You can't harass members who play Face Hunter, nor are they compelled to make preemptive apologies or justifications for playing it. They don't hack or crack their opponents' game, they simply play existing cards that form a specific deck. If you suck at countering Face Hunter, you should blame the designers, not the community.
Bluegill warrior and hand of protection in one card, but not a murloc.
I don't know how to feel about this card... I guess it's one more card for a pure divine shield deck... or a charger deck...
Value-wise it's on-par with Wolfrider so it will see play.
Edit: On second thought, it is not a wolfrider, it is a value alternative, and playing for value is very different than playing to win. If you are playing this on turn 3, you are not going to deal with their board, you are going to challenge it. If they are already ahead, you still pass back initiative to deal with your little horsie efficiently, and the value you get from that trade will be as close to a 3 mana arcane shot(eg, deny your 2nd attack in an effective way) as the opponent can manage. In most cases, this card will be a 3 mana arcane shot that also deals 2 damage to a minion your opponent chooses. It is not a wolfrider, and that 1 repeatable damage is a very real threat. vs a rogue, a wolfrider deals 3 damage to face, then usually makes them dagger it for 3 more damage. This card will deal 2 damage, then 2 more damage when hit. This makes this card a whole arcane shot of damage less, and its up to you to hold it until its value pays off, and holding this card is very bad for tempo. Evaluating this card is much more difficult than it initially seems.
It's not THAT bad, but it's not constructed good, that's for sure. Maybe if aggro Paladin goes even further down the divine shield shield rabbit hole, this card will find some play, but it's all tempo no value as I currently see it.
Interresting... So a Argent Commander that's cheaper to play... Yep, this thing will see play in lots of decks. Agrro will have charge, and Control will be able to survive more.
Here's the link to the card in HD.
Meh. Unattractive.
-_-
You can't harass members who play Face Hunter, nor are they compelled to make preemptive apologies or justifications for playing it. They don't hack or crack their opponents' game, they simply play existing cards that form a specific deck. If you suck at countering Face Hunter, you should blame the designers, not the community.
OP with Paladin and buff classes, pretty okay in that case. Replacement for Wolfrider. Okay I guess!
Synergies: Power Overwhelming, Blessing of Might, Blessing of Kings, Mark of the Wild, Rockbiter Weapon, Cold Blood
However it's underwhelming when taking into account the Inspire mechanic. :/
please consider voting for my custom class in the fan creations competition :]
• TRIALS IN AUCHINDOUN - A Custom Hearthstone Adventure (4th Wing!) • New and Interesting Hearthstone Mechanics (by me!) •
Pretty underwhelming...
Doubt it's gonna get constructed play. Seems pretty good in arena though since 3/2 on turn 2 are everywhere.
Well it, um, is better than Demonfuse
Note that Ben Brode himself has claimed responsibility for designing this card. Just going to throw that out there...
Ben said he wants to capture the Jousting feel of TGT.
My take, ....another aggro paladin tool.
Yeah... so a knight in a fucking armored horse is as weak as a chicken.
Bluegill warrior and hand of protection in one card, but not a murloc.
I don't know how to feel about this card... I guess it's one more card for a pure divine shield deck... or a charger deck...
Value-wise it's on-par with Wolfrider so it will see play.
Edit: On second thought, it is not a wolfrider, it is a value alternative, and playing for value is very different than playing to win. If you are playing this on turn 3, you are not going to deal with their board, you are going to challenge it. If they are already ahead, you still pass back initiative to deal with your little horsie efficiently, and the value you get from that trade will be as close to a 3 mana arcane shot(eg, deny your 2nd attack in an effective way) as the opponent can manage. In most cases, this card will be a 3 mana arcane shot that also deals 2 damage to a minion your opponent chooses. It is not a wolfrider, and that 1 repeatable damage is a very real threat. vs a rogue, a wolfrider deals 3 damage to face, then usually makes them dagger it for 3 more damage. This card will deal 2 damage, then 2 more damage when hit. This makes this card a whole arcane shot of damage less, and its up to you to hold it until its value pays off, and holding this card is very bad for tempo. Evaluating this card is much more difficult than it initially seems.
Huffer counter Kappa
It's not THAT bad, but it's not constructed good, that's for sure. Maybe if aggro Paladin goes even further down the divine shield shield rabbit hole, this card will find some play, but it's all tempo no value as I currently see it.
Solid anti agro card. Also, good in paladin deck.
Hello Blood Knight, I missed you.
Interresting... So a Argent Commander that's cheaper to play... Yep, this thing will see play in lots of decks. Agrro will have charge, and Control will be able to survive more.
Seems like Scarlet Crusader and Bluegill Warrior had a baby, and it's hungry for buff cards.
Give a man a Murloc, and he'll eat for a day.
Give him a Murloc Knight, and people will hate him.
RIPerino Hufferino and Knife Jugglerino
Well at least you can't blame them for power creep...
Love the flavor. Dedicated Pally blood knight decks for all.
Vision without action is a dream. Action without vision is a nightmare.
Charge minions are dangerous to have be too good. Glad it is dealable in tempo mage.
This is charge which deals with minions on the board, as Ben Brode mentioned. Not meant to be a charge to face card.
It's like a wolf rider with 1 less attack but divine shield. I'm honestly not sure whether or not that makes it better than wolf rider though.
hia.