Viable in druid, mage, rogue. Basicaly, it increases your chance to imediately respond to mech warper or some else early snowballing minion.
I am looking forward to adding this card for mage mirrors. And it's even without all the upcoming synergy for hero power decks.. Unlike undertaker, this guy has a guarantee on activation and leaves space to additional ping to guarantee a 3 health creature removal. This is like 2 more frostbolts for early game if this happens to be turn 1 drop. And as a person who can't afford getting zombie Cho, I extra like this card.
This looks good for Rogue, unless any new minions come out, Rogue T2 is typically hero power anyway and that effect remains in play unlike the other classes' hero powers.
There is pretty much nothing in an Oil Rogue deck (which is the only proper Rogue archetype at the moment), I would take out for the Lowly Squire. To make the Lowly Squire work an entirely new deck archetype would have to come around... But I have a hard time imagining something, that does not have something to do with Inspire cards in general... And Inspire cards in general will probably not be that great for Rogue, since as a Rogue you would hero power every two turns due to the dagger having 2 durability. It's weird.
I've actually been running different variations of tempo rogue to legend the last 4 months, but you're right that it doesn't fit in Oil Rogue. I agree that Inspire cards are generally bad for Rogue, but cards like these that only need to be activated once at little cost are a step in the right direction (i.e. a 1cc, 2/2 that doesn't change what your t2 play was going to be anyway).
Comparing this to undertaker even pre nerf is bs. You could easily make this a 1 2 inspire gain +1 +1 and it still wouldnt be as broken. Maybe priest could do something with it ... any other class meeeh. What you are missing is that using hero power in your early turns is nowhere equivalent to playing another minion... as a result this card wouldnt allow a snowball nearly remotely as hard as the old undertaker.
this probably wont see play in any sucessfull constructed deck simply because turn 2 hero power kinda sucks.
Quoted for truth.
I don't get the hype about this card.. it's a worse post-nerf undertaker ffs. If it were 1/2 inspire: +1/+1 then yes, it'd be very good and probably start some new archetypes, but as is, it just dies to other one drops.
Comparing this to undertaker even pre nerf is bs. You could easily make this a 1 2 inspire gain +1 +1 and it still wouldnt be as broken. Maybe priest could do something with it ... any other class meeeh. What you are missing is that using hero power in your early turns is nowhere equivalent to playing another minion... as a result this card wouldnt allow a snowball nearly remotely as hard as the old undertaker.
this probably wont see play in any sucessfull constructed deck simply because turn 2 hero power kinda sucks.
Quoted for truth.
I don't get the hype about this card.. it's a worse post-nerf undertaker ffs. If it were 1/2 inspire: +1/+1 then yes, it'd be very good and probably start some new archetypes, but as is, it just dies to other one drops.
I'm not sure that would do it actually. Remember that it's putting 2 more mana into it for each 1/1. Thus you just spend 3 mana for a 2/3 and a hero power at turn two. That's not very impressive.
Make it +2/0 an inspire and now you're talking something interesting.
I've actually been running different variations of tempo rogue to legend the last 4 months, but you're right that it doesn't fit in Oil Rogue. I agree that Inspire cards are generally bad for Rogue, but cards like these that only need to be activated once at little cost are a step in the right direction (i.e. a 1cc, 2/2 that doesn't change what your t2 play was going to be anyway).
All I want from this expansion is a 1 mana Rogue only minion with 1/3 stats, that equips the hero power dagger as a battle cry. Then on the next turn one could play the Goblin Auto-Barber.
Great tempo and helps a rogue a lot against heavy aggro decks, which sometimes tend to run over rogues, if they don't draw into Backstab.
I also don't think that the 1 mana minion would be overpowered, since its effect wouldn't stack. It's not a Manawyrm, where both minions get stronger individually. A 1/3 that equips the dagger would make the other minion only a 1/3, if both are drawn at the beginning. And one would have to trade both in, to kill a 3/2 without the use of a weapon.
Additionally to that a 1 mana minion that equips the weapon would help a lot when it comes to activating combos and also having a weapon to do get Tinker's Oil easily.
A rogue can dream, right...
Don't get me wrong, that's a great and possibly over-powered minion, one i would definitely want to see in Rogue. Going back to the topic though, I don't think Lowly Squire is a bad minion for Rogue, I think innovative deck builders can definitely fit it into their lists, and it's certainly worth trying out even if it doesn't fit into Oil Rogue.
I think this card could see some games in a priest Hero Power deck. At best scenario you have Lowly Squire, The Coin and Power Word: Shield in the opnening hand so in turn 1 you play this, turn 2 PW:S and coin out the Hero Power after the trade. A little situational maybe, but we'll see what we can get. Don't think it can really replace Zombie Chow in constructed, btw.
Should have been a 0/3. Might have seen play then. Or a 1/1 that gains +1/+1 instead.
For constructed it is just a weaker Undertaker in most cases. Well maybe some deck which also plan to use Frost Giant could use this card..
Who can take your trash out?
Stomp it down for you?
Shake the plastic bag
and do the twisty thingy, too?
if this card will be 1-3 - it will be playable
even 1-2 undertaker better with +1 attack
Viable in druid, mage, rogue. Basicaly, it increases your chance to imediately respond to mech warper or some else early snowballing minion.
I am looking forward to adding this card for mage mirrors. And it's even without all the upcoming synergy for hero power decks.. Unlike undertaker, this guy has a guarantee on activation and leaves space to additional ping to guarantee a 3 health creature removal. This is like 2 more frostbolts for early game if this happens to be turn 1 drop. And as a person who can't afford getting zombie Cho, I extra like this card.
"The light shall burn you!" - heals face.
I've actually been running different variations of tempo rogue to legend the last 4 months, but you're right that it doesn't fit in Oil Rogue. I agree that Inspire cards are generally bad for Rogue, but cards like these that only need to be activated once at little cost are a step in the right direction (i.e. a 1cc, 2/2 that doesn't change what your t2 play was going to be anyway).
Quoted for truth.
I don't get the hype about this card.. it's a worse post-nerf undertaker ffs. If it were 1/2 inspire: +1/+1 then yes, it'd be very good and probably start some new archetypes, but as is, it just dies to other one drops.
Ibn Fahd.
I'm not sure that would do it actually. Remember that it's putting 2 more mana into it for each 1/1. Thus you just spend 3 mana for a 2/3 and a hero power at turn two. That's not very impressive.
Make it +2/0 an inspire and now you're talking something interesting.
One does not simply walk into Mordor,
unless they want to be the best they can be.
Don't get me wrong, that's a great and possibly over-powered minion, one i would definitely want to see in Rogue. Going back to the topic though, I don't think Lowly Squire is a bad minion for Rogue, I think innovative deck builders can definitely fit it into their lists, and it's certainly worth trying out even if it doesn't fit into Oil Rogue.
I think this card could see some games in a priest Hero Power deck. At best scenario you have Lowly Squire, The Coin and Power Word: Shield in the opnening hand so in turn 1 you play this, turn 2 PW:S and coin out the Hero Power after the trade.
A little situational maybe, but we'll see what we can get.
Don't think it can really replace Zombie Chow in constructed, btw.
*Runs away in terror*