Long way to think about it: unlike MTG, Hearthstone doesn't have separate rules for "owner" and "controller" of a card. So anytime it says "owner," it really means "controller," which more or less makes sense because the game gets to define its own game terms. Maybe unintuitive since we also use "owner" to mean the cards in your collection that live through multiple games, but still -- just like they can call Mana "Crystals," or state that there's no difference between "kill" and "destroy" like in some other CCGs, they can declare that "owner" means "current controller."
Short/simple way to think about it: Cards being taken from the board never go across the center line to go to a hand. They always stay on the same half of the game.
The only problem is that mtg differentiate between "Owner" and "controller". But Hearthstone doesn't. It's always the current Owner/controller never the rightful owner. And I think they made it especially to say to all the players who think there is a mistake in the wording: "Hey, that's not wrong. We didn't make a remake of mtg, we make our own rules!"
if that were the case, you could silence a mind controlled minion back to your side of the board... which would be soooooo broken. (i see your 10 mana spell and i raise you my 0 mana spell!)
Priest stole cards from other players since the beginning of hearthstone yet there hasn't been a single arrest so far. Is the whole HS police bought by priests? Isn't there a single policeman left who fights the crime? Or do priest just have the best lawers? No mather what it is someone has to stand up against priest and stop them from stealing other player cards. I really hate that i have to craft so many extra cards just because some priest stole my cards and never gave them back.
We actually bribe the police with the cards we stole from you, except the golden ones, we keep those... *Shhh*
And sadly, all the Lawyers are really Priests, sneaky bastards. lol
All men dream, but not equally. Those who dream by night in the dusty recesses of their minds, wake in the day to find that it was vanity: but the dreamers of the day are dangerous men, for they may act on their dreams with open eyes, to make them possible. - T. E. Lawrence
I don't think that Owner is inconsistently applied in hearthstone. It might be defined a little differently than MtG but I don't think it is inconsistently applied.
As far as Mind Control vs Shadow Madness the differences in the behavior are due to the difference in the way they are implemented. Shadow Madness adds a "buff" to the card that wears off a the end of the turn. If the person who steals it isn't paying attention and silences it the card will return to you as the Shadow Madness buff is removed. Lets say they were trying to be slick and shrink mister an Ancient Watcher and are trying to silence it so that it gets the attack back and can attack. Well it will do that but it will also return to your opponents side of the board too. Mind Control on the other hand doesn't leave a "buff" on the card. It just moves over to your side of the board.
Again, Silence is consistent. If it shows up as a "buff" and has text you can see when you hover over it silence will remove it. If it just happens silence won't do anything.
I do think it is fair to say that the interactions between cards in some scenarios isn't immediately obvious from the card text but ultimately I think it is pretty consistent in the behavior of things once you understand the mechanics.
Long way to think about it: unlike MTG, Hearthstone doesn't have separate rules for "owner" and "controller" of a card. So anytime it says "owner," it really means "controller," which more or less makes sense because the game gets to define its own game terms. Maybe unintuitive since we also use "owner" to mean the cards in your collection that live through multiple games, but still -- just like they can call Mana "Crystals," or state that there's no difference between "kill" and "destroy" like in some other CCGs, they can declare that "owner" means "current controller."
Short/simple way to think about it: Cards being taken from the board never go across the center line to go to a hand. They always stay on the same half of the game.
i don't think anyone really misunderstands this as it is extremely straightforward, i just think OP got burned by a good play and wants to whine.
mission: accomplished, move on.
if that were the case, you could silence a mind controlled minion back to your side of the board... which would be soooooo broken. (i see your 10 mana spell and i raise you my 0 mana spell!)
We actually bribe the police with the cards we stole from you, except the golden ones, we keep those... *Shhh*
And sadly, all the Lawyers are really Priests, sneaky bastards. lol
All men dream, but not equally. Those who dream by night in the dusty recesses of their minds, wake in the day to find that it was vanity: but the dreamers of the day are dangerous men, for they may act on their dreams with open eyes, to make them possible. - T. E. Lawrence
I don't think that Owner is inconsistently applied in hearthstone. It might be defined a little differently than MtG but I don't think it is inconsistently applied.
As far as Mind Control vs Shadow Madness the differences in the behavior are due to the difference in the way they are implemented. Shadow Madness adds a "buff" to the card that wears off a the end of the turn. If the person who steals it isn't paying attention and silences it the card will return to you as the Shadow Madness buff is removed. Lets say they were trying to be slick and shrink mister an Ancient Watcher and are trying to silence it so that it gets the attack back and can attack. Well it will do that but it will also return to your opponents side of the board too. Mind Control on the other hand doesn't leave a "buff" on the card. It just moves over to your side of the board.
Again, Silence is consistent. If it shows up as a "buff" and has text you can see when you hover over it silence will remove it. If it just happens silence won't do anything.
I do think it is fair to say that the interactions between cards in some scenarios isn't immediately obvious from the card text but ultimately I think it is pretty consistent in the behavior of things once you understand the mechanics.
Look at description on sap and recycle, then look at dream card. :D
http://www.hearthpwn.com/decks/287291-tgt-theorycraft-midrange
Wait....I build it!?
Does casting Dream on a minion gained through Potion of Madness cause it to go to your hand or your opponents?