Does Dr. Boom Need to be Nerfed?
Poll: How do you feel about Dr. Boom?
Ended Aug 5, 2016
Poll: Do You think 5/5 - deathrattle 1-3 bots > current Dr.Boom
Ended Aug 5, 2016
Ended Aug 5, 2016
Ended Aug 5, 2016
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Yea lets introduce more power creep so we dont have to nerf that one card everybody complains about.
it's not power creep when most of the best legendaries are from the first set aside from boom. tgt had shit for legendaries...
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Undertaker is perfectly balanced for a neutral 1-drop now. Just because it vanished from "the meta" doesn't mean it was overnerfed. I still use it, to effectiveness, in one of my decks. The reason he vanished was A) peoples' over-reaction to the nerf and B) he was somewhat supplanted by micro machine (despite it being a 2 drop)).
Auctioneer still sees use in niche decks.. which is just fine.
Like I said, buzzard needed a nerf, but they went about it the wrong way.
You just made the card better?
That would leave the game only for those that spend hundreds or thousands constantly on the game, and eliminate a large portion of the playerbase. Legendaries are rare, 1 in 20 packs on average. Now you make all the old legendaries obsolete, and keep doing that, newer is better...turns the game to hard pay to win.
No? Ive balanced it for both players, the power is kinda the same but the RNG is less relevant since the final damage output will be almost the same. Actual min dmg:2 max dmg:8 with this balanced change it would be min:4 against max:6. This also makes less difficult to get punished if they land to your face for 8 dmg.
But if you prefer: Boombots: Deal 1-3 damage.
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No you made it better
Not neccesarily "better" since it cant trade with 4 health minions like does now.
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DR. Boom isnt broken, so no need to nerf. He is played a lot sure, but he isnt busted. Definitely a strong 7 Drop but its not like he hits and just wins the game. He is easily dealt with. The only reason he is played a lot is because the 7 drop slot isnt exactly filled with other great cards. Strong cards are a necessary element to the game.
He is broken, he is just a card that isnt designed to play around (no true counters) , to be good in certain situations or being a gimmick so you can build a deck for. He is just "Play this card and change the game to your favor".
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I don't think he needs a nerf.
He's just strong as a legendary should be, not even hard to remove and the bombs are rng.
There are other cards out there with less rng and more potential to change a game. The reason he's on many decks is because of his versatility, he just fits in anything.
Any change on his body (making 7/5 or so), or turning the bombs more rng (like attacking allies) would make him unplayable.
I doubt making him a 7/5 would be unplayable, also the problem isnt about being hard to remove, even if you manage to remove him efficiently(Whirwind + Execute) you still can get 8 damage because of boom bots.
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Dr.Boom (For me, at least) isn't really a problem unless you're already losing. When you're already losing and your opponent plays Dr.Boom, it releases your Inner Rage. Too bad I've never gotten one in a card pack:/
'nerf' enough will be a slight mana cost adjustment. Like 8 or 9 mana. But then again, that would be lame 'cause all useable cards have something that 'breaks' them in-game and asking for constant nerfing is idiotic and unrealistic for the game to be healthy.
Noobs need to understand that the nerf rant is unfun, more so that a 7 mana really good card. Cause the card can be nerfed but your stupid actitude won't ever change.
You can get 8 damage, but you can get 2 damage. So, the medium damage is 4, is it too much? I don't think so.
Exactly.
I think Boom is very strong to guarantee a victory. If he's played when behind is not that strong, so i totally disagree with peopple saying hes a game changer.
On the new meta most of the games are already decided by turn 7, this season i've seen him in less than 5% of games or so.
If Boom was just "sealing the win" so many people wouldn't have a problem with it. Boom in MANY situations IS a complete tempo reversal.
The average between 2 and 8 is 5, not 4. In addition, the boombots will more often than not deal 1 combat damage as well. That is then 2-10 damage, averaging 6. All that comes attached to 9/9 worth of stats for 7 mana.
If you play Dr. Boom while being behind, but not near lethal range, the gap is bound to become smaller from your opponent struggling to clear him. Sometimes the swing will be so big that he'll put you back in a game that would otherwise be lost. The problem, though, is not just that. It's that he does that in addition to everything else.
Yes 9/7 worth of stats on 3 bodies plus 5 damage on average to random enemies would be completely unplayable. Sure.
Sylvanas became completely unplayable when she was nerfed to 6 mana, I mean no one ever plays her ever in any deck anymore. Oh wait.
Not true. Dr Boom is a great comeback mechanic as well. You drop him on 7, and your opponent has to deal with him, and the bombs. The bombs often kill off your other creatures, thus netting Boom 3-4 or even 5 for 1.
I said for me. It may not be easy for you to deal with Dr.Boom, but I don't find him to be much of a threat if I already have the upper hand. Just because it isn't true for you doesn't mean it isn't true for me. I couldn't tell you of a single game where Dr.Boom turned the game around on me like you're describing, unless your opponent is a warrior with Warsong Commander for the bots.