I like this card, would prefer it was 4/5 though but still. If you can play this and kill something on turn 6 when you have 3 damage it's already good enough. Kinda like a fire elemental only that it can't go through taunts.
I've seen the world were this minion was a 4/5. You know what I saw? 'Plz Nrf Blzzrd'.
But seriously, it's stats are fine. We are talking about the class that can Innervate and Wild Growth. So Likely it can be played before the opponent brings out a shredder, at which point, you hero power the shredder.
Although that might reawaken the Yeti den...
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Give a man a Murloc, and he'll eat for a day.
Give him a Murloc Knight, and people will hate him.
Best card spoiled yet. 6 mana for a 5/4 and a darkbomb is solid, 4 mana for a must-kill 5/4 is really nice, particularly as druid can cheat it out early. Imagine this will cause some very one-sided games when it sticks t3/4. Utterly broken if you get 2 inspire triggers from it or are also getting inspire triggers elsewhere.
As a four drop that will get run in pairs is it going to get compared to shredder (and has throughout the thread), but the thing most people seem to be forgetting is that matchups are very important. Most games are not going to be this card versus shredder, but this card (or shredder) versus some other matchup.
For Druid this card is strictly worse than shredder in all situations against the following (control mostly):
Handlock
All warrior decks
All priest decks
Control / midrange paladin
And is strictly better against (aggro mostly):
All Hunter decks
All shaman decks
Zoo
Aggro paladin
Is even or extremely situational against:
Most mage decks
Druid
Rouge
Rollback Post to RevisionRollBack
SWCCG World Champ- Star Wars CCG, best card game ever
Played on turn 4, it's fair. On turn 6, it's an inferior Fire Ele - that becomes arguably superior if you end up getting the chance to HP once or twice more while its alive.
Based on the current meta I'm skeptical of it being good enough, but it's certainly an intriguing card, and I wouldn't be surprised if someone makes it work.
Obviously it's very decent in arena, and will be a high pick for sure.
As a four drop that will get run in pairs is it going to get compared to shredder (and has throughout the thread), but the thing most people seem to be forgetting is that matchups are very important. Most games are not going to be this card versus shredder, but this card (or shredder) versus some other matchup.
i feel like this card, with the garrison commander will become a huge combo, as they con be done on the same turn, at turn 10, you can use the hero power 2 times, and this guy will give you 4 attack, in total 6 attack, but i guess its just an expensive fireball lol
I am one of the few people that run a BeastDruid deck that I made by myself. And I love it. I hate people complaining about BGH targets. One of the great things about Druid of the Fang is that I have two minions worth 5 that might be BGHed. And I wellcome it since it makes my Ragnaros, Malorne, MechBearCat or Dr Boom less likely. So I run 7 BGH targets,of which one might be, two at the most BGHed. But the guy still has to think about the other 5-6 big targets, together with the two Ancients of War (that I rarely make 10-5s, but still). Just push with your big minions, your Innervate, Emperor, and it is awesome. It destroys Control and Patron Warriors, Mages, Priests. It has some problems with Face Hunters, but is still playable with Healing touch, Keeper of he Grove, Druid of the Claw, Druid of the Flame, Swipe and Wrath.
The problem as someone stated is that you dont have a 4 drop curve to use with beast synergy. I would sometimes in matches that start slow play Druid of the Flame on turn 4 just to enhance the possibility for it to survive. This is an ideal card for this and the Inspire effect is great. Two of these together with Justice Truehart are going into my deck first thing!
wow are most of you optimestic or what? This card is useless and i can guarantee it.
It is the same reason why Steamweedle sniper is not used. At 2 mana, it has 3 health and it easily dies. Now this card is at 4 mana and it only has 4 health...it dies to most of the 4 drops (Shredder eats it all day).
It is still horrible if you play on turn 6 with the hero power...that is a Blackwing corrupter that cost 6 mana, gain 1 armor & equip a 3/1 weapon.
Only way this sees play is if it's 4/5 instead...OR just make it battlecry: +2 attack this turn.....OR nerf Shredder
I've seen the world were this minion was a 4/5. You know what I saw? 'Plz Nrf Blzzrd'.
But seriously, it's stats are fine. We are talking about the class that can Innervate and Wild Growth. So Likely it can be played before the opponent brings out a shredder, at which point, you hero power the shredder.
Although that might reawaken the Yeti den...
Give a man a Murloc, and he'll eat for a day.
Give him a Murloc Knight, and people will hate him.
Best card spoiled yet. 6 mana for a 5/4 and a darkbomb is solid, 4 mana for a must-kill 5/4 is really nice, particularly as druid can cheat it out early. Imagine this will cause some very one-sided games when it sticks t3/4. Utterly broken if you get 2 inspire triggers from it or are also getting inspire triggers elsewhere.
No, whatever opponent have bgh or not 7/7 beast is incredibly good for 5 mana. Period.
6 mana, 5/4 and deal 3 damage. Sounds like a Blackwing Corruptor/ Fire Elemental to me.
It's like saying that Haunted Creeper is like Spider Tank because in summary it's 3/4 stat budget. No, it's not.
Pretty good card meta depending.
As a four drop that will get run in pairs is it going to get compared to shredder (and has throughout the thread), but the thing most people seem to be forgetting is that matchups are very important. Most games are not going to be this card versus shredder, but this card (or shredder) versus some other matchup.
For Druid this card is strictly worse than shredder in all situations against the following (control mostly):
Handlock
All warrior decks
All priest decks
Control / midrange paladin
And is strictly better against (aggro mostly):
All Hunter decks
All shaman decks
Zoo
Aggro paladin
Is even or extremely situational against:
Most mage decks
Druid
Rouge
SWCCG World Champ- Star Wars CCG, best card game ever
Played on turn 4, it's fair. On turn 6, it's an inferior Fire Ele - that becomes arguably superior if you end up getting the chance to HP once or twice more while its alive.
Based on the current meta I'm skeptical of it being good enough, but it's certainly an intriguing card, and I wouldn't be surprised if someone makes it work.
Obviously it's very decent in arena, and will be a high pick for sure.
Shift+Enter, please.
you guys realize this can come from webspinner and is insane in hunter decks, right ?
Savage Combatant + steady shot = 4 to the face, right? Or
I'll shoot you with my bow, and then personally smack you for another two with my fist.
I see HP attack druid. Maybe we could finally bring out stuff like claw/bite and savagery?
On a quest to capture every zone in Azeroth into Hearthstone cards! Elwynn Forest, Redridge Mountains, Stranglethorn Vale and Northern Barrens!
If the meta continues to be filled with piloted shreader, this card will be trash
or control the field with the 2dmg on your hero.
well you can use the 2 damage on your hero to kill a 3/2 or something.
i feel like this card, with the garrison commander will become a huge combo, as they con be done on the same turn, at turn 10, you can use the hero power 2 times, and this guy will give you 4 attack, in total 6 attack, but i guess its just an expensive fireball lol
Lion King: Alternate Ending ;3
i see, i was a bit slow there :D
I am one of the few people that run a BeastDruid deck that I made by myself. And I love it. I hate people complaining about BGH targets. One of the great things about Druid of the Fang is that I have two minions worth 5 that might be BGHed. And I wellcome it since it makes my Ragnaros, Malorne, MechBearCat or Dr Boom less likely. So I run 7 BGH targets,of which one might be, two at the most BGHed. But the guy still has to think about the other 5-6 big targets, together with the two Ancients of War (that I rarely make 10-5s, but still). Just push with your big minions, your Innervate, Emperor, and it is awesome. It destroys Control and Patron Warriors, Mages, Priests. It has some problems with Face Hunters, but is still playable with Healing touch, Keeper of he Grove, Druid of the Claw, Druid of the Flame, Swipe and Wrath.
The problem as someone stated is that you dont have a 4 drop curve to use with beast synergy. I would sometimes in matches that start slow play Druid of the Flame on turn 4 just to enhance the possibility for it to survive. This is an ideal card for this and the Inspire effect is great. Two of these together with Justice Truehart are going into my deck first thing!
wow are most of you optimestic or what? This card is useless and i can guarantee it.
It is the same reason why Steamweedle sniper is not used. At 2 mana, it has 3 health and it easily dies. Now this card is at 4 mana and it only has 4 health...it dies to most of the 4 drops (Shredder eats it all day).
It is still horrible if you play on turn 6 with the hero power...that is a Blackwing corrupter that cost 6 mana, gain 1 armor & equip a 3/1 weapon.
Only way this sees play is if it's 4/5 instead...OR just make it battlecry: +2 attack this turn.....OR nerf Shredder
No because you can just attack 1 time, so you will have 2 attack and 2 armor with[card]Garrison Commander[/card] but you can only attack 1 creature ^^
To bad they didn't think about arena in terms of rarity, they gave superb common 4 drop to priests and Druid gets good rare for the same cost :/