Its just ridiculous. Every time they unveil a new card we get disappointed. Who the fuck should play these new cards which are straight worse than their already existing counterparts???
Seems like useful burst for zoo in the late game. Double power overwhelming, double demo fuse? +14 damage for 6 mana? Seems like a decent late game finisher.
Its just ridiculous. Every time they unveil a new card we get disappointed. Who the fuck should play these new cards which are straight worse than their already existing counterparts???
Played on a Doomguard that pops out of a Void Caller it could be quite nasty.
Is having an 8/10 instead of a 7/9 really worth giving your opponent a mana crystal though? I mean I guess the 8/10 would clear giants while the 7/9 wouldn't but it's not like the +1 health is taking it out of the range of any spells, which is where you see real benefit from extra health (for example giving it 5 health instead of 4 to take it out of flamestrike range turn 7).
I'm generally the first to say wait and see but for the life of me I can't see why anyone would run this over demonfire, which isn't used all that much to begin with.
They needed to add some playable minion buffs to synergize with those cards that get extra from being buffed. So, you get this that is not playable and can't even target those minions.
We'll see how people try and experiment with this card... and then we can complain about viability.
Give a man a Murloc, and he'll eat for a day.
Give him a Murloc Knight, and people will hate him.
Its just ridiculous. Every time they unveil a new card we get disappointed. Who the fuck should play these new cards which are straight worse than their already existing counterparts???
Demonfuse <<<< Demonfire
Argent Watchman <<<< Ancient Watcher
Silent Knight <<<< Shade of Naxxramas
Flame Juggler <<<< Knife Juggler or even Mad Bomber
King´s Defender <<<< Fiery Waraxe
Coliseum Manager <<<< Every other card in the game
Poinsoned Blade <<<< Assassin´s Blade
etc. etc.
This expansion is one big disaster until now...
There is no rl, just afk.
Played on a Doomguard that pops out of a Void Caller it could be quite nasty.
Played on a Doomguard that pops out of a Void Caller it could be quite nasty.
Could be nasty on a Doomguard as long as it didn't get discarded when you play the Doomguard.
Gaming Blog (WoW, Hearthstone, etc.) - http://honorscode.blogspot.com
Good in Zoo?
Nvm, just a Demonfire with a huge drawback.
Smells like funk
Turn 8 combo with Illidan...maybe...I got nothing!
"
Demonfuse <<<< Demonfire
Argent Watchman <<<< Ancient Watcher
Silent Knight <<<< Shade of Naxxramas
Flame Juggler <<<< Knife Juggler or even Mad Bomber
King´s Defender <<<< Fiery Waraxe
Coliseum Manager <<<< Every other card in the game
Poinsoned Blade <<<< Assassin´s Blade"
Pretty much this....let's get our refund back on the pre-order!!!
Stared 5 minutes at this card.
Searched for sense.
Found none.
"Thanks for the mana crystal" I said.
Seems like useful burst for zoo in the late game. Double power overwhelming, double demo fuse? +14 damage for 6 mana? Seems like a decent late game finisher.
Terrible card if drawn before turn 7 though
"
Demonfuse <<<< Demonfire
Argent Watchman <<<< Ancient Watcher
Silent Knight <<<< Shade of Naxxramas
Flame Juggler <<<< Knife Juggler or even Mad Bomber
King´s Defender <<<< Fiery Waraxe
Coliseum Manager <<<< Every other card in the game
Poinsoned Blade <<<< Assassin´s Blade"
Pretty much this....let's get our refund back on the pre-order!!!
I like it :)
As many said before, Blizzard make a bunch of filler cards to make people buy more packs to get what they need.
Is having an 8/10 instead of a 7/9 really worth giving your opponent a mana crystal though? I mean I guess the 8/10 would clear giants while the 7/9 wouldn't but it's not like the +1 health is taking it out of the range of any spells, which is where you see real benefit from extra health (for example giving it 5 health instead of 4 to take it out of flamestrike range turn 7).
I'm generally the first to say wait and see but for the life of me I can't see why anyone would run this over demonfire, which isn't used all that much to begin with.
Wouldn't it be nice if it could work on your hero in Jaraxxus form?
I Have No Time for Games
Please elaborate.
They needed to add some playable minion buffs to synergize with those cards that get extra from being buffed. So, you get this that is not playable and can't even target those minions.
Well done Blizz. I feel sufficiently trolled.
Galavant Animation
We haven't played with it yet, so obviously.
Give a man a Murloc, and he'll eat for a day.
Give him a Murloc Knight, and people will hate him.
Wow. Another amazing TGT card. This will be an excellent addition to my masochist deck. Felguard, Pitlord and now Demonfuse. New meta.
"That belongs in the Hall of Explorers!"