Certainly not as bad as demonfuse. He's a pretty nice buff target (kings + this guy turn 7 isn't too bad a play for a 6/5 divine shield with charge) and isn't too bad for anti-aggro. Pretty good arena card, a little cheaper than stormwind knight while being sticky.
However, 1 health kinda kills this. Having it pinged after running it into something is going to suck. It'll be a big tempo loss for mage to ping it turn 3/4 though, and classes like hunter will have trouble removing it if they have no other board presence after you remove their inevitable turn 3 huffer.
Decent arena card, might see some very limited constructed play in priest or pally. Not the worst card revealed but not the best.
Very solid card. Mini argent commander to deal with aggro threats or provide a sticky board presence that leaves a body. Probably the best neutral (excluding the Valkyries) we're seen thus far, which admittedly doesn't say a whole lot. Top arena pick and may find a niche in constructed, likely zoo or possibly aggro paladin.
Well. Argent Commander with -2/-1. That card was in constructed play. All things considered, I still think they both are bad, but the commander has surprised me before.
I can't really say for sure where this card fits, part of me wants to say it would work as a tech card, and another part of me thinks that decks will be built around this card too. I think turn 3 is kinda late for this card imho. Definitely works best as straight up huffer counter.
So for control/midrange it's a Holy Smite that comes with a 2/1 body. Not a fan. Unlike the Silent Knight where stealth has minor comparisons to charge in terms of your opponent being able to interact with it, the 1 health is actually a big downside for slower decks that are using this for removal.
But I could really see this being used in aggro. The idea behind a card like Wolfrider is that you get 3 face damage with a minor chance for 6 face damage and your opponent still has to perform some action to kill it. This card is 2 face damage with a fairly decent chance for 4 damage that you opponent has to spend extra resources to kill.
Edit: Side note. Gotta have respect for the card design when half the people think it's aggro and half the people think it's anti-aggro. Props.
Certainly not as bad as demonfuse. He's a pretty nice buff target (kings + this guy turn 7 isn't too bad a play for a 6/5 divine shield with charge) and isn't too bad for anti-aggro. Pretty good arena card, a little cheaper than stormwind knight while being sticky.
However, 1 health kinda kills this. Having it pinged after running it into something is going to suck. It'll be a big tempo loss for mage to ping it turn 3/4 though, and classes like hunter will have trouble removing it if they have no other board presence after you remove their inevitable turn 3 huffer.
Decent arena card, might see some very limited constructed play in priest or pally. Not the worst card revealed but not the best.
It's a mini Argent Commander!
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What did you expect? If it had more health, it would powercreep Scarlet and Silent.
Give a man a Murloc, and he'll eat for a day.
Give him a Murloc Knight, and people will hate him.
The first time in Hearthstone I have no idea what to think about a card. I... just... don't know.
In aggro is worse. In tempo decks it's better.
Good tempo tool but very situational
It's a fairly good card you'll see this used in some decks as it can easily trade 2 for 1 vs classes like warlock and hunter.
Very solid card. Mini argent commander to deal with aggro threats or provide a sticky board presence that leaves a body. Probably the best neutral (excluding the Valkyries) we're seen thus far, which admittedly doesn't say a whole lot. Top arena pick and may find a niche in constructed, likely zoo or possibly aggro paladin.
This isn't good for aggro,
but it's fantastic for anti-aggro. Knife Juggler? Flame Imp? Whirling Zap-o-matic? Screw off. Plus you get to keep the board presence for whatever they put up next.
Good card. Glad they made it.
Cool card. Versatile and nice to have in a buff midrange deck.
I'd like to note that using Power Overwhelming on this card would make the Divine Shield redundant, since it dies anyway. But maybe Void Terror...
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Man, everything revealed has been a massive letdown.
Aggro paladin, it doesnt have more use. Stop complaining about tempo or wolfrider, aggro wont loose dmg and tempo wont loose turn 3 for a 2/1
Nice card. But there are much better 3-drops. Still this card can have value on arena.
Now we just need to know what Paladin is up to... If he brings us some buffs, then it's either going face or counter with it.
ANd those complaining about it's health:
1)Powercreep
2) Mage ping=Tempo loss (Unless inspire becomes mages thing)
Give a man a Murloc, and he'll eat for a day.
Give him a Murloc Knight, and people will hate him.
Another boring shit card. Thanks for the reveal.
Well. Argent Commander with -2/-1. That card was in constructed play. All things considered, I still think they both are bad, but the commander has surprised me before.
I can't really say for sure where this card fits, part of me wants to say it would work as a tech card, and another part of me thinks that decks will be built around this card too. I think turn 3 is kinda late for this card imho. Definitely works best as straight up huffer counter.
100% this.
Also for the people saying this is a card to counter knife juggler:
If you drop this, kill the juggler, and then the next turn he plays a Shredder, you are behind.
Not if you're mage. This plus ping. Enjoy.
So for control/midrange it's a Holy Smite that comes with a 2/1 body. Not a fan. Unlike the Silent Knight where stealth has minor comparisons to charge in terms of your opponent being able to interact with it, the 1 health is actually a big downside for slower decks that are using this for removal.
But I could really see this being used in aggro. The idea behind a card like Wolfrider is that you get 3 face damage with a minor chance for 6 face damage and your opponent still has to perform some action to kill it. This card is 2 face damage with a fairly decent chance for 4 damage that you opponent has to spend extra resources to kill.
Edit: Side note. Gotta have respect for the card design when half the people think it's aggro and half the people think it's anti-aggro. Props.