up from an avid Druid player here.
pretty cool. two health does make it very vulnerable to aoe, but i think it's good enough for constructed play in combo druid.
keep in mind that even if the creatures themselves seem mediocre, it's the versatility that counts. just look at claw, he continues to be a staple despite a vanilla 4/6 taunt and 4/4 charge for 5 mana being quite mediocre nowadays.
edit: forgot about beast druid as well, which seems to be shaping up to be a thing now.
To be fair, it doesn't have charge and stealth. It has charge OR stealth.
BGH can finally hunt some real beast lol
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I feel like this card could surprise. Both those options synergize with savage roar, but in totally different ways. If you need a tempo play it can do that, or if you need to play a minion that will stick, it can do that (albeit 2 health dies to just about every board clear). I know jungle panther isn't played, but the 3/2 stealth for 2 is so ridiculously better than that card.
Pffht. Not impressive enough. Here's mine: 2 mana Choose one; Win the game this turn or Win the game next turn
and still no sign of druid of the talon
yeah if thats the case, i m probably gonna cut Power of the Wild for 2x Innervate
For some reason transform-tokens of this card are Sabertooth Lion and [card]Sabertooth Panther[/card], but other Druids have same name in any form, that's not right.