I think it would be better designed if it gained +1 durability every time you summoned a taunt minion. So play this turn 3, kill something, then next turn Sen'jin+kill something, turn 5 Belcher or Fen Creep (if you really hate Patrons :P), hit something and you still have one charge and a possibility of more extensions.
3 mana 3/2 weapons with a decent card text tend to be good. The problem is that the card text is a bit weaker than that of the others, and warrior already has a 2 mana 3/2 weapon to compete with this. Won't see play in constructed probably, but should be decent in arena.
In constructed, I think it's below average. In arena, somewhat above average. I wonder if this card was designed more for arena and less for constructed.
Really only playable in a deck with 2 mana taunts. Synergizes well with Unstable Ghoul or Annoy-o-Tron. We'll have to see if those find their way into warrior decks to make this worth running.
Would be a far more playable card if it said gain +1 durability for every minion in play with taunt. In the current state it's nice that we have a non-RNG 3 mana weapon, but you would have to cut a weapon to run it and paying 1 mana more for on average an Upgrade!Fiery War Axe without the extra attack seems pretty bland to me. That said if we somehow get some new taunts or cards in Warrior that create taunts that cost low mana. It will be decent to quite good, but in the current state with what's revealed it's not unplayable, but mediocre. Although it's a far-cry from how awkward mediocre Revenge was.
Don't spread misinformation please.
Not sure when expressing an educated opinion became spreading "misinformation", but i'll indulge you. Firstly to get things out of the way I build all my Warrior decks from scratch, and have over 1500+ Control Warrior games under my belt so you could say i've done ample testing on how many weapons slot well, and how many slot poorly.
In this case if you slot it replacing an early game card (which is the point of running a weapon like this versus Arcanite Reaper or Gorehowl) you're either giving up early game 2 mana responses like Cruel Taskmaster and Armorsmith for an inefficient extra weapon that will clog your hand in Mulligan and come too slow with the current taunt pool and increasingly low cost of strong early game aggro cards.
Slotting out an Acolyte of Pain would be the same mana cost, but would kill your card draw and end in you getting blown out by Zoo and other aggro unless you get very good mulligans. Similar can be said for replacing Shield Block which is an extremely efficient burst card for getting out Shield Slam, healing, and additionally cycles itself.
You can replace a Whirlwind, but firstly you're making it even more difficult to deal with Tokens and the 1 HP survivors of your weapon hits, but also removing versatility and chaining for value which is a large concept of what playing Control Warrior is. You lose your Armorsmith, Acolyte, and Grommash Hellscream activator synergy along with a small AOE which can save your bacon against Paladin and is useful against Zoo and Hunter. All this for a card that forces you to facetank, clogs your Death's Bite turns, and comes too late to deal with early aggro while often offering no benefit at all beyond higher mana cost than Fiery War Axe.
Or you're playing an Aggro Weapons warrior which will quite frankly just never be as efficient or better a deck than Hunter, Zoo, or even Mage at this point especially after an expansion which makes these aggro decks even more efficient than they currently are.
I think it would be better designed if it gained +1 durability every time you summoned a taunt minion. So play this turn 3, kill something, then next turn Sen'jin+kill something, turn 5 Belcher or Fen Creep (if you really hate Patrons :P), hit something and you still have one charge and a possibility of more extensions.
As is it seems far too limited, pity.
3 mana 3/2 weapons with a decent card text tend to be good. The problem is that the card text is a bit weaker than that of the others, and warrior already has a 2 mana 3/2 weapon to compete with this. Won't see play in constructed probably, but should be decent in arena.
Warriors will need some card that summons multiple taunts
I'm not sure if you understand the point of new expansions....
Unless there are NEW anti-weapon cards ;) What about the Kezan Mystic of weapons!
New pirat: Weapon Thief, 2 Mana 2/2 - Neutral Epic - Battlecry: Steal your opponents weapon.
I would love Garr to be obtainable and Hogger is definitely similar but unfortunately doesn't give you multiple taunts the turn you play it.
And nice face.
In constructed, I think it's below average. In arena, somewhat above average. I wonder if this card was designed more for arena and less for constructed.
Really only playable in a deck with 2 mana taunts. Synergizes well with Unstable Ghoul or Annoy-o-Tron. We'll have to see if those find their way into warrior decks to make this worth running.
Swamp Ooze, Harrison, and Blingtron3000 say hi.
/facepalm - You could cut/paste this comment for literally every current and yet to be implemented weapon in Hearthstone...
Yes but those weapons won't require a 3-card combo that costs significant hand advantage and use a card that is rarely used anymore(Upgrade!)
How much is too much weapons?
it can take a spot next to ogre warmaul on the shelf and collect dust, and not the good kind
HobGoblin Warrior will come?
Would this card work with hogger?
If it only would increase Damage instead of Durability, I could use it sometimes.
Not sure when expressing an educated opinion became spreading "misinformation", but i'll indulge you. Firstly to get things out of the way I build all my Warrior decks from scratch, and have over 1500+ Control Warrior games under my belt so you could say i've done ample testing on how many weapons slot well, and how many slot poorly.
In this case if you slot it replacing an early game card (which is the point of running a weapon like this versus Arcanite Reaper or Gorehowl) you're either giving up early game 2 mana responses like Cruel Taskmaster and Armorsmith for an inefficient extra weapon that will clog your hand in Mulligan and come too slow with the current taunt pool and increasingly low cost of strong early game aggro cards.
Slotting out an Acolyte of Pain would be the same mana cost, but would kill your card draw and end in you getting blown out by Zoo and other aggro unless you get very good mulligans. Similar can be said for replacing Shield Block which is an extremely efficient burst card for getting out Shield Slam, healing, and additionally cycles itself.
You can replace a Whirlwind, but firstly you're making it even more difficult to deal with Tokens and the 1 HP survivors of your weapon hits, but also removing versatility and chaining for value which is a large concept of what playing Control Warrior is. You lose your Armorsmith, Acolyte, and Grommash Hellscream activator synergy along with a small AOE which can save your bacon against Paladin and is useful against Zoo and Hunter. All this for a card that forces you to facetank, clogs your Death's Bite turns, and comes too late to deal with early aggro while often offering no benefit at all beyond higher mana cost than Fiery War Axe.
Or you're playing an Aggro Weapons warrior which will quite frankly just never be as efficient or better a deck than Hunter, Zoo, or even Mage at this point especially after an expansion which makes these aggro decks even more efficient than they currently are.
I'd like this more as a 4/1.