Very nice that it can be used in all decks and is not Dragon related. But will it be strong enough to take the spot of Lay on Hands?
Nice card but just like the Dragon Consort, this is mainly a tempo card. Probably won't overtake Lay on Hands in control decks. And just like Dragon Consort speeds the Paladin game up, rather than slows it down.
Looking less and less likely that heavy control Paladin comes back. Both cards are tempo cards. I guess speed is still the name of the game.
Pretty easy for Paladin to lower the cost, but compared to Arcane Intellect, it actually doesn't look that great. Cycle 1 and draw 1. Gotta play Solemn Vigil for 3 or less or the value is terrible. Since you need guys to die to play this card, my guess is that this will be in Tempo and Midrange decks. Control will still be better going with Lay on Hands, and Divine Favor will still be strong in Aggro, although it could replace some Divine Favor but only if everyone is playing Aggro and the meta gets even faster since Divine Favor doesn't work well against other Aggro decks.
Finally paladins get decent card draw. If 3 or more minions die, this is worth it. Otherwise the card is worse than Arcane Intellect or Acolyte of Pain.
This is some needed Pally draw that encourages a non-rush Pally. Divine Favor just felt so weak in a control archetype so this will allow mid-range/control paladin to speed up it's game without as much worry.
Finally paladins get decent card draw. If 3 or more minions die, this is worth it. Otherwise the card is worse than Arcane Intellect or Acolyte of Pain.
It's EQUAL with Arcane Intellect if only 2 minions die.
Not bad, could definitely run this instead of Cult Master.
But why would you?
I don't like that card at all. 2 cards are just not enough.
It can potentially be draw 2 cards for 0, and if you have two in your hand it is insane. I personally like it a lot, but I understand where you are coming from.
Not bad, could definitely run this instead of Cult Master.
But why would you?
I don't like that card at all. 2 cards are just not enough.
It can potentially be draw 2 cards for 0, and if you have two in your hand it is insane. I personally like it a lot, but I understand where you are coming from.
Yeah it can be powerful but cards like arcane are great if you have no play. i would just be afraid to have it as a dead card and the risk of a dead card for a 2 card cycle doesn't sound too appealing to me. But maybe in a token/shockladin?
Finally paladins get decent card draw. If 3 or more minions die, this is worth it. Otherwise the card is worse than Arcane Intellect or Acolyte of Pain.
It's EQUAL with Arcane Intellect if only 2 minions die.
Sorry what I meant was that if you play this card for 3 mana, it is worse than Arcane Intellect because Intellect is an unconditional draw 2 for 3 mana, while this has conditions it has to fulfill. Therefore if the card is consistently being played for 3, it is worse than intellect because you can't play it whenever you want you would have to play it on the turn that minions die. In that case it might be better to run. Acolyte.
2 Cards is good enough, hard to get more than 2-3 off a Cult Master most of the time anyway.
This card works off any minions, i.e. you can Consecrate then play this, trade 1 minion and weapon another etc. Making this more reliable card draw over losing the Cult Master body.
Not bad, could definitely run this instead of Cult Master.
But why would you?
I don't like that card at all. 2 cards are just not enough.
It can potentially be draw 2 cards for 0, and if you have two in your hand it is insane. I personally like it a lot, but I understand where you are coming from.
It can potentially be draw 2 cards for 0. Exactly. And with all the removal options that paly has, this is not an every blue moon "dream" scenario. Seems to me on first glance that it will happen quite often. I don't understand how anyone could not like it.
Very solid. For most of the time, you will be playing this for 2 or 3 mana. Even you have no choice but to play it for 5, 5 mana draw 2 cards isn't that bad. Nourish is 5 mana draw 3 cards (or gain 2 mana crystal).
Discuss!
EDIT: Interesting note in the stream, killing opponent minions counts to the total.
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Dragon Pally inbound
mfw his Yogg steals my win
The wild pyromancer, muster for battle, draw two cards for two mana dream.
Looks like decent card draw. Finally.
Very nice that it can be used in all decks and is not Dragon related. But will it be strong enough to take the spot of Lay on Hands?
Nice card but just like the Dragon Consort, this is mainly a tempo card. Probably won't overtake Lay on Hands in control decks. And just like Dragon Consort speeds the Paladin game up, rather than slows it down.
Looking less and less likely that heavy control Paladin comes back. Both cards are tempo cards. I guess speed is still the name of the game.
Pretty easy for Paladin to lower the cost, but compared to Arcane Intellect, it actually doesn't look that great. Cycle 1 and draw 1. Gotta play Solemn Vigil for 3 or less or the value is terrible. Since you need guys to die to play this card, my guess is that this will be in Tempo and Midrange decks. Control will still be better going with Lay on Hands, and Divine Favor will still be strong in Aggro, although it could replace some Divine Favor but only if everyone is playing Aggro and the meta gets even faster since Divine Favor doesn't work well against other Aggro decks.
Not a control card. :(
Interesting.
Control Warrior :D
Finally paladins get decent card draw. If 3 or more minions die, this is worth it. Otherwise the card is worse than Arcane Intellect or Acolyte of Pain.
This is some needed Pally draw that encourages a non-rush Pally. Divine Favor just felt so weak in a control archetype so this will allow mid-range/control paladin to speed up it's game without as much worry.
Blizzard is listening us, card draw for paladin!
They just noted in the stream that killing opponent minions counts to the total, just in case that was a question to anyone. :)
If you see a bad post on the forum use the report function under it, so I or someone else of the moderation team can take care of it!
It's EQUAL with Arcane Intellect if only 2 minions die.
Not bad, could definitely run this instead of Cult Master.
But why would you?
I don't like that card at all. 2 cards are just not enough.
It can potentially be draw 2 cards for 0, and if you have two in your hand it is insane. I personally like it a lot, but I understand where you are coming from.
Yeah it can be powerful but cards like arcane are great if you have no play. i would just be afraid to have it as a dead card and the risk of a dead card for a 2 card cycle doesn't sound too appealing to me. But maybe in a token/shockladin?
Sorry what I meant was that if you play this card for 3 mana, it is worse than Arcane Intellect because Intellect is an unconditional draw 2 for 3 mana, while this has conditions it has to fulfill. Therefore if the card is consistently being played for 3, it is worse than intellect because you can't play it whenever you want you would have to play it on the turn that minions die. In that case it might be better to run. Acolyte.
2 Cards is good enough, hard to get more than 2-3 off a Cult Master most of the time anyway.
This card works off any minions, i.e. you can Consecrate then play this, trade 1 minion and weapon another etc. Making this more reliable card draw over losing the Cult Master body.
Exciting stuff. Paladin is really getting some good cards this adventure.
Why am I sticky?
It can potentially be draw 2 cards for 0. Exactly. And with all the removal options that paly has, this is not an every blue moon "dream" scenario. Seems to me on first glance that it will happen quite often. I don't understand how anyone could not like it.
Very solid. For most of the time, you will be playing this for 2 or 3 mana. Even you have no choice but to play it for 5, 5 mana draw 2 cards isn't that bad. Nourish is 5 mana draw 3 cards (or gain 2 mana crystal).
Meta changes the moment you switch your deck.
This is more preferred in midrange Pally.
Meta changes the moment you switch your deck.