No it can't. Zombie Chow offers the same attack-value... for 1-less mana with no flawing drawback as this one. Chow will attack. This needs to have Inspire to attack.
It's not a bit slow. It's slow. Simply slow. Chow is good because it's a slow card taht at least can attack. This one doesn't.
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Used to be a proud Handlock player.
Legend 17 times.
Still flirting with the ladder from times to times with Renolock.
"Look at the bright side- Piloted Shredder just got slightly worse again."
I don't know about that...I always cringe when I get Ancient Watcher out of shredder because most of the time my deck won't have any activator ...this is easy activated by using hero power.
Though I didn't play too much handlock I'm pretty sure this wouldn't replace Ancient Watcher at all. You usually don't play Watcher to silence it and attack. You play it to taunt it up or to get a cheap Shadowflame target. This is too small to make for a good taunt and has too low attack to be Shadowflamed.
In arena it's definitely better, especially for 1 attack hero powers as it can destroy any 2 drop and live.
This is an arena card, not meant for ranked. In arena this is excellent. Coined or just played on turn 2, it threatens any 3/2.
Imagine you coin this guy. They can't play their 3/2 now because all you do is, say, make a totem and take the 3/2, which leaves you pretty far ahead in tempo and card advantage.
It can even eat a 3/3 with certain classes like rogue, mage and druid.
Very interesting arena card.
I don't see it being all that great in arena. Sure you will be able to kill that 3/2 (that's assuming that they didn't play a 2/3), but you lost tempo by having to use your hero power, so you are left with a 2/1 that can't attack at the end of turn and they can drop their 3 drop without worry giving them the tempo advantage.
Having a 2-drop in your deck is really only for tempo purposes, unless it's insane like Ancient Watcher or Mad Scientist. When you're playing the tempo game, hero powering should really only be done once there's some spare mana left over, after like 4-5 turns. That said, there's no way this card would be played over River Crocolisk as a standard 2-drop.
So how can this be played? I guess it has 1 more health than River Crocolisk... maybe as an anti-agro tool in... what?
Mage? Against aggro, I'm assuming they'll actually use their hero power turn 2.
Hunter? Against aggro, no. Maybe control hunter can use something like this, although Steamwheedle Sniper sounds much better turn 2.
Warrior? Against aggro, Fiery War Axe, and other weapons.
Shaman? Against aggro, MAYBE. I guess this is the best class to use this in, although perhaps Stormforged Axe is the optimal anti-agroo tech.
Priest? Against aggro, this also makes a bit of sense. It's got a lot of Health, so you can heal it. BUT turn 2, it can't attack until you heal NOTHING. It seems very awkward.
Eh, 3/4 and it'd be playable. As it is it doesn't fit into any deck - don't think it'll see play even if inspire decks become a big thing. See no reason for it to be a 2/4.
inspire hand lock? anti aggro for sure, but too weak. ancient watcher taunt deals with aggro just fine. more health more attack another pointless inspire gimmick card. you have to use your hero power for turn 3 and 4 to get full value out of this card, not that efficient even against aggro. the opponent will never trade into this creature unless you taunt it, but then you would rather just put ancient watcher in your deck. only time this card is playable is when aggro doesn't have turn 1 play.
i agree with some of you saying it should be a 3/4. on the other hand, i may use this in priest to have a semi-solid 2 drop or potentially use in paladin. there are many games where my turn 3 is just hero power so i could somewhat justify this. also it combos fairly well with Coghammer. turn 2 this and then turn 3 hammer means a 2/4 divine shield taunt which isn't bad.
Well i'm disappointed simply because of the restrictive inspire language. I'm interpreting "Can attack as normal this turn." to mean that it doesn't even gain charge if you throw it down on T4 with a HP. For it being subpar on the stats (not a 3/4) I would have loved it to say "Inspire: Gain an attack this turn" meaning not only does it gain charge with a HP, but can also gain windfury through Garrison Commander or infini-fury with Coldarra Drake (which is fine because mage would have no choice other than Abusive Sergeant and the 6M cost leaves no room for abuse/OTK) but alas, another TGT card destined for my digital shelves.
No, definitely no.
No it can't. Zombie Chow offers the same attack-value... for 1-less mana with no flawing drawback as this one. Chow will attack. This needs to have Inspire to attack.
It's not a bit slow. It's slow. Simply slow. Chow is good because it's a slow card taht at least can attack. This one doesn't.
Used to be a proud Handlock player.
Legend 17 times.
Still flirting with the ladder from times to times with Renolock.
DAHHHH !
Used to be a proud Handlock player.
Legend 17 times.
Still flirting with the ladder from times to times with Renolock.
"Look at the bright side- Piloted Shredder just got slightly worse again."
I don't know about that...I always cringe when I get Ancient Watcher out of shredder because most of the time my deck won't have any activator ...this is easy activated by using hero power.
Don't worry. It's ok to get lost on the path to seek for power. You'll come back to Zombie Chow in no time.
Used to be a proud Handlock player.
Legend 17 times.
Still flirting with the ladder from times to times with Renolock.
1 mana 2/4 replaces Zombie Chow right? Tap turn 2 for attack.
I mean, why would this be at any mana other than 1? Blizzard knows how to make cards.
TRASHERINO CAPUCCINO.
Though I didn't play too much handlock I'm pretty sure this wouldn't replace Ancient Watcher at all. You usually don't play Watcher to silence it and attack. You play it to taunt it up or to get a cheap Shadowflame target. This is too small to make for a good taunt and has too low attack to be Shadowflamed.
In arena it's definitely better, especially for 1 attack hero powers as it can destroy any 2 drop and live.
I don't see it being all that great in arena. Sure you will be able to kill that 3/2 (that's assuming that they didn't play a 2/3), but you lost tempo by having to use your hero power, so you are left with a 2/1 that can't attack at the end of turn and they can drop their 3 drop without worry giving them the tempo advantage.
The way i read this... It's effectively a 4 mana 2/4 With Charge and Hero Power "WIll attack this turn"
Which means ... Face Hunter will find use for this...
If my interpretation is true.. then i can see the value in this card...
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Regardless of only gaining +1 stat I still like it :)
RIP yogg-saron good things don't last forever :(
WHY WOULD YOU EVER
Having a 2-drop in your deck is really only for tempo purposes, unless it's insane like Ancient Watcher or Mad Scientist. When you're playing the tempo game, hero powering should really only be done once there's some spare mana left over, after like 4-5 turns. That said, there's no way this card would be played over River Crocolisk as a standard 2-drop.
So how can this be played? I guess it has 1 more health than River Crocolisk... maybe as an anti-agro tool in... what?
Mage? Against aggro, I'm assuming they'll actually use their hero power turn 2.
Hunter? Against aggro, no. Maybe control hunter can use something like this, although Steamwheedle Sniper sounds much better turn 2.
Paladin? Against aggro, I guess. But Shielded Minibot.
Warrior? Against aggro, Fiery War Axe, and other weapons.
Shaman? Against aggro, MAYBE. I guess this is the best class to use this in, although perhaps Stormforged Axe is the optimal anti-agroo tech.
Priest? Against aggro, this also makes a bit of sense. It's got a lot of Health, so you can heal it. BUT turn 2, it can't attack until you heal NOTHING. It seems very awkward.
Rogue? Against aggro, bad. Rogue has too many good early tools like SI:7 Agent, Goblin Auto-Barber,Backstab, Deadly Poison, and it's not like they'll be re-daggering every turn.
Warlock? Against aggro, EHHH. Handlock does tap those few turns, but shit. WHY. It's a crowded deck anyways.
Druid? Against aggro, maybe. But it's just so awkward. I mean, Wrath.
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being offered rare picks in the arena keeps getting worse with every expansion...
Eh, 3/4 and it'd be playable. As it is it doesn't fit into any deck - don't think it'll see play even if inspire decks become a big thing. See no reason for it to be a 2/4.
cool signature, and I agree with what you said.
"The way i read this... It's effectively a 4 mana 2/4 With Charge and Hero Power "WIll attack this turn"
Which means ... Face Hunter will find use for this...
If my interpretation is true.. then i can see the value in this card... "
This is my interpretation as well...now it worries me.
inspire hand lock? anti aggro for sure, but too weak. ancient watcher taunt deals with aggro just fine. more health more attack another pointless inspire gimmick card.
you have to use your hero power for turn 3 and 4 to get full value out of this card, not that efficient even against aggro. the opponent will never trade into this creature unless you taunt it, but then you would rather just put ancient watcher in your deck.
only time this card is playable is when aggro doesn't have turn 1 play.
i agree with some of you saying it should be a 3/4. on the other hand, i may use this in priest to have a semi-solid 2 drop or potentially use in paladin. there are many games where my turn 3 is just hero power so i could somewhat justify this. also it combos fairly well with Coghammer. turn 2 this and then turn 3 hammer means a 2/4 divine shield taunt which isn't bad.
Well i'm disappointed simply because of the restrictive inspire language. I'm interpreting "Can attack as normal this turn." to mean that it doesn't even gain charge if you throw it down on T4 with a HP. For it being subpar on the stats (not a 3/4) I would have loved it to say "Inspire: Gain an attack this turn" meaning not only does it gain charge with a HP, but can also gain windfury through Garrison Commander or infini-fury with Coldarra Drake (which is fine because mage would have no choice other than Abusive Sergeant and the 6M cost leaves no room for abuse/OTK) but alas, another TGT card destined for my digital shelves.
The art is really sweet though!
A 2/4 for 2 propably wouldn't see any play in constructed because it's just a Crocolisk with 1 extra health. This is even worse.