So i have been wondering, ideally when you start a game what is your favorite/best cards to lay down off the bat. I know there are some people who love doing double innervate into something crazy but i really would love to know what people lay on their first 3 turns that you know their opponent will hate life. As for me i play ALOT of tempo mage and my favorite thing to do is to make it ideal i need to go 2nd and have coin.
Turn 1: Mana Wyrm
Turn 2: Coin for kirin tor mage for a free secret Mirror Entity or Counter spell either one is fine by me
Turn 3: flame cannon or frost bolt to clear their board
By that time i have a 2 4/3's and a secret on the board i have almost a 100% win rate win i use that combo i have had people concede after i do that cause they know that i will either take their next minion or counter their next spell. thats mine,i would really like to know what other people do off in the 1st 3 turns to pretty much know that they already won the game!
All men dream, but not equally. Those who dream by night in the dusty recesses of their minds, wake in the day to find that it was vanity: but the dreamers of the day are dangerous men, for they may act on their dreams with open eyes, to make them possible. - T. E. Lawrence
You're not wrong. :D I only list it because it's happened more or less that way for me a couple times in ranked. Never been so lucky as to have double Metaltooth Leaper yet.
So i have been wondering, ideally when you start a game what is your favorite/best cards to lay down off the bat. I know there are some people who love doing double innervate into something crazy but i really would love to know what people lay on their first 3 turns that you know their opponent will hate life. As for me i play ALOT of tempo mage and my favorite thing to do is to make it ideal i need to go 2nd and have coin.
Turn 1: Mana Wyrm
Turn 2: Coin for kirin tor mage for a free secret Mirror Entity or Counter spell either one is fine by me
Turn 3: flame cannon or frost bolt to clear their board
By that time i have a 2 4/3's and a secret on the board i have almost a 100% win rate win i use that combo i have had people concede after i do that cause they know that i will either take their next minion or counter their next spell. thats mine,i would really like to know what other people do off in the 1st 3 turns to pretty much know that they already won the game!
Thanks for indulging :P
Nothing fancy.
T1: Cogmaster
T2: Coin+Mechwarper+Annoyotron
T3: Shredder
When im allowed to thoughtsteal 4 cards without the opponent doing anything gamebreaking :x
Tossing in mind visions is a bonus.
Mine is really simple... Either Velen's Chosen, Resurrect, Circle of Healing or Light of the Naaru my Injured Blademaster... damn, I didn't really realize how many different options he had until I typed them all out >.>
Edit: There is something so satisfying in baiting out that mage's Frostbolt on your Blademaster only to Rez him next turn as a full 4/7
All men dream, but not equally. Those who dream by night in the dusty recesses of their minds, wake in the day to find that it was vanity: but the dreamers of the day are dangerous men, for they may act on their dreams with open eyes, to make them possible. - T. E. Lawrence
Turn 1 The Coin > Unstable Portal
Turn 2 Elite Tauren Chieftain
Turn 3 Rock Out
"We've done the impossible and that makes us mighty."
Turn 1: The Coin > Mechwarper > Clockwork Gnome x2
Turn 2: Metaltooth Leaper > Swing 12
Turn 3: Arcane Shot > Steady Shot > Swing 15 = 29 damage
Turn 2: Cleric + PW:S
Turn 3 Blademaster + COH
Its a basic combo, but still my favorite :)
Turn 1: Mana Wyrm (Damage: 0)
Turn 2: Sorcerer's Apprentice (Damage: MW attacks for 1)
Turn 3: Flamewaker > The Coin >Frostbolt > Ice Lance > Ice Lance >Arcane Missiles.
(Damage: SA attacks for 3, AM hits for 3, MW attacks for 6, Fb combo hits for 11, Flamewaker procs for 10)
Total Damage Done: 1+3+3+6+11+10 = 34. (even kills warriors who use hero power on turns 2&3)
Cards Used: 8, leaving your hand empty.
Turn 1: Murloc Tidecaller
Turn 2: Murloc Tidehunter
Turn 3: Murloc Warleader
It makes me happy every time.
How about a 2nd Metaltooth Leaper on turn 3 for lethal?
I once played around with a rogue Murloc deck and got this dream opener:
Turn 1:Murloc Tidecaller
Turn 2: Coin, Murloc Tidecaller, Murloc Tidehunter, Shadowstep, Murloc Tidehunter
Turn 3: Murloc Warleader
There was no turn 4.
Turn One: Coin + Wild Growth
Turn 2: Alarm-o-Bot
Turn 3: Alarm-o-Bot trades place with KT.
I was happy with that :P
Zombie Chow
Knife Juggler
Muster for Battle
Coin Quartermaster
Profit
You're not wrong. :D I only list it because it's happened more or less that way for me a couple times in ranked. Never been so lucky as to have double Metaltooth Leaper yet.