Eww. Same cost as demonfire, without the flexibility to use it as a damaging spell, with a MAJOR drawback if played early - all for +1/+1? Horrible :( I'm not as down on some of the cards as seemingly everyone else but this is atrocious.
Would you give your opponent a permanent mana crystal for +1/+1 on a demon? Because that's essentially what you're doing here, while sacrificing the damage flexibility of demonfire.
They could have at least made the drawback something like 3 damage to your hero. At least then it'd see some play in aggressive decks that don't particularly care about their health (and even then, the loss of ability to use it as a damaging spell might make it not worth it over demonfire). But giving opponents a way to get their taunts/removals out faster kills it early game and it's pretty mediocre if you're sitting on it until 9 mana.
It's alright. But...did we really need another mediocre demon buff. Demon buffing isn't a thing, a demons are already played plenty. There's no need to push them further.
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This seems to compare unfavorably to Rampage, which is already a card that never sees use despite Warriors haven't much better synergy and opportunity to use it than Warlocks have to use this card.
I hate to say it because I'm the first to tell people to calm down with their assumptions that a new card is going to be bad just because they haven't figured out how to use it yet, but... this card looks pretty bad. XP
P4wnyhof played a fun deck today that went ~31-13 at legend with power overwhelming arcane golem and faceless manipulator for potential 10 mana 24 dmg burst. This could be a thing in a deck like this, aggressive-midgame or even late game kills.
Actually a really fascinating zoolock/demonzoo card. Just like Arcane Golem the trick is to have your opponent dead and be on to your next game before that mana crystal even matters. I don't agree with people who think it's so terribly horrible, but I do think it'll be difficult to play this because it'll just get your opponent to Belcher or even Taz'dingo that much faster. Very interesting, though, and I'm always up for new cards that have strong deterrents to justify their power.
Discuss!
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Seems really bad, especially early on, compare it to Demonfire a card that is never used and it is even worse.
Voted for the priest one... maybe I was right ^^
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Voted for priest because I knew it was gonna be another janky demoncard.
Worse then Demonfire and that's saying a lot.
Eww. Same cost as demonfire, without the flexibility to use it as a damaging spell, with a MAJOR drawback if played early - all for +1/+1? Horrible :( I'm not as down on some of the cards as seemingly everyone else but this is atrocious.
Would you give your opponent a permanent mana crystal for +1/+1 on a demon? Because that's essentially what you're doing here, while sacrificing the damage flexibility of demonfire.
They could have at least made the drawback something like 3 damage to your hero. At least then it'd see some play in aggressive decks that don't particularly care about their health (and even then, the loss of ability to use it as a damaging spell might make it not worth it over demonfire). But giving opponents a way to get their taunts/removals out faster kills it early game and it's pretty mediocre if you're sitting on it until 9 mana.
It's alright. But...did we really need another mediocre demon buff. Demon buffing isn't a thing, a demons are already played plenty. There's no need to push them further.
hero power interactions they said
Heroes never die.
It's shit.
It was wrong of me to get exited.
Demonfire is not even played and it is better.
EDIT: People keep saying 6/5 Imp turn 2. Fine turn 2 for you but your opponent will be a turn, or 2 with the coin, ahead.
worse demonfire, next please
Illidan Stormrage
Maybe there's a demon with charge that gets released?
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This seems to compare unfavorably to Rampage, which is already a card that never sees use despite Warriors haven't much better synergy and opportunity to use it than Warlocks have to use this card.
I hate to say it because I'm the first to tell people to calm down with their assumptions that a new card is going to be bad just because they haven't figured out how to use it yet, but... this card looks pretty bad. XP
P4wnyhof played a fun deck today that went ~31-13 at legend with power overwhelming arcane golem and faceless manipulator for potential 10 mana 24 dmg burst. This could be a thing in a deck like this, aggressive-midgame or even late game kills.
Playing in early game is retarded,playing in late useless.Great card.
Actually a really fascinating zoolock/demonzoo card. Just like Arcane Golem the trick is to have your opponent dead and be on to your next game before that mana crystal even matters. I don't agree with people who think it's so terribly horrible, but I do think it'll be difficult to play this because it'll just get your opponent to Belcher or even Taz'dingo that much faster. Very interesting, though, and I'm always up for new cards that have strong deterrents to justify their power.
I voted for priest. It's not my fault
Atleast it made Mistress of Pain better... Somewhat.
It's a fair price for what the effect is. It's just not as 'OP' as people want it to be. To be expected from a common.
Give a man a Murloc, and he'll eat for a day.
Give him a Murloc Knight, and people will hate him.
Too bad Eydis and Fjola aren't demons. That'd be the only way to redeem this card. To make those 2 playable in warlock decks.
Giving your opponenta an additional mana crystal from the start of the game can be huge. I don't like this card, only useful for late game.
Arcane golem isn't a demon