Does Dr. Boom Need to be Nerfed?
Poll: How do you feel about Dr. Boom?
Ended Aug 5, 2016
Poll: Do You think 5/5 - deathrattle 1-3 bots > current Dr.Boom
Ended Aug 5, 2016
Ended Aug 5, 2016
Ended Aug 5, 2016
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At most for a nerf, I would think for the bots Deathrattle 1-3 instead of 1-4
Shinies!!!!!!?!?!?!?!?!
I agree with this.
Being the best neutral 7 drop in the game makes him OP by comparison. We saw this happen to sylvanas.
Tbh a lot of Hunter's are running him now.
Well with Slyvannas in the Beta, 100% of people played her at 5 mana. Still, there isn't much of a substitute for her effect anywhere, only other 6 drops that are nearly as efficient such as Cairne. But, that was the beta, and of course there were going to be some tweaks made to avoid a homologous game.
Now though, making sure that every deck runs different cards isn't a hugely important goal. So, if there's a card or two that gets run in a ton of decks, it is no big deal for the game as long as it doesn't enable any sort of passive strategy that players don't like playing against. Which Dr Boom doesn't do. He's just a very efficient 7 mana card. No crime there, just the best at what he does.
It's also a new card. The same things could be said regarding Ragnaros about being the best at that mana cost and being played everywhere, only no one would be giving an ear to it because we have all been playing against it for years now and having perfectly good games. If anything, the card being new also leads to it getting played more on fun factor, and then competitive people also see it getting played everywhere and think they're missing something otherwise. But Hearthstone isn't fundamentally different now with Dr Boom than it was before. Just a totally fair card.
Novice engineer got nerfed for being in too many decks, but you are right about it being a new card. Perhaps they make him a 6/7 so he dodges bgh to compensate for his stat nerf (I doubt they'd make him a 6/8 but maybe that'd be the point where people consider him op). A 7/6 or 7/5 with the bomb ability still the way it is (so its still good) would still make him great.
In regards to him needing to be nerfed for war golem, lets be honest guys. Even if war golem were an 8/7 and a mech it would never see play. A buff to war golem I think would help make some F2P players feel better and maybe see him in a niche deck? but for the most part you'd never see him again (even in arena it wouldn't make a big difference)
VS
When a card is so strong that it fits into every deck, thats the definition of OP in Hearthstone. Leeroy was also nerfed because he was in every single aggro-deck. And this was only 50% of decks. Dr. Boom fits himself in every deck, aggro or not.
So yes, he is OP (especially when you think he is a 11-17/9-Minion for 7 mana.
If they made Dr. Boom 6/7 I would consider it a buff, since it would dodge big game hunter which is such an important card in the meta right now, precisely because of Dr. Boom dominance.
Anyway, my way to balance it would be that the bombs' deathrattle damage a random CHARACTER, including you own, not only enemies. This would make it much more balanced and consistent with this expansion's theme.
if bomb damage your stuff too i wouldnt play that card ever.. nerf on his stats to 7/5 or 7/6 is best imo
Time is money, friend.
Either make Dr. Boom a 7/5 or make the boom bots deal 1-3 damage. I don't want to see it become 8 mana because the 7 mana neutral slot right now is just so lackluster.
Loatheb was never broken IMO. Yeah Loatheb was and still is insanely strong but he never felt broken when you played against him, and he filled a very important role that decks needed. Loatheb also helped shaped the meta game for the better.
Blizzard does not buff cards now that we're out of beta, they nerf cards. And for good reason: buffing cards leads to power creep in the long-run.
Make the bomb bots 0/1
Boom Bots doing 1/2 damage isn't OP, but doing 3/4 damage is too much. I hope they change the damage to 1-2 damage and lessen the RNG a bit. The random enemy part is fine, and it's also the fun part of the RNG. Damage RNG changes the value of the card too much.
Yeah they just need to adjust the either damage dr.boom does or the boom bots deathrattle. Increasing his cost wouldn't help in a good way. There is too much stuff competing at 8 mana to nerf him like that. Reducing the damage he can deal will still have him see play.
For those who need a stat tracker they can keep on their phone here's a spreadsheet I made:
https://docs.google.com/spreadsheets/d/1f2IOHdjCa8scNTH_j70zUeO_krY5RORq8fYkOp-1Cqo/edit?usp=docslist_api
Option 1: Bombs deal 1~3 damage; maybe 1~2; but this could be too much
Option 2: Dr.Boom himself becomes a 7/6 [7 to keep BGH vulnerability; 6 lets him die to things like Fireball]
Option 3: Bombs become 0-1; they are anti-AoE and can be taunted or buffed, but you can't suicide them in.
Option 4: Boom becomes 8 cost
Current Deck -http://www.hearthpwn.com/decks/240420-army-paladin - Token Paladin
so everybody calls OP cards skill-whatever, do we call this guy Dr. Skill?
I think a Probably a ok nerf would be makeing the Boom Bots, Explode for o-4 dmg instead of 1-4, atm the cards always gives Value and with a nerf like this would still make it really playable but some times dosent get the value u want. The cost for the effect of the card is Balanced but its to much Value u get fot the cost i think, makeing the bombs goes from always value to some time nearly 0 value would make it more balanced i think. What do u think about that change?
I really don't see a nerf coming for one big reason: Dr. Boom is a super fun card and Blizzard has made it clear that is their #1 consideration when changing something. In the past they have mostly nerfed cards because they thought their cost resulted in their "unfun" mechanics being imposed on the game too often. Dr. Boom does not have that problem.
I don't think they would make him 6/7 because then he would be invincible to BGH.
Fun for the dude with Dr. Boom on his side of the board, you mean. Refilling your hand with buzzard and unleash for 4+ cards was pretty fun for the dude who played it too. So, I'm not sure what your point is.
Boom Bots alone are worth 7 mana when they kill your Mechanical Yeti :/
BGH is the sole reason why this card isn't completely OP.
I shouldve saved my 2nd Dr.boom just in case the nerf hammer hits him.
A 1 mana increase to Dr. Boom is not enough, 8 mana for a potential 16 dmg is still OP. I think the nerf should be 1 mana plus make the boom bots target any character t=so that there is a RNG element to him.