Why is this card rustling so many jimmies? It's basically another Imp Master or [card]Violet Teacher[/card]. It's usable in a lot of decks, but made particularly powerful for Paladins because of the token name (like demon or beast tokens for warlock/hunter). Being neutral means it won't count towards the number of class cards for this expansion that I'm sure is limited like always. And you don't think there will be other Inspire mechanics that do things like heal or armor or other things similar to hero powers?
Seriously people, find better things to complain about.
Well, it's not really fair to give paladin dudes to everyone, but unless we play arena, this card will just see play in paladin... and perhaps token druid, though Viole Teacher is a much better option. It's more a card cheat than anything, because they give a paladin minion disguised as netural, while still will give as much paladin class cards as any other classes. However, we might see the other hero powers as "inspire" effects (facehunter with life tap and/or another Steady Shot? I hope that does'nt work...), so it's too early to say that blizzards is mocking at paladins, because they could be mocking at everyone.
I hope it's a paladin card and they just forgot to add the right color to it. I don't like the idea of neutral Silver Hand Recruits (or any other class specific cards), it doesn't make any sense.
I agree that giving your ability to just anyone is pretty disgusting, even if this card doesn't see play. Just leaves a bad taste if you ask me.
Of course, when we start being reasonable, we understand that Paladin will profit more from the Silver Hand recruit tag due to Quartermaster, but still flavor is a thing. Not a fan.
i completely agree with you, no other word can describe it better than disgusting. And its not because i'm a Paladin player. No other Class should have the possibility to use the Hero Power of different Classes...
delete elven archer and rifleman NAO pls, noone should be able to use mage hero power...
God, this card makes me mad. Like Paladins didn't lack enough identity already? For fuck's sake, Blizzard, you'd better be giving us some OUTSTANDING class-only cards, like Inspire effects that give your other minions charge/DS/buffs. Because if it's just the usual, then Paladin will become the new Shaman.
God, this card makes me mad. Like Paladins didn't lack enough identity already? For fuck's sake, Blizzard, you'd better be giving us some OUTSTANDING class-only cards, like Inspire effects that give your other minions charge/DS/buffs. Because if it's just the usual, then Paladin will become the new Shaman.
Not enough identity? You have the best goddamn class legendary (and one of the best legendaries) -Tirion Fordring- in the game, the only card who synergize with just one concrete minion -Quartermaster-, some of the best board clears ever known to man -Equality + some AoE or Pyro-, Aldor Peacekeeper,who has a completely unique effect (except for another spell, and look out, also for paladins, and if you break the rules a bit, Shrinkmeister, but that guy is not even close to Aldor). Weapons that buff non-mechs, weapons that heal. What do you mean about lack of identity?
And well, then we see the "paladin will be the new shaman" thing... and I just laugh my ass off. Really? We did'nt even see a paladin card, except for this neutral that summons pally tokens. Do you know what does that means? It means that you have your own (and fair) Grim Patron or Injured Blademaster, your own "neutral who only one class is going to really use in constructed", at least if it's even used by paladins in constructed, wich we still don't know.
By the way we should remove Leper Gnome, because, what do you mean with "hunter's hero power for everyone?", or Voodoo Doctor, because priest is the only one who must heal a single target for 2 mana. What do you think, that these dudes are so special only paladins should see them (same goes for totems, 1/2 daggers and such)? I hope you are not the usual pally fan, because this is not even serious.
I see this card as more of an arena card then a constructed card. My biggest question is if the minion is identical to the one made by pali hero power or if it is a situation similar to imps where you have multiple minions of identical name but not the same minion.
If only Silver Hand Regent was 2/4 it could be good. With only 3 health and the majority of classes having a cheap 3 damage removal, it will almost never be able to be played on turn 3 and survive til turn 4 to take advantage of its text.
A 3/3 for 3 mana with no text is terrible in constructed, and that's what it will be most of the time if you play it on turn 3. Waiting til turn 5 doesn't make it much better, sure you can guarantee the text activation, but on turn 5 you're probably better off playing one of the numerous great 5 drops already out there.
Compare it to Imp Gang Boss. This dude almost guarantees spawning a 1/1 token AND with no additional mana required. There are a few hard counters such as Kodo or Shadow Word, Polymorph, Hex, or silences, but if they are using one of these cards on your Imp Gang Boss, it's usually a good thing as these removals are rare and usually better spent on dealing with bigger creatures. And on top of the almost guaranteed 1 token, he often can spawn 2 or 3 tokens. And it doesn't cost anything.
Silver Hand Regent could be a 2/4 and because the text actually requires more resources to activate and more time, it would still be worse than Imp Gang Boss. It should definitely be a 2/4. Not sure if it will even be playable as a 3/3.
As a 2/4 you could play Garrison Commander on 2, Silver Hand Regent on 3, and on 4 you could get 4 dudes, if you were playing against a FISH. Your opponent will try to counter this. Even as a 2/4 the chance of both the Garrison Commander and Silver Hand Regent surviving til turn 4 is very, very low. As a 3/3 the chance of this happening is almost nonexistent. You could instead just try for any 2 drop + 1 hero power on 4 for 2 dudes, but the 3/3 Silver Hand Regent on 3 is still unlikely to survive.
And even it the Regent survives, 2 mana for 2 dudes isn't exactly great, it's just breaking even. Hero powers are weak and inefficient. Also a 3/3 with no text for 3 mana is terrible. So the 1 extra dude has to make up the value lost by a bad 3 drop and an inefficient hero power. Not good enough. It really needs the 1 more HP to make it somewhat of a challenge to remove. As a 3/3, it is slow and easy to remove, not something that any deck type is looking for.
It really should have been a 2/4. I don't understand why Blizz will go all out on the aggro cards but are so reluctant to make slower cards even close to as good as their aggro counterparts.
Sometimes I wonder if we are going with the wrong mentality here. Perhaps is the current meta.
If, IF, the meta gets slower, all those inspire cards might be interesting. Right now, they mostly seem underwhelming, too slow for the game we know. I mean, minions rarely survive more than 1 turn. Some are removed as soon as you end your turn.
The inspire mechanic reward long term investments, people wonder putting the inspire unit and using the hero power in the same turn, which almost always end up in low value. Hero power is mostly used when you simply have the mana to spare (again, something that might change entirely with the new cards).
So far, I agree with most guys and gurls here. Too slow. And definitely doesn't banalize an entire class.
@Dudu42 yes, things like Justicar Truehart win late games - but I do think there's a problem ever getting there, and aggro in Hearthstone is so strong compared to Magic, because you can't keep anything good on board. Even vs aggro, they can usually just use one of their face damage methods (read: attackers choose defenders) to kill anything that might have put you ahead.
The problem is so fundamental to the game that it's difficult to see how you'd get around it. Minion: all your other minions have stealth. Aggro decks would just run it and win more. :(
(Disclaimer: I play some aggro because it's very good ;) )
God, this card makes me mad. Like Paladins didn't lack enough identity already? For fuck's sake, Blizzard, you'd better be giving us some OUTSTANDING class-only cards, like Inspire effects that give your other minions charge/DS/buffs. Because if it's just the usual, then Paladin will become the new Shaman.
Not enough identity? You have the best goddamn class legendary (and one of the best legendaries) -Tirion Fordring- in the game, the only card who synergize with just one concrete minion -Quartermaster-, some of the best board clears ever known to man -Equality + some AoE or Pyro-, Aldor Peacekeeper,who has a completely unique effect (except for another spell, and look out, also for paladins, and if you break the rules a bit, Shrinkmeister, but that guy is not even close to Aldor). Weapons that buff non-mechs, weapons that heal. What do you mean about lack of identity?
And well, then we see the "paladin will be the new shaman" thing... and I just laugh my ass off. Really? We did'nt even see a paladin card, except for this neutral that summons pally tokens. Do you know what does that means? It means that you have your own (and fair) Grim Patron or Injured Blademaster, your own "neutral who only one class is going to really use in constructed", at least if it's even used by paladins in constructed, wich we still don't know.
By the way we should remove Leper Gnome, because, what do you mean with "hunter's hero power for everyone?", or Voodoo Doctor, because priest is the only one who must heal a single target for 2 mana. What do you think, that these dudes are so special only paladins should see them (same goes for totems, 1/2 daggers and such)? I hope you are not the usual pally fan, because this is not even serious.
Where do I sign?
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"You think a man can turn on me? Betray me? Give my chair to another for a few pieces of silver, then smile and be my friend? You mistake me. Fatally. I may make men laugh, but I'm no clown"
Nicomo Cosca, from Best Served Cold by Joe Abercrombie
I would imagine a Priest deck is slow enough to wring at least a little value out of Silver Hand Regent. It's not a bad way of ensuring your hero power creates real board presence, to be sure.
Also, when combined with Grand Crusader, you can make a Priest/Paladin deck.
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Why is this card rustling so many jimmies? It's basically another Imp Master or [card]Violet Teacher[/card]. It's usable in a lot of decks, but made particularly powerful for Paladins because of the token name (like demon or beast tokens for warlock/hunter). Being neutral means it won't count towards the number of class cards for this expansion that I'm sure is limited like always. And you don't think there will be other Inspire mechanics that do things like heal or armor or other things similar to hero powers?
Seriously people, find better things to complain about.
The curse of the unwanted sig space.
There's been countless requests to nerf Grim as well as Dr. Boom. The failure of a nerf would render many of the new expansion cards unplayable.
I do actually hope that is a real card for 2 reasons.
1st reason being i main a Warlock
2nd reason being that Succubus has absolutely breathe taking tits.
next time make sure the card isn't crooked
Well, it's not really fair to give paladin dudes to everyone, but unless we play arena, this card will just see play in paladin... and perhaps token druid, though Viole Teacher is a much better option. It's more a card cheat than anything, because they give a paladin minion disguised as netural, while still will give as much paladin class cards as any other classes. However, we might see the other hero powers as "inspire" effects (facehunter with life tap and/or another Steady Shot? I hope that does'nt work...), so it's too early to say that blizzards is mocking at paladins, because they could be mocking at everyone.
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I would have to say, I really like the artwork.
"Are you not entertained?! ARE YOU NOT ENTERTAINED?!"
"What we do in life, echoes in eternity." - Maximus Decimus Meridius
more like suped up razorfen with the extra paladin synergy instead of hunter one...
delete elven archer and rifleman NAO pls, noone should be able to use mage hero power...
Maybe a one-off in Pally as a very versatile 3/3 with upside?
Last deck I got to legend with: Oil/Miracle-Tempo/Control Rogue!
God, this card makes me mad. Like Paladins didn't lack enough identity already? For fuck's sake, Blizzard, you'd better be giving us some OUTSTANDING class-only cards, like Inspire effects that give your other minions charge/DS/buffs. Because if it's just the usual, then Paladin will become the new Shaman.
Not enough identity? You have the best goddamn class legendary (and one of the best legendaries) -Tirion Fordring- in the game, the only card who synergize with just one concrete minion -Quartermaster-, some of the best board clears ever known to man -Equality + some AoE or Pyro-, Aldor Peacekeeper,who has a completely unique effect (except for another spell, and look out, also for paladins, and if you break the rules a bit, Shrinkmeister, but that guy is not even close to Aldor). Weapons that buff non-mechs, weapons that heal. What do you mean about lack of identity?
And well, then we see the "paladin will be the new shaman" thing... and I just laugh my ass off. Really? We did'nt even see a paladin card, except for this neutral that summons pally tokens. Do you know what does that means? It means that you have your own (and fair) Grim Patron or Injured Blademaster, your own "neutral who only one class is going to really use in constructed", at least if it's even used by paladins in constructed, wich we still don't know.
By the way we should remove Leper Gnome, because, what do you mean with "hunter's hero power for everyone?", or Voodoo Doctor, because priest is the only one who must heal a single target for 2 mana. What do you think, that these dudes are so special only paladins should see them (same goes for totems, 1/2 daggers and such)? I hope you are not the usual pally fan, because this is not even serious.
Click to see my Hearthstone projects:
@MvonTzeskagrad Clap clap clap :)
I see this card as more of an arena card then a constructed card. My biggest question is if the minion is identical to the one made by pali hero power or if it is a situation similar to imps where you have multiple minions of identical name but not the same minion.
Her armor has nipples! Think of the children Blizzard!
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If only Silver Hand Regent was 2/4 it could be good. With only 3 health and the majority of classes having a cheap 3 damage removal, it will almost never be able to be played on turn 3 and survive til turn 4 to take advantage of its text.
A 3/3 for 3 mana with no text is terrible in constructed, and that's what it will be most of the time if you play it on turn 3. Waiting til turn 5 doesn't make it much better, sure you can guarantee the text activation, but on turn 5 you're probably better off playing one of the numerous great 5 drops already out there.
Compare it to Imp Gang Boss. This dude almost guarantees spawning a 1/1 token AND with no additional mana required. There are a few hard counters such as Kodo or Shadow Word, Polymorph, Hex, or silences, but if they are using one of these cards on your Imp Gang Boss, it's usually a good thing as these removals are rare and usually better spent on dealing with bigger creatures. And on top of the almost guaranteed 1 token, he often can spawn 2 or 3 tokens. And it doesn't cost anything.
Silver Hand Regent could be a 2/4 and because the text actually requires more resources to activate and more time, it would still be worse than Imp Gang Boss. It should definitely be a 2/4. Not sure if it will even be playable as a 3/3.
As a 2/4 you could play Garrison Commander on 2, Silver Hand Regent on 3, and on 4 you could get 4 dudes, if you were playing against a FISH. Your opponent will try to counter this. Even as a 2/4 the chance of both the Garrison Commander and Silver Hand Regent surviving til turn 4 is very, very low. As a 3/3 the chance of this happening is almost nonexistent. You could instead just try for any 2 drop + 1 hero power on 4 for 2 dudes, but the 3/3 Silver Hand Regent on 3 is still unlikely to survive.
And even it the Regent survives, 2 mana for 2 dudes isn't exactly great, it's just breaking even. Hero powers are weak and inefficient. Also a 3/3 with no text for 3 mana is terrible. So the 1 extra dude has to make up the value lost by a bad 3 drop and an inefficient hero power. Not good enough. It really needs the 1 more HP to make it somewhat of a challenge to remove. As a 3/3, it is slow and easy to remove, not something that any deck type is looking for.
It really should have been a 2/4. I don't understand why Blizz will go all out on the aggro cards but are so reluctant to make slower cards even close to as good as their aggro counterparts.
Sometimes I wonder if we are going with the wrong mentality here. Perhaps is the current meta.
If, IF, the meta gets slower, all those inspire cards might be interesting. Right now, they mostly seem underwhelming, too slow for the game we know. I mean, minions rarely survive more than 1 turn. Some are removed as soon as you end your turn.
The inspire mechanic reward long term investments, people wonder putting the inspire unit and using the hero power in the same turn, which almost always end up in low value. Hero power is mostly used when you simply have the mana to spare (again, something that might change entirely with the new cards).
So far, I agree with most guys and gurls here. Too slow. And definitely doesn't banalize an entire class.
@Dudu42 yes, things like Justicar Truehart win late games - but I do think there's a problem ever getting there, and aggro in Hearthstone is so strong compared to Magic, because you can't keep anything good on board. Even vs aggro, they can usually just use one of their face damage methods (read: attackers choose defenders) to kill anything that might have put you ahead.
The problem is so fundamental to the game that it's difficult to see how you'd get around it. Minion: all your other minions have stealth. Aggro decks would just run it and win more. :(
(Disclaimer: I play some aggro because it's very good ;) )
They'll be good in arena, though.
Where do I sign?
"You think a man can turn on me? Betray me? Give my chair to another for a few pieces of silver, then smile and be my friend? You mistake me. Fatally. I may make men laugh, but I'm no clown"
Nicomo Cosca, from Best Served Cold by Joe Abercrombie
I would imagine a Priest deck is slow enough to wring at least a little value out of Silver Hand Regent. It's not a bad way of ensuring your hero power creates real board presence, to be sure.
Also, when combined with Grand Crusader, you can make a Priest/Paladin deck.
Rawr I'm a dinosaur