Warrior mech? They had some nice mid-game mid-range mech cards but the deck just didn't play out to the rush style of mechs. This may allow for more mid-game options. Stall for a bit and start dropping lots of poweful mechs midgame.
Why would I run this over Enhance-o Mechano ? Well I guess I can play both..
The real question is why you would run enhance-o-mechano at all, this is far superior.
Really?? No, wait, I fell into your troll.
Ummmm, what troll? Are you trying to tell me Enhance-o Mechano is better than this card or am I missing your point?
Enhance-o Mechano is far superior. It is cheaper, it buffs all other minions rather than one mech, and it is a real game-changer. +1/+1 to one other mech is nice, but not game-changing. I guess Clockwork Knight is more reliable, no RNG? And has better base stats? In that sense, it is a good card, but not in the same league as Enhance-o Mechano. (Was this explanation necessary? Are you sure you're not trolling me?)
If your Enhance-o Mechano has a big impact on your board its probably because you're winning already by A LOT and were most likely going to win anyway. Plus if you're losing its absolute garbage. 4 mana for a 3/2. That's why Enhance-o Mechano is run in NO high level decks WHATSOEVER. Clockwork Knight is LEAGUES better than Enhance-o Mechano because you don't have to be already winning by a huge margin AND if you're losing, a 5/5 for 5 mana is fair. Obviously if you SERIOUSLY believe that Enhance-o Mechano is a good card, you don't know how the game works.
So in conclusion: They aren't "trolling" you. Enhance-o Mechano is a disgustingly awful card
OK, point taken, I can see I was not being trolled now -- didn't realise how divisive Enhance-o Mechano was. I do still disagree on a couple of things though.
1. Starting your turn with minions on your side of the board by no means implies you are winning.
2. Enhance-o Mechano is run regularly in Warlock aggro decks (some even "high level")
3. I know how the game works, thanks. No need to be patronising.
The only real difference between the two cards is that for Enhance-o to work, it has to combo with other minions (so works well in an aggro deck). If played solo, yes, agree, totally wasted. Analysing a card based solely on its base stats is poor practice though -- unless running in arena.
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Am I supposed to be a man? Am I supposed to say, "It's OK, I don't mind, I don't mind"? Well, I mind! I mind big time! And you know what the worst part is? I NEVER LEARNED TO READ.
It is a solid body, and it is common so that's good. Maybe play in midrange mech if that becomes a thing.
It is boring though. I'd rather have a sludge belcher type thing that summons a clockwork gnome. 3/4 deathrattle summon clockwork gnome? It fits the archetype. In wow, you usually kill the mount, then kill the rider.
Until we get more 2-cost Mechs that can be played in midrange/control decks, this will be a crap card.
However, assuming that we do, this card is decent. 5/5 for 5-cost is slightly above average, and the effect/Mech racial justifies this as a solid addition.
But still, you don't play cards just because they are "solid" additions in Constructed.
The problem still remains:
2-drop: Mechwarper? Annoy-o-tron?
3-drop: TTT / Harvest Golem / Spider Tank (solid)
4-drop: Mechanical Yeti / Piloted Shredder
5-drop: Clockwerk Knight
Mechwarper tends to favor aggro, and Annoy-o-tron doesn't do enough for control decks that could also play Healbot for the extra synergy. And anyway, having a single Mech on 2 is not going to be consistent enough to play a racial synergy deck.
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Warrior mech? They had some nice mid-game mid-range mech cards but the deck just didn't play out to the rush style of mechs. This may allow for more mid-game options. Stall for a bit and start dropping lots of poweful mechs midgame.
thank god it is not another low cost cancer. I'm was sick of mechmagetards when gvg came out.
OK, point taken, I can see I was not being trolled now -- didn't realise how divisive Enhance-o Mechano was. I do still disagree on a couple of things though.
1. Starting your turn with minions on your side of the board by no means implies you are winning.
2. Enhance-o Mechano is run regularly in Warlock aggro decks (some even "high level")
3. I know how the game works, thanks. No need to be patronising.
The only real difference between the two cards is that for Enhance-o to work, it has to combo with other minions (so works well in an aggro deck). If played solo, yes, agree, totally wasted. Analysing a card based solely on its base stats is poor practice though -- unless running in arena.
Am I supposed to be a man? Am I supposed to say, "It's OK, I don't mind, I don't mind"? Well, I mind! I mind big time! And you know what the worst part is? I NEVER LEARNED TO READ.
I've started experimenting with slower mech mage decks, and this is a certain starter.
Jeeves...
DJ
It is a solid body, and it is common so that's good. Maybe play in midrange mech if that becomes a thing.
It is boring though. I'd rather have a sludge belcher type thing that summons a clockwork gnome. 3/4 deathrattle summon clockwork gnome? It fits the archetype. In wow, you usually kill the mount, then kill the rider.
Totally could see it being playable.
Until we get more 2-cost Mechs that can be played in midrange/control decks, this will be a crap card.
However, assuming that we do, this card is decent. 5/5 for 5-cost is slightly above average, and the effect/Mech racial justifies this as a solid addition.
But still, you don't play cards just because they are "solid" additions in Constructed.
The problem still remains:
2-drop: Mechwarper? Annoy-o-tron?
3-drop: TTT / Harvest Golem / Spider Tank (solid)
4-drop: Mechanical Yeti / Piloted Shredder
5-drop: Clockwerk Knight
Mechwarper tends to favor aggro, and Annoy-o-tron doesn't do enough for control decks that could also play Healbot for the extra synergy. And anyway, having a single Mech on 2 is not going to be consistent enough to play a racial synergy deck.