A few months back i opened my first legendary pack, saddly it was Millhouse Manastorm
i try to use him in many ways but seem useless in any way i tyed , today i disenchanted him but not without a last fight , so i build a deck around him to say goodbye
This card has his pros if you look at him, so cute
A turn 2 4/4 could be devastating and if his battlecry is overused many times lets the opponent "out of steam" for mid and late game but almost always its a bad choice unless you build a deck around him
In this "anti spell" deck i made i try to counter all the spells types that i know these are
The deck could be viable with some tweaks but it was pretty hard to play and very incosistent
the cho and loatheb sinergy are pretty good and make him a decent card to play but not for a turn 2 stand alone, you must know EXACTLY when to play it and wich combo is the best (mostly is the loatheb one)
Is a pretty fun card so if you open him i recommend dont disenchant him immediatly and give him a try
Honestly, it isn't the worst possible legendary card that you can get but neither the best. Like you said 2 for 4/4 is good, the battlecry tho can mess up your game if you play it in the wrong time.
I tried to make him work too, but sadly even Millhouse Manastorm -> Loatheb doesn't cut it. One time my opponent just casted a 5-mana cost flamestrike and still ruined my day (well not really, just the game). The combo with Lorewalker Cho is awesome though
as a 2 drop and get that free spell burn or with combos(this case is the most common because this little f***er never shows up in your starting hand) and the combos "in hand" are cho loatheb and spellbender or counterspell and if you're playig against a hunter you should probably have a kezan also
give him a try and send feedbacks!
also i should have tryed majordomo and millhouse to work that should be amazing!imagine the happiness if you win
Well no.... because of the Sprint his hand was just fine.
Any card can be good or bad, but the upside of Millhouse (a 4/4 for 2) is SO outweighed by the potential negatives. There are plenty of ways to kill a 4/4 early.
The question is, does having a 4/4 vanilla instead of say, a 3/2 with abilities outweigh the countless potential negatives.
It is VERY rare that your opponent will not see some significant benefit from your Manastorm. Most likely far better than your extra 3 points of stats.
A few months back i opened my first legendary pack, saddly it was Millhouse Manastorm
i try to use him in many ways but seem useless in any way i tyed , today i disenchanted him but not without a last fight , so i build a deck around him to say goodbye
This card has his pros if you look at him, so cute
A turn 2 4/4 could be devastating and if his battlecry is overused many times lets the opponent "out of steam" for mid and late game but almost always its a bad choice unless you build a deck around him
In this "anti spell" deck i made i try to counter all the spells types that i know these are
-Direct damage (e.g Fireball)
-Buffs (e.g Blessing of Kings)
-Card draw (e.g Solemn Vigil)
-Secrets (e.g Explosive Trap)
-The coin mostly (very funny, blizzard)
The deck could be viable with some tweaks but it was pretty hard to play and very incosistent
the cho and loatheb sinergy are pretty good and make him a decent card to play but not for a turn 2 stand alone, you must know EXACTLY when to play it and wich combo is the best (mostly is the loatheb one)
Is a pretty fun card so if you open him i recommend dont disenchant him immediatly and give him a try
Honestly, it isn't the worst possible legendary card that you can get but neither the best. Like you said 2 for 4/4 is good, the battlecry tho can mess up your game if you play it in the wrong time.
#Millhouse Manastorm
-*SnowGold*™
I tried to make him work too, but sadly even Millhouse Manastorm -> Loatheb doesn't cut it. One time my opponent just casted a 5-mana cost flamestrike and still ruined my day (well not really, just the game). The combo with Lorewalker Cho is awesome though
I would play that deck for the surprise factor alone, alas, don't have millhouse. RIP
I returned to this game much like how a recovering alcoholic can relapse.
I'd be willing to bet Majordomo loses more games than Millhouse.
I put my money on that.
-*SnowGold*™
http://www.hearthpwn.com/decks/247608-s14-top-100-legend-majordomo-grinder-mage
SirFunchalot may have something to say about that.
I once had an Arena game where I played Millhouse against a Rogue second turn...
The Deadly Poison/Eviscerate/Sprint/Eviscerate/DeadlyPoison/Edwin VanCleefe that followed was... amusing.
is not that bad but there are 2 options to play
as a 2 drop and get that free spell burn or with combos(this case is the most common because this little f***er never shows up in your starting hand) and the combos "in hand" are cho loatheb and spellbender or counterspell and if you're playig against a hunter you should probably have a kezan also
give him a try and send feedbacks!
also i should have tryed majordomo and millhouse to work that should be amazing!imagine the happiness if you win
Well no.... because of the Sprint his hand was just fine.
Any card can be good or bad, but the upside of Millhouse (a 4/4 for 2) is SO outweighed by the potential negatives. There are plenty of ways to kill a 4/4 early.
The question is, does having a 4/4 vanilla instead of say, a 3/2 with abilities outweigh the countless potential negatives.
Free Secrets, Free Wild Growth's, Free Animal Companions, Free Arcane Intellects...
It is VERY rare that your opponent will not see some significant benefit from your Manastorm. Most likely far better than your extra 3 points of stats.
Major domo will ALWAYS be better!
RIP yogg-saron good things don't last forever :(