just...what? There is no conceivable reason I wouldn't put two of these in every deck as the go-to 4 drop. Both aggro and control will have ways to deal with the wisp that comes out. Or sorry, something more OP like a gold shire footman. :/
Autoinclude in Priest. 5 atack trades with yettis, 6 health for 4 drop is something to heal. This 3/5 for 3 mana is also a very nice 5 hp to heal. Priest loves to build healthy minions early, and these 2 new cards are about to help him. HYPE!
i would say do not underestimate the 1 drops.. esp some class 1drops can turn out to be pain in the ass (flame imp,manawyrm,webspinner) .. also some neutra lone slike argent squire and zombie chow can be nasty too... this guy reminds me of shredders.. it is good becouse most of the time u will give ur opponent a bad 1 drop or if not played on curve u can deal with whatever comes out immediately.. but ofcourse it can backfire easily esp if played on curve and he gets good minion
Best minions summonable - Flame Imp (No loss of health), Dust Devil (No overload, 6 face damage), Homing Chicken (If its possible to summon a token. 3 cards at start of opponents turn).
Runner Ups - Webspinner (Good, solid choice) Voidwalker, Warbot, Mana Wyrm (Free Mana Wyrm may allow some opponents to get a 4/3 out easily on turn 5)
Has good synergy with Mage due to the ability to fireblast most 1 cost minions off the board.
I can't think of any 1 drops that would scare me out of playing this guy. I guess Lightwarden/Northshire vs Priest/Shaman, and Clock Gnome is annoying if you can' t follow up with ping. And if you are running a control deck seeing Zombie Chow is wonderful.
what the worse card that you can give to your oppoment?
Honestly, I think giving your opponent a webspinner would be worst case scenario. You give them basically 2 cards, one of which could turn out to be something like savannah highmane, that may possibly be game changing.
In the case of a dust devil or light warden or something along those lines, the card turns into a pit lord for all classes. Dust devil will have to trade while the hungry dragon player takes 3 damage as well. Even then, it is still going to be a 2 for 1 in most instances if not 3 for one if played early enough (1 of which might just be the card you gave them so the cards value will average out to be slightly higher than 1 to 1 for your opponent.)
It's actually most likely not that good, here's a copy from some analyze I did on reddit:
Passes the vanilla test with a 5 mana body for 4 mana. a 1 mana body for your opponent would reduce the value by 2 (1 for 2 rule mentioned early also works negatively, for example Flame imp, 3/2 is 2 mana value and 0 mana deal 3 damage to hero (Sinister strike is just bad), makes it 1 mana) which makes it a 3 mana value minion, but slightly more because many 1 mana minions have battlecries which slightly reduce their value. So overall Hungry dragon seems like a bad to okay card.
It's actually most likely not that good, here's a copy from some analyze I did on reddit:
Passes the vanilla test with a 5 mana body for 4 mana. a 1 mana body for your opponent would reduce the value by 2 (1 for 2 rule mentioned early also works negatively, for example Flame imp, 3/2 is 2 mana value and 0 mana deal 3 damage to hero (Sinister strike is just bad), makes it 1 mana) which makes it a 3 mana value minion, but slightly more because many 1 mana minions have battlecries which slightly reduce their value. So overall Hungry dragon seems like a bad to okay card.
yeah right.. except that your opponent wont get a flame imp every time, you wont always play this guy on curve (so u can kill the minion the turn u play him) and sometimes ur opponent will simply get 1/1 boar and this will be 4 mana 5/5 ..
Oh i really forgot about dust devil... yes this is the card my enemy will always get. Except like told before: Webspinner, than Savannah Highmane.
Personally this is a HEAVY buff to priests. 5/6 is huge, the 1 mana minion we can trade+heal, while the enemy plays it we get heavy value for vol'jin or a target for SW:D and we get a 1 mana minion. There are a few that really works well with us, from the +1 health-giver to zombie chow to Lightwarden.
Honestly, I don't see the hype about this card. It gives your oppinion a minion, and most classes can very easily buff minions up to make trades rather easy. Flametongue Totem , Abusive Sergeant , Dire Wolf Alpha the list goes on. There are also one-drops like Flame Imp, Zombie Chow , Mana Wyrm , Dust Devil with pretty good value who can potentially backfire.
But it's also too early to judge this card, since there will be a lot more dragon cards which will synergyze with each other.
Honestly, I don't see the hype about this card. It gives your oppinion a minion, and most classes can very easily buff minions up to make trades rather easy. Flametongue Totem , Abusive Sergeant , Dire Wolf Alpha the list goes on. There are also one-drops like Flame Imp, Zombie Chow , Mana Wyrm , Dust Devil with pretty good value who can potentially backfire.
But it's also too early to judge this card, since there will be a lot more dragon cards which will synergyze with each other.
But I'm going to kill you with this dragon., Fine you got some compensation, but I'll wreck your face with giants and things. That's how handlock will be even stronger.
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Used to be a proud Handlock player.
Legend 17 times.
Still flirting with the ladder from times to times with Renolock.
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love this card, best showed today.
flame imp is also nasty
(sorry for any missssssspels - not a native english speaker + fat fingers)
just...what? There is no conceivable reason I wouldn't put two of these in every deck as the go-to 4 drop. Both aggro and control will have ways to deal with the wisp that comes out. Or sorry, something more OP like a gold shire footman. :/
Autoinclude in Priest. 5 atack trades with yettis, 6 health for 4 drop is something to heal. This 3/5 for 3 mana is also a very nice 5 hp to heal. Priest loves to build healthy minions early, and these 2 new cards are about to help him. HYPE!
"The light shall burn you!" - heals face.
i would say do not underestimate the 1 drops.. esp some class 1drops can turn out to be pain in the ass (flame imp,manawyrm,webspinner) .. also some neutra lone slike argent squire and zombie chow can be nasty too... this guy reminds me of shredders.. it is good becouse most of the time u will give ur opponent a bad 1 drop or if not played on curve u can deal with whatever comes out immediately.. but ofcourse it can backfire easily esp if played on curve and he gets good minion
Time is money, friend.
Now All Neutral Commons decks are even better xD
Best minions summonable - Flame Imp (No loss of health), Dust Devil (No overload, 6 face damage), Homing Chicken (If its possible to summon a token. 3 cards at start of opponents turn).
Runner Ups - Webspinner (Good, solid choice) Voidwalker, Warbot, Mana Wyrm (Free Mana Wyrm may allow some opponents to get a 4/3 out easily on turn 5)
Has good synergy with Mage due to the ability to fireblast most 1 cost minions off the board.
I can see it now. All my opponents get Webspinner that yield Savannah Highmane.
I can't think of any 1 drops that would scare me out of playing this guy. I guess Lightwarden/Northshire vs Priest/Shaman, and Clock Gnome is annoying if you can' t follow up with ping. And if you are running a control deck seeing Zombie Chow is wonderful.
If it can summon Gelbin inventions (which are 1 mana minions) there's hope!
Poultryizer or Homing Chicken
Tokens aren't included when it comes to cards like this.
Honestly, I think giving your opponent a webspinner would be worst case scenario. You give them basically 2 cards, one of which could turn out to be something like savannah highmane, that may possibly be game changing.
In the case of a dust devil or light warden or something along those lines, the card turns into a pit lord for all classes. Dust devil will have to trade while the hungry dragon player takes 3 damage as well. Even then, it is still going to be a 2 for 1 in most instances if not 3 for one if played early enough (1 of which might just be the card you gave them so the cards value will average out to be slightly higher than 1 to 1 for your opponent.)
It's actually most likely not that good, here's a copy from some analyze I did on reddit:
Passes the vanilla test with a 5 mana body for 4 mana. a 1 mana body for your opponent would reduce the value by 2 (1 for 2 rule mentioned early also works negatively, for example Flame imp, 3/2 is 2 mana value and 0 mana deal 3 damage to hero (Sinister strike is just bad), makes it 1 mana) which makes it a 3 mana value minion, but slightly more because many 1 mana minions have battlecries which slightly reduce their value. So overall Hungry dragon seems like a bad to okay card.
yeah right.. except that your opponent wont get a flame imp every time, you wont always play this guy on curve (so u can kill the minion the turn u play him) and sometimes ur opponent will simply get 1/1 boar and this will be 4 mana 5/5 ..
Time is money, friend.
Oh i really forgot about dust devil... yes this is the card my enemy will always get. Except like told before: Webspinner, than Savannah Highmane.
Personally this is a HEAVY buff to priests. 5/6 is huge, the 1 mana minion we can trade+heal, while the enemy plays it we get heavy value for vol'jin or a target for SW:D and we get a 1 mana minion. There are a few that really works well with us, from the +1 health-giver to zombie chow to Lightwarden.
Very interesting design, and it gives dragon decks a nice curve with blackwing technician on 3, this on 4, and Azure drake on 5.
Yeah... this minion will see play in most of my midrange decks and for sure in my handlock. Hungry Drake + Twilight Drake = GG
Used to be a proud Handlock player.
Legend 17 times.
Still flirting with the ladder from times to times with Renolock.
Its a great value card since most 1 cost minions are terrible except for a few class cards.
Honestly, I don't see the hype about this card. It gives your oppinion a minion, and most classes can very easily buff minions up to make trades rather easy. Flametongue Totem , Abusive Sergeant , Dire Wolf Alpha the list goes on. There are also one-drops like Flame Imp, Zombie Chow , Mana Wyrm , Dust Devil with pretty good value who can potentially backfire.
But it's also too early to judge this card, since there will be a lot more dragon cards which will synergyze with each other.
But I'm going to kill you with this dragon., Fine you got some compensation, but I'll wreck your face with giants and things. That's how handlock will be even stronger.
Used to be a proud Handlock player.
Legend 17 times.
Still flirting with the ladder from times to times with Renolock.