Too slow! Ok I see you're trying to make Totem shaman works Blizz and this card is cool with both stat and effect. But 5 mana make it so hard for Shaman to survise that long time with a bunch of totems with no attack. Play him at turn 5 and you can give your totems +2 attack at turn 6. That's in case they don't kill your Thunder Bluff Valiant. That's in case you can still have some totems until then. Too slow!
:)
I agree with him, tbh. I've been playing this deck all day and the Valiant just feels too slow. The creator of the current top mid range shaman deck echos the same sentiment. I've had a lot more success after dropping them, though I've been tempted to put one back in.
Been playing this quite a bit using a deck that aims to establish early board control, and I pretty much always have a totem golem or others from tuskarr and it's insane. Had several ranked matches where as soon as you inspire the opponent conceeds.
Yet to get Justicar and try her out, but i think she'll work pretty well.
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MVP of the set hands down
I can't get it to fit in mid-range shaman. Here are some problems I've been having with it
Should I drop some other high mana cost cards and treat this one like a 7 drop?
I agree with him, tbh. I've been playing this deck all day and the Valiant just feels too slow. The creator of the current top mid range shaman deck echos the same sentiment. I've had a lot more success after dropping them, though I've been tempted to put one back in.
Been playing this quite a bit using a deck that aims to establish early board control, and I pretty much always have a totem golem or others from tuskarr and it's insane. Had several ranked matches where as soon as you inspire the opponent conceeds.
Yet to get Justicar and try her out, but i think she'll work pretty well.