Does Dr. Boom Need to be Nerfed?
Poll: How do you feel about Dr. Boom?
Ended Aug 5, 2016
Poll: Do You think 5/5 - deathrattle 1-3 bots > current Dr.Boom
Ended Aug 5, 2016
Ended Aug 5, 2016
Ended Aug 5, 2016
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Yes, it does, so we don't have to see it turn 7 every single game.
It's kind of weird that Blizzard is so hesistant on nerfing him, mainly because their reasoning for nerfing Sylvanas in the past also applies to Dr. Boom. Exactly the same situation, if not worse.
"Sylvanas had power and stats that made it a bit too powerful compared to other 5-cost cards, which made it automatically included in many decks. We want players to have an option of what cards they put in their decks, so cards that feel like they must be in all decks (especially Neutral ones) are not ideal."
Personally I don't really mind anymore. But I would really prefer that they nerf him instead of introducing more 7 mana cards that are as powerful as him.
I got it that War Golem is not legendary like Dr. Boom , but why create cards with same stats and one of them without any effect at all?
Is true that they need to improve some cards, different effects for cards like War Golem, could make the game a lot better.
We have a cardpool of 600+ cards and only half or even less of it are really usefull. A lot of cards are very similar, but one of them is just much better to use.
But i never saw any other TCG with cards completely similar in stats, but one just better because of its effect.
I think the point of a TCG is that all cards have some kind of usefulness depending of the situation and type of deck , but in hearthstone some cards are just trash. Cards that are horrible even in arena need a upgrade.
About Dr. Boom, is not that OP, but the principal problem with him is that we dont have any other 7 drop that are as good as him. He is just a win-more card, if u lose because of him, probably u would lose without him as well.
For me, a card need nerf when is really unfair and annoying, like undertaker in hunter, leeroy in rogue and sylvannas in warrior (all before the nerfs).
The solution for me is create more 7 drop cards for him not be auto-included in almost all decks. Otherwise make the bots damage be in all characters or reduce his stats to 7/5.
They're both 3/3s for 3 that can be played in exclusively red decks, but Boros Reckoner is strictly better than Bloodrock Cyclops because of its effects. The comparison I've drawn may not be entirely fair due to the fact that M:tG sets are based on rarity and these cards are from different sets, but it invalidates your point nonetheless. These cards have the same stats but one is better because of its effect. One is a 3/3 with a downside and one is a 3/3 with two upsides. This is going to happen in any TCG anyway, you can't have things unique forever.
If I'm making a mono-red deck, I'm putting in Boros Reckoner. I won't be touching Bloodrock Cyclops with a 10-foot pole.
Dr. Boom a win-more card? Surely you jest. While if you're winning he's a good play, he's also a good play if you're a bit behind in board control. He can pretty much regain board control with one card if you're lucky.
Is Dr. Boom unfair? I don't know about that, seeing as everybody can use him and he sits in any deck reasonably well unlike the other examples you give which were giving some classes an unfair advantage. However when he's the best card for the slot 99% of the time then he IS overpowered. It's not even about being broken or warping the game, he's just better than the alternatives (in most cases). That alone makes him overpowered.
Considering the fact that MtG has TONS of examples of strictly better cards, it seems odd to choose a pair where the 'worse' card can be cast using generic mana and the other can't... MtG even has loads of examples within the same sets, including the very first set. Gray Ogre is strictly worse than Uthden Troll, Sedge Troll, and Granite Gargoyle, all of which are from Alpha.
The mana cost of the cards, being all red or red/white is a big difference between those cards.
In hearthstone we only have cost, effect and stats. When cost and stats are the same, we only have the effect to see how good a card is, and some cards just have the same cost and stats , but without any effect. So, u never pick a War Golem if u can choose a Dr. Boom... Its only acceptable because of arena.
Sometimes I feel like they could reduce this, putting one more in attack or health or a weak effect just to say "Okay, is not the SAME card". If it could make that card be useful in 1% of the cases compared to the good one, i still think it is good change.
True that Dr. Boom can regain board control with just lucky, but this game have a lot of RNG already. Like Knife Jungles hitting exactly what they needed.
Like I said, they need to add more 7 drop cards, otherwise the solution is reduce his power.
My example was a bit bad... doh. Anyway, there's already a lot of 7-drops in the game so I think the only correct solution is to reduce his power lest we push the current non-Dr. Boom 7-drops even further in to uselessness. I'm not sure it's a problem that War Golem isn't played just due to the fact it's a basic card (buff Magma Rager!), but it sucks that somebody like Troggzor the Earthinator is ignored.
Yeah as soon as I posted it I thought I realized how dumb it was. I should've chosen Yoked Ox and Lagonna-Band Trailblazer:
I totally didn't post this example just to show I'm not entirely incompetent at MtG!
They're not from the same set, but they're from the same block (i.e. standard at the same time). There's also the bonus that they're both common cards rather than the better card being a higher rarity.
I suspect a nerf is coming for Doctor Boom. I'm seeing him less than I did before BRM, but he's still practically an auto-include for anyone who has the dust to craft him. This means he's cleared the first big hurdle for a nerf, remaining OP/overly favored even after an adventure or expansion with mitigating cards.
That said, I think they may go for a fairly mild nerf, my guess is that the boom bot damage range will be adjusted so that it now reads (0-4).
And yes, I would love for Doctor Boom to have more competition, but not if it means turning the 7-mana spot into what 4-mana used to be.
Everyone except Priest got one or more of the following:
Every single one of those abilities is one that potentially mitigates or replaces Dr. Boom - so yes, I'm pretty sure the folks at Blizzard were trying to reduce the appeal Dr. Boom with BRM. If fact, half the cards in the set include at least one of these mitigating strategies - that's 50% more than feed into Dragon Synergy.
And in truth, I think they were wise to take a more circumspect approach. When he was first announced, Dr. Boom was considered to be Blizzard's "answer" to Big Game Hunter, which at the time was being credited as single-handedly killing control. Creating a direct "answer" card to Dr. Boom could easily generate just as big of a problem card if not an even bigger one.
Change his battle cry to "Deal 2-8 damage randomly split between all other characters" and he can keep his 7/7 body.
Just another pipe dream from the top off my head.
Make his bombs do 0-3 damage with rigged RNG where it rolls 1-6 then reduces result by 3.
Piloted Shredder, Knife Juggler, Mad Scientist, Dr. Boom
Need to be removed from this game
Just wanted to point out the last statement here is completely false. BGH only became an auto include in most decks because of Dr. Boom...it became the only way to deal with Boom in which you didn't suffer and absurd loss of tempo and/or board. Before Boom, BGH was a staple of Druid decks (due to Druid lacking efficient removal)...and well not much else. Now so many people complain about BGH, as to why they can't play this or that, well that is all thanks to Boom. He is the culprit responsible for why BGH is presently in so many decks.
He IS Dr. Balanced for a reason
"I am a son of the Zabi Family and I will go down in glory!"
a 7 mana minion is SUPPOUSED to make a huge impact on the board 7 mana is a lot.. the problem isn't that dr. boom is broken but that the 7 slot is empty in most classes so he can just freely take it.. the rest of 7 drops either suck or are too situational tthe only other 2 7 mana minions who I can think of being good are druid ones and baron geddon.
7 mama is cheap enough that you can make another play after. So no, 7 mama doesnt warrant a total tempo shift.
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My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
Many people will play doctor boom with like 10 health too and he is great for stopping aggro but as above poster said he takes a turn and at even 15 health against a face hunter that drop is probably gonna cost you the game at 7 mana.
I will admit the feign death combos with boom bots are beginning to get tiresome.
This.
no. he is fine, like the rest of the legendaries. if there were to be a nerf, it would be to make the boom bots do 1-3. Dont change the cmc. the 7 drop slot is the weakest drop in HS if you take away dr boom. They just need to make other 7 drops that are more viable than gheddon, (you cant count archmage because you need to cast a spell with it to make it viable, meaning that more often than not its a 8+ drop). They successfully did this with Sylv and Emperor as previously Sylv was far and away the best 6 drop. 8 drops dont need to be anymore crowded then they already are with Rag, premier class legs, Sneed's, KT etc. BGH is good enough to keep it in line
question for those running Boom..
..if the bots were made true random (as in they had a chance to backfire), would you take Dr. Boom out of your decks?