you can play him on demon zoolock decks. we will see other type of zoo decks you will need to choose which type of zoo deakc you will want. there is no more " what should i replace" but other type of zoo.
I choose to replace it with power overwhelming. of course you can other . it is perament stats not only for one turn then destroy it . you can keep it alive the minion. think on doomgurde combo with it.
this is deck i made but it be not the best repesent of this card potantial ,
I voted for priest card because when was the last time you saw priest in ladder?.. Anyway this card- meh. Might be pretty good in some aggro demonlock. People seem to forget that it's a pretty good buff. It's almost like 2 mana 3/3 with charge which is a sweet deal. Turn 1 Flame Imp, turn 2 Demonfuse = 6/5 minion on turn 2. I think it might see some play. People will definitely experiment with this card. Manacrystal is a drawback but I don't see this being played in control/lategame decks anyway. Complete garbage in Arena(unless you get a demon draft). But in general it's nothing new nor game changing.
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I didn't have a signature so Flux added one for me.
I'm glad I voted for this card. Wanna know why? Because I am really hoping Warlock gets the shaft this expansion. Warlocks have been good if not great every single set, and as a result, the meta has constantly been skewed in their favor. It's time for some new classes to make it to the top of the meta.
In my demon deck there is one card that i would take out and put something else and it's a card that few people play. It's Demonheart. I play the Mistress of Pain and it saved me quite a few games when i was low on health and needed healing. I'm not even thinking of swapping it for this one.
I only play demons because im a pleb and this makes me a little sad.
Useful as a finisher - Void Caller > DoomGaurd (happens a lot for me) + Demonfuse
Mid-to-late game Mistress of Pain 4 heal + 4 dmg to trade or face.
Turn 2 Flame imp aggro with a high chance of 12 damage by turn 3 vs control where its removed or silenced.
Better than Demonfire because 2 health minion removal with Demonfire is almost always out of the question as a major tempo loss. The buff is actually a hell of a lot better, especially on VoidWalkers early on. Silence bait/trade magic.
We are now loaded with buffs and at least if we look at it this way, there cant be anymore coming... The one from GvG is miles ahead of this one, but i guess this is Common and the other is Epic. Like that should make any difference..