Ramp Druids are not that great once you actually try them out. I mean in a sense of being consistently good. You generally lose fast if you don't have the right cards early on due you are so dependent to burn cards early to get big threats out fast to make it worth it. Plus every turn you are not dealing damage onto your opponent with your minions is a big disadvantage as you burned tons of cards to "ramp."
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My experience has been the same that it's very similar to Harvest Golem, which is to say that the Shade of Naxxramas is better in general. 2 attack just isn't enough in this meta. There's not nearly as many Hunters or zoo as there used to be.
I've found the card to be underrated so far, the difference between Druid of the Flame and Harvest Golemn is that Druid of the Flame can't be removed with the standard 2 mana, 3 damage spell and 1 damage hero power, 3 damage minions and 1 damage hero power or 4 mana, 4 damage weapon. Because of the 5 health, people tend to avoid attacking into Druid of the Flame in favour of racing for damage, which means it stays on the board for a really long time and makes an excellent target for Mark of the Wild.
Shade of Naxxramas isn't a good comparison, in the sense Shade of Naxxramas is more or less a given in Combo Druid where Druid of the Flame could better adopt itself to "Taunt" Druid or "Watcher" Druid like people used to run. I also think the card has clear purpose in Arena at enabling Druid of the Fang, and even if it never sees the light of day in constructed people need to remember that Blizzard has to design for TWO formats.
this card imho will place better than expected. It's a 3 drop 2/5 creature in early game draws and a good removal in late game. Can remove (or help to) almost all the big creatures in the game. You'll see...
What sort of deck would you play it in though? If you're playing Ramp you either have way better 3 drops to Coin or Innervate into (like Shade of Naxx) and if you actually have 3 mana then you can jump to 5 drops. Druid doesn't need better early game minions. "early game" Druid isn't really a thing. You either play Tempo or Ramp and this card doesn't really play into either mindset.
sure shade is great in early games against midrange, but vs aggros? And in late game it's useless. While a 5/2 drop may help. I'll try it next days and tell you if it works.
How is Shade of Naxxramas useless in the late game, it guarantees another 5 damage off of Force/Roar ... that was kind of the entire point of the card.
I really like this card. It is great early vs aggro as a 2/5 and ive been using it late game as a 5/2. As a 2/5 it trades very well and the 2 attack often gets overlooked, leaving a body on the field field for roar or combo. As a 5/2 it draws removal, indirectly keeping your bigger threats healthy later. This card is really underrated due to its vanillaish stats but I think it has found a permanent home in my combo deck. So many 5 attack minions means I don't even need A combo to win.
Anyone else got any thoughts on this vs. Hunter and Mage? That's basically what I assume it's supposed to be for - trading with a bunch of their cheesy aggro minions. I mean theoretically it should ping a Leper Gnome and a Wolfrider so you don't have to do it with your hero power and take the added damage?
Personally I am actually finding this card better than Shade in the current meta.. Which is basically hunter hunter hunter hunter hunter hunter hunter hunter hunter hunter hunter hunter hunter hunter hunter hunter hunter hunter mage mage mage mage mage mage mage mage mage mage mage mage mage mage mage mage mage mage mage mage mage mage druid mage mage mage mage mage mage mage mage mage mage.
Shade is a 3 drop you drop in order to use on turn 5+, which, in a deck full of late game minions, just seems a bit too slow. I mean how much does Shade really help you against aggro.. Not at all tbh, and that's mostly what the meta is still. I'm not sure how it compares to say, Spider Tank, though.
But I haven't played with it enough to know for sure.
EDIT: Been running 2x instead of the Shades for a few hours now and I think in an aggro meta (read: in the game of Hearthstone) this are better than Shades.
Personally I am actually finding this card better than Shade in the current meta.. Which is basically hunter hunter hunter hunter hunter hunter hunter hunter hunter hunter hunter hunter hunter hunter hunter hunter hunter hunter mage mage mage mage mage mage mage mage mage mage mage mage mage mage mage mage mage mage mage mage mage mage druid mage mage mage mage mage mage mage mage mage mage.
Shade is a 3 drop you drop in order to use on turn 5+, which, in a deck full of late game minions, just seems a bit too slow. I mean how much does Shade really help you against aggro.. Not at all tbh, and that's mostly what the meta is still. I'm not sure how it compares to say, Spider Tank, though.
But I haven't played with it enough to know for sure.
EDIT: Been running 2x instead of the Shades for a few hours now and I think in an aggro meta (read: in the game of Hearthstone) this are better than Shades.
I have tried this as well, really good against shaman as well, my opinion has completely changed. A lot of times you opponent will ignore them entirely, they can even last until you fire off FoN+Savage war.
Maybe I'll give this Druid another try since people have been having success with her, though she seemed pretty easy to remove in the games I played. It seems like she's pretty much Harvest Golem, except a Beast instead of a Mech. Is there anything special I need to do to set up for Druid of the Flame?
Magma Rager a 5/1 for 3 mana Druid of the Flame a 5/2 for 3 mana
so druid of the flame is in every way better than rager?
RIP yogg-saron good things don't last forever :(
Yes, since it is a class card.
Ramp Druids are not that great once you actually try them out. I mean in a sense of being consistently good. You generally lose fast if you don't have the right cards early on due you are so dependent to burn cards early to get big threats out fast to make it worth it. Plus every turn you are not dealing damage onto your opponent with your minions is a big disadvantage as you burned tons of cards to "ramp."
My question exactly!
You might think playing this at t3 is bad. You should consider what your opponent is thinking once this is in play though.
It will most likely lead to a 2 for 1 trade. Sometimes even a 3 for 1.
Does it even matter? No doubt blizzard would make the spell terrible too...
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My experience has been the same that it's very similar to Harvest Golem, which is to say that the Shade of Naxxramas is better in general. 2 attack just isn't enough in this meta. There's not nearly as many Hunters or zoo as there used to be.
I've found the card to be underrated so far, the difference between Druid of the Flame and Harvest Golemn is that Druid of the Flame can't be removed with the standard 2 mana, 3 damage spell and 1 damage hero power, 3 damage minions and 1 damage hero power or 4 mana, 4 damage weapon. Because of the 5 health, people tend to avoid attacking into Druid of the Flame in favour of racing for damage, which means it stays on the board for a really long time and makes an excellent target for Mark of the Wild.
Shade of Naxxramas isn't a good comparison, in the sense Shade of Naxxramas is more or less a given in Combo Druid where Druid of the Flame could better adopt itself to "Taunt" Druid or "Watcher" Druid like people used to run. I also think the card has clear purpose in Arena at enabling Druid of the Fang, and even if it never sees the light of day in constructed people need to remember that Blizzard has to design for TWO formats.
How is Shade of Naxxramas useless in the late game, it guarantees another 5 damage off of Force/Roar ... that was kind of the entire point of the card.
I really like this card. It is great early vs aggro as a 2/5 and ive been using it late game as a 5/2. As a 2/5 it trades very well and the 2 attack often gets overlooked, leaving a body on the field field for roar or combo. As a 5/2 it draws removal, indirectly keeping your bigger threats healthy later. This card is really underrated due to its vanillaish stats but I think it has found a permanent home in my combo deck. So many 5 attack minions means I don't even need A combo to win.
Anyone else got any thoughts on this vs. Hunter and Mage? That's basically what I assume it's supposed to be for - trading with a bunch of their cheesy aggro minions. I mean theoretically it should ping a Leper Gnome and a Wolfrider so you don't have to do it with your hero power and take the added damage?
Personally I am actually finding this card better than Shade in the current meta.. Which is basically hunter hunter hunter hunter hunter hunter hunter hunter hunter hunter hunter hunter hunter hunter hunter hunter hunter hunter mage mage mage mage mage mage mage mage mage mage mage mage mage mage mage mage mage mage mage mage mage mage druid mage mage mage mage mage mage mage mage mage mage.
Shade is a 3 drop you drop in order to use on turn 5+, which, in a deck full of late game minions, just seems a bit too slow. I mean how much does Shade really help you against aggro.. Not at all tbh, and that's mostly what the meta is still. I'm not sure how it compares to say, Spider Tank, though.
But I haven't played with it enough to know for sure.
EDIT: Been running 2x instead of the Shades for a few hours now and I think in an aggro meta (read: in the game of Hearthstone) this are better than Shades.
I have tried this as well, really good against shaman as well, my opinion has completely changed. A lot of times you opponent will ignore them entirely, they can even last until you fire off FoN+Savage war.
Maybe I'll give this Druid another try since people have been having success with her, though she seemed pretty easy to remove in the games I played. It seems like she's pretty much Harvest Golem, except a Beast instead of a Mech. Is there anything special I need to do to set up for Druid of the Flame?
All I see is a very strong cheap card that can work with Ossirian Tear!
Holy Necro!!!
"There is no spoon"
Ossirian Tear is mediocre in wild due to crazy aggro.
If this isnt thread necroing i don't know what is.