Does Dr. Boom Need to be Nerfed?
Poll: How do you feel about Dr. Boom?
Ended Aug 5, 2016
Poll: Do You think 5/5 - deathrattle 1-3 bots > current Dr.Boom
Ended Aug 5, 2016
Ended Aug 5, 2016
Ended Aug 5, 2016
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Why does everything need nerfing.
What happened to just having fun and playing the game as is.
Everyone has ideas and views on how to nerf everything, rather than go and have fun.
You win some you lose some. It's not like the cards that people claim to be OP are exclusive to some players. You can get them too and use them against other players.
I get frustrated being beat sometimes, but I will never ask for a nerf. I'd rather use creative thinking and problem solving to deal with an issue than ask for a nerf.
Asking for nerfs seems like a shortcut for those who don't want to deal with anything.
Every time people ask for a nerf and it's granted they ask for another nerf. It's getting ridiculous. First people asked for Undertaker nerf, they got it. Now the pitchforks have been grabbed about Dr. Boom and if that's nerfed, people will grab pitchforks again and go after another card.
When will it end? It never ends, it's a cycle. People will get beat by a certain deck type or a certain card they claim is beating them in a deck and will start crying on the forums for more nerfs.
It's not a certain card that's winning matches, it's skilled players using their cards together in synergy and RNG management. You can nerf all the cards you want, good players will still find a way to beat you.
Except that doesn't work?
You can't just throw Dr Boom into every deck; it would ruin the synergy/strategy of many decks.
The shame is that he's just "tossed" into so many decks like an easy win. And thats where the problem is and thats why he needs a nerf.
dude, I think you're getting it wrong. People asking for a nerf has nothing to do with the actual nerf. It's about balancing, making the thing playable and in a way it doesn't screw the game, but instead triggers people's creative thinking on how to manage with meta changes. If I played a deck that goes all strong on matches because it has something so strong as the old undertaker, or the Dr Boom, I will just keep on winning and struggling less than others to make my strategy work. I will end up being ued to that, and sincerely it gets boring.
But, if then, my main win-con gets nerfed and my whole deck doesn't fit the role well as it did before, this will make ME try and make another deck, I would have to use my strategy building and creative thinking on applying new stuff, or maybe changing my deck. This, is what isused to be called 'meta', and is somewhat the verything that makes a game competitive and still fun. Without an ever changing meta every game gets boring.
Trustme, I played magic the gathering long before I played HS, and in MTG we have alot of formats, some of wich are non-cycling formats, wich means you can usealmost every card of the game. It DOES gets boring, everyone starts using the same decks, or same counter-decks, and sometimes a single card makes it all unbalanced, there is the time when it should be banned (as on MTG cards already print cannot be "nerfed", so the solution is simply banning). And this balances the meta, and makes all the stuff less boring, because now youhave to crack your head trying to build another competitive strategy, other synergies, and other meta per se
So, I mean, I undestand what you say of just having fun, but I also say that the meta is something we need. It's completely necessary in order for the game to BE fun. And indeed, nerfs make part of all this
Nope. It is only two times and the damage is RNG between1-4. So maximum would be 8... onto only one target. Get your facts rights and get out.
Used to be a proud Handlock player.
Legend 17 times.
Still flirting with the ladder from times to times with Renolock.
That's funny because when I play him he feels like "7/7 battlecry: Dr. Boom gets killed instantly boom bots have negligible board impact"
Free to try and find a game, dealing cards for sorrow, cards for pain.
So now you can predict where the Boom is going to fall when exploding. Come on. Dr. Boom normally get destroyed by BGH when he comes out. You get out. Not me. I was right. You were wrong. Simple.
Used to be a proud Handlock player.
Legend 17 times.
Still flirting with the ladder from times to times with Renolock.
Just wanted to share this screenshot. This priest thoughtstole my Dr. Boom, Sludge Belcher, Piloted Shredder and Wild Pyro. He used 2 Dr. Booms vs. me in a match and I still won (one Boom was his). I know it's just 1 game and it doesn't speak for all the matches that happen in Hearthstone, but at rank 7 the guy knows what he's doing, he played really well and if I could pull off beating a guy that played not 1 but 2 Dr. Booms against me, it's pretty fair to say 1 Dr. Boom can be dealt with and is not a problem. IMO Dr. Boom is fine and doesn't need a nerf.
Perfect logic. I can beat this card at that one game, so it's fair, right?
Because Leeroy, Sylvanas, Undertaker before nerfs won 100% of their games, so that's what we compare to, right?
The problem with Dr. Boom is not that he is an insta-win, because he isn't.
There are actually two problems with the card.
The fact that in the majority of games both decks run Dr. Boom and BGH because they "have to" may not have a huge impact on peoples' win rate but it limits deckbuilding which is a serious issue for a cardgame.
Has anyone noticed that boom is the only card that need to be dealt with.. Don't attack the bombs.. They seem to not do as much damage, kinda like web spinner- if the web spinner is killed by the opponent a better card comes forth. Those aren't facts just an observation and I could Just be supersticious now lol
and when boom is played 3 more minions come into the field- mind control tech isn't that hard to fit into a deck
That one game sample size. Lol
Priest is the easiest match for Paladin. It may not seem like it. I used to absolutely HATE going against Priest, but then I looked at the numbers and it's actually one of the best matchups. Must just be the anti-fun that Priest is, stealing all your stuff, unlimited healing, makes it feel much worse than it is. Paladins typically put up a higher win% against Priest than any other class so it doesn't mean much.
I did say it was just 1 game, I didn't claim perfect logic.
Dr. Boom is a legendary that costs 1600 dust to craft and or 1-2% chance to get from a pack.
Legendary cards should be better than other cards it's very simple. You said he poses such a threat that you have to build decks to deal with him as a threat, this is part of the game you play your deck vs. someone elses deck that's the point. What about Ragnaros, he comes out and you end turn and he shoots an 8 damage fireball at something, I don't see people starting nerf Rag threads, yet anyway. These cards are legendary, not common, not rare, not epic *Legendary*.
People will always want power and they want to win. You can't just nerf everything and make the game unfun.
When that happens, people start asking Blizzard to give them fun things, because the game becomes boring.
When a game becomes boring, it starts dying, it starts losing players and it hits the company in their pockets, as long as they're a for profit corporation, they will always release so called OP cards, because everyone wants them and everyone wants them right away and is willing to spend money to get the dust and craft the card or buy more packs.
I don't think Dr. Boom is OP and I don't think he needs a nerf, this remains my opinion.
Dat quote, direct from Kripp lol. I disagree. The boom bots are the fun part if playing it, but also the annoying part if against it. Making 4 bots would be just as cancerous unless they lowered the bots deathrattle damage significantly and/or made it hit all random, including self. IMO lower DrBooms HP and lower the bots damage, both by 1-2 points. More important to lower the bots damage, as changing DrBooms stats doesn't change the value of the card much, the Dr, just a War Golem, is never the tough part, even w/o BGH every class has multiple options to easy remove or make him useless once he is played, the bots are the problem.
I suggest that this is part of the reason that people get "bored" after a new expansion, sooner than before. If there are an OBVIOUS few cards that are OP in each expansion, it makes it easy for everyone to find the good cards and only takes a short while til everyone is playing them. If all cards were "mediocre," not bad, just nothing obviously OP, it would take much longer for the community to come to a consensus of which are the "good cards." Or maybe people would never settle, and there would be DECK VARIETY, because people can't decide which, if any, are OP, and which new cards to pick and play because they are all decent but still nothing is OP.
Just please Blizz, make decent, non OP cards for the next expansion. Not gonna happen. WHY?
Barret Strong.
Actually, this is not how cards in Hearthstone work (unlike games like MtG for example.)
What we see in every card in HS (except for Dr. Boom) is that higher rarity cards are either more thematic or have more focused stats, rather than more total stats, with class cards having slightly more stats than same-cost neutral cards.
Let us take 6 mana as an example:
Boulderfist Ogre, Sunwalker, Piloted Sky Golem, The Black Knight.
All these cards can be estimated to be worth about 13 stats, however the common one is vanilla, while as we climb in rarity, cards seem to be more focused to serve a specific role.
There is no other example in Hearthstone where a card has a higher amount of stats due to rarity, other than Dr. Boom.
As for what you mentioned about Ragnaros the Firelord, he definitely is a strong card, however he was never included in half as many decks as Dr. Boom is, nor did he ever force the entire game to revolve around how to counter him. The only cards that i can recall that did that, were cards that have already been nerfed.
He was included in a lot of decks before Dr. Boom came out. I remember before GvG he was a staple of Ramp Druid, Control Warrior, Control Priest etc. etc. He was the reason people included BGH in their decks, now Dr. Boom is out and people use that a lot more than Rag, because it's 1 less mana, you can play it sooner and it has pretty good stats.
It's pretty rare, but some people run both Rag and Boom now since if one gets countered you still have the other one standing.
Anyway. I don't think that people who ask for nerfs will ever be pleased even if they get the nerf they ask for. A few weeks ago Undertaker was the card people were asking to get nerfed, then he got nerfed and now it's Dr. Boom, once Boom gets nerfed, my guess is people will ask for Mech Warper nerfs. I don't know what they'll ask for after that.
It doesn't seem to solve anything as far as I can see.
It took them 156456456 years to netf undertaker, and yes there also were a ton of clueless retards saying "undurtukur is bulunsd hurr durr". They WILL nerf Boom, it is inevitable, but they will do it in 2 or 3 months, as there ara still people buying packs just to craft Boom (as there were people buying Naxx just to get undertaker).
He was included in those decks, but those decks didn't even make up half of the meta decks out there. And no, he wasn't the reason people included BGH, Handlock was (and even then, BGH was extremely rare).
The problem is, the sheer power of Dr. Boom means he's an auto-include in almost every deck, not just the examples you listed (ramp druid, control warrior etc), even midrange and aggro decks. Rag was never considered "imbalanced" to the point he's included even in aggro decks, but Dr. Boom is.
Does it really need a nerf? There is a counter to it and ironically enough almost every deck runs that counter. I think the big issue people have with it is the bots they are just so damn annoying....But does it need a nerf...My guess would be yes as it is damn near an auto include in every deck and well that is something blizzard tries to avoid. so it going to a 7/5 is possible.
it's the best neutral 7 drop. tell me, aside from class cards and doctor boom, what is the best 7 mana card in the game? more and more decks are starting to run 0 bgh targets as he is in nearly every netdeck. i don't believe he should be nerfed as i think he's going the way of rag, sylvanas, tbk. incredibly strong, valuable cards, that do their jobs right. what is dr. boom's job? to be a valuable 7 drop.
In my personal belief Dr Boom is a reliable card that does not need a nerf. However i think i have found a way to still make it reliable whilst satisfying peoples desire for him to be nerfed.
So what would people think to Dr. booms bots only been alive whilst he is alive, and if dr boom is killed the boom bots are discarded so that there death rattle does not trigger.
I personally think it makes him more balanced (not that he needs it) as it does have a slight benefit of giving these bots, yet still makes him very susceptible to BGH and making him on par with war golem, yet has the still downside of been very vulnerable to MC tech.