I'll try it but I think this is a highly overrated card already. To wait until turn 5 most boards aren't getting cleared by a 2 damage aoe. I'm not saying it's a bad card but this is really overhyped right now. It does destroy face Hunter though.
Holy nova is also a 5 drop, sees plenty of play.
Holy Nova is so mediocre though and is run just so priest have AoE other than Auchenai Soulpriest + Circle of Healing. This at least puts a body on the field which is really good, but the fact it's only undamaged minions makes it even worse vs. control match-ups and honestly, at turn 5 probably guarantees it won't be a board clear. Most mech minions have over 2 health and zoo-style decks buff health over 2, and if your wasting turn 5 just to damage everything you're probably dead or you've already been keeping the board clear enough to not really need Dark Iron Skulker.
I cant help but think of a control rogue not feel very...well rogueish BUT I like the idea having a card that can keep pace or swing the pace in a game full of aggro. It sings doesn't it.
Like a lot of you said, it's not very playable in the Oil Rogue because of the big amount of 5 drops, that's true. But actually, it's an awesome card for Tempo Rogue. The plan for that deck is keeping the board control, that's why the Dwarf and the Argus were awesome, they let you trade your weaker-value minions for ones with better stats. Think about this guy like a better Dwarf. It just makes your minions trade a lot better, even makes unnecesary to trade against aggro strategies, your worst pairings. Faerie Dragon + Harvest Golem can trade with Mechanical Yeti + Spider Tank, for example.
Of course, this card is better in Arena, but IF a Tempo Rogue is back, this guy is almost 50% of the reason, along with the meta-call being the other 50% of course. About Control Rogue, I don't think so, but it would be awesome.
BTW: Hungry Dragon (as a 4 drop) into Dwarf Iron Skuller is so cool.
The only decent card you said is Mechanical Yeti ... and it's absolutely never played. At least you could have said Piloted Shredder :D
Arcane Nullifier too, I've seen it surprisingly often in Mech Rogue. You plonk the Iron Sensei's behind the Nullifiers and get a huge minion that can't be removed with spells and is getting buffed each turn you don't remove it.
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I think on a pure value comparison it is not a strong card in most situations, however against a small agro deck or shaman it has the potential for very high value. But for the clause that requires undamaged minion's it would be very strong, but this limitation does take its potential value down a bit.
All in all I think this will be a meta choice for when facing swarm style decks helping your reverse tempo against them. Rogue already has some good tools for this but like Goblin Bomb Lobber any time you can make a play that advances your board and hurts your opponents it can be a clutch play in many games to get momentum back.
A good card design but I don't think it will be a very defining card.
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Master of disguise? Ive never seen her (him?) on the ladder. would love to see a deck with that card but it seems to be very bad.
I used to run a copy in Miracle. Of course this was before the Gadgetzan nerf. Wasn't a great choice (super slow), but there was something very satisfying about a slow-rolled miracle (especially since at the time the only counter was Flamestrike or a full board wipe... none of this Bomb Lobber or Loatheb nonsense).
This card would've been awesome at 4 mana, but as is Rogues have so many anti-aggro 5 drops between Sludge Belcher, Antique Healbot and the ubiquitous Azure Drake and Loatheb that I'm not sure this is going to see significant play until people have a reason to play anything other than Oil Rogue.
It's an aoe backstab. Not similar to consecration or holy nova.
i prefer handlock over zoo.
for 5 mana no thx
Holy Nova is so mediocre though and is run just so priest have AoE other than Auchenai Soulpriest + Circle of Healing. This at least puts a body on the field which is really good, but the fact it's only undamaged minions makes it even worse vs. control match-ups and honestly, at turn 5 probably guarantees it won't be a board clear. Most mech minions have over 2 health and zoo-style decks buff health over 2, and if your wasting turn 5 just to damage everything you're probably dead or you've already been keeping the board clear enough to not really need Dark Iron Skulker.
If we get a new rogue deck this card might see play.
All my totems on turn2-4/5 are... GONE.
So, we gonna have rare cards as class card rewards? That's nice.
It'd be insanely OP as a 4-drop.
I cant help but think of a control rogue not feel very...well rogueish BUT I like the idea having a card that can keep pace or swing the pace in a game full of aggro. It sings doesn't it.
Your soul will be mine for $9.99....
Still nothing except Violet Teacher as a 4-drop, and a thousand cards for 5-drop ... At least Blizz nerfed Gadgetzan Auctioneer to 6 mana !
I made an account just to talk about this card.
Like a lot of you said, it's not very playable in the Oil Rogue because of the big amount of 5 drops, that's true. But actually, it's an awesome card for Tempo Rogue. The plan for that deck is keeping the board control, that's why the Dwarf and the Argus were awesome, they let you trade your weaker-value minions for ones with better stats. Think about this guy like a better Dwarf. It just makes your minions trade a lot better, even makes unnecesary to trade against aggro strategies, your worst pairings. Faerie Dragon + Harvest Golem can trade with Mechanical Yeti + Spider Tank, for example.
Of course, this card is better in Arena, but IF a Tempo Rogue is back, this guy is almost 50% of the reason, along with the meta-call being the other 50% of course. About Control Rogue, I don't think so, but it would be awesome.
BTW: Hungry Dragon (as a 4 drop) into Dwarf Iron Skuller is so cool.
Well, I must say : seriously man ?
The only decent card you said is Mechanical Yeti ... and it's absolutely never played. At least you could have said Piloted Shredder :D
Arcane Nullifier too, I've seen it surprisingly often in Mech Rogue. You plonk the Iron Sensei's behind the Nullifiers and get a huge minion that can't be removed with spells and is getting buffed each turn you don't remove it.
I dont know man, most of the time, this will be a built in "Consacration" ...
-Aliuzha, "Play for fun :)"
I think on a pure value comparison it is not a strong card in most situations, however against a small agro deck or shaman it has the potential for very high value. But for the clause that requires undamaged minion's it would be very strong, but this limitation does take its potential value down a bit.
All in all I think this will be a meta choice for when facing swarm style decks helping your reverse tempo against them. Rogue already has some good tools for this but like Goblin Bomb Lobber any time you can make a play that advances your board and hurts your opponents it can be a clutch play in many games to get momentum back.
A good card design but I don't think it will be a very defining card.
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I am a control player, and i play a bit of rogue, but this card, only one thing to say
Ridiculously Overpowered
I used to run a copy in Miracle. Of course this was before the Gadgetzan nerf. Wasn't a great choice (super slow), but there was something very satisfying about a slow-rolled miracle (especially since at the time the only counter was Flamestrike or a full board wipe... none of this Bomb Lobber or Loatheb nonsense).
This card would've been awesome at 4 mana, but as is Rogues have so many anti-aggro 5 drops between Sludge Belcher, Antique Healbot and the ubiquitous Azure Drake and Loatheb that I'm not sure this is going to see significant play until people have a reason to play anything other than Oil Rogue.
Stormpike Commando rolling over in his grave
DJ
"I've got a huge--" x.x
Look forward to some cool combos with this card (such as SI:7 Agent).