Just some extreme scenarios where the difference shows: - shadow madnessing the boom bot for lethal/trade - handlock utilising the boom bot to get into molten range - warrior using boom bot to trigger acolyte - playing sea giant You can't do any of these with War Golem.
Of course these are artificial game states but demonstrates why the comparison is bad. Also, noone ever plays Golem outside of Arena, so I don't understand the defence of that card. New expansions will keep bringing stronger cards every time, like in Magic, that's another point that is completely fine and natural.
Also there's a strong possibility at some point a card will be introduced into the game that either penalises a minion for having a battlecry or rewards it for having no effect.
You can;t compare Higmane to Boulderfist since... Higmane is class cards. You can compare Higmane to FireElemental if you like. Class cards are allowed to be supperior, since each class have its own (and need reason to play them).
Yes you can't compare them, that's exactly what I said. And you also can't compare common cards to legendaries, not to mention they are from different expansions as well. The same arguments start to pop up here that in the other long-forgotten thread that I linked.
War Golem is a decent arena pick, a stonger wargolem (7/8 or better) would unbalance arena
Current situationis fine. The real criteria for wether a card is OP is "is the cardd included inevery deck regardless of it's synergy with the deck's strategy". I see no Dr. Boom in aggro decks yet
Just some extreme scenarios where the difference shows: - shadow madnessing the boom bot for lethal/trade - handlock utilising the boom bot to get into molten range - warrior using boom bot to trigger acolyte - playing sea giant You can't do any of these with War Golem.
Of course these are artificial game states but demonstrates why the comparison is bad. Also, noone ever plays Golem outside of Arena, so I don't understand the defence of that card. New expansions will keep bringing stronger cards every time, like in Magic, that's another point that is completely fine and natural.
I do get the comparison thing for common v legendary. But take for example, Havest Golem, a mech. If they had released a legendary minion that is a mech 2/3 for 3 mana and drops TWO 2/1's - wouldn't that be a problem? Or what of a legendary 4/5 that cost 3? I'm okay with them being higher value, but so directly with another card like this is the issue. What makes legendaries special is not that they are copies of other cards, they provide unique benefits and still have a fair cost balance - consider Bloodmage Thalnos' stats compared to both Kobold Geomancer and Loot Hoarder.
And the point of a "nerf this or buff that" argument is that unlike Magic, Blizzard has a stated desire, and the power, to keep things balanced.
The OP is right, the official Blizz line that Legendaries are not just OP cards (only class cards are allowed to be OP) just are very specific but in some way balanced. Which means that Dr Boom can;t just be 7/7 and summon 2x 1/1 with clear beneficial effect.
There is no other 2 neutral cards where one is 7/7 and other is 7/7+2x 1/1 + beneificial effect. None.
Some nerfs should come, i see 2 ways:
a ) Make summons able to dmg any character (also Player Characters) or even Dr Boom. This way it will be rng madness, but so is them of GvG and Mad Bomber.
b) Nerf stats of Dr Boom to be something like 7/5
c) Increase mana cost. This option is horrible. Since Dr Boom occupy 7 mana slot where is not much competivnes. And 8 mana is crowded. So keep it 7 mana at all cost.
Sure there is: Chillwind Yeti 4/5 for 4 mana. The Mech Yeti is a 4/5 for 4 with a deathrattle and Mech Synergy.
Why does no one complain about this one? They are both neutral, one is in comparison is much better then the other....is it because its a common and more people can easily obtain the Mech Yeti if they want too?
The OP is right, the official Blizz line that Legendaries are not just OP cards (only class cards are allowed to be OP) just are very specific but in some way balanced. Which means that Dr Boom can;t just be 7/7 and summon 2x 1/1 with clear beneficial effect.
There is no other 2 neutral cards where one is 7/7 and other is 7/7+2x 1/1 + beneificial effect. None.
Some nerfs should come, i see 2 ways:
a ) Make summons able to dmg any character (also Player Characters) or even Dr Boom. This way it will be rng madness, but so is them of GvG and Mad Bomber.
b) Nerf stats of Dr Boom to be something like 7/5
c) Increase mana cost. This option is horrible. Since Dr Boom occupy 7 mana slot where is not much competivnes. And 8 mana is crowded. So keep it 7 mana at all cost.
But there is a 4/5 Four drop that has a huge benefit which is Mechinacal Yeti. One is a vanilla 4/5 for Four which is amazing. The other is a 4/5 for 4 with a deathrattle and Mech Synergy. Why does no one complain about this one? They are both neutral, one is in comparison better then the other....is it because its a common and more people can easily obtain the Mech Yeti?
It is balanced by giving something to your opponent.
Rollback Post to RevisionRollBack
Always looking for casual play and meeting new people. Hit me up at adampjr#1929 (NA).
I believe no cards should have superior than another.
Great opinion. But that's all it is. In your opinion no card should be simply superior to another. Interesting take. Personally, I think that makes for a poorly designed card game. Someone posted (on page two I think) a link to a column from MtG R&D explaining why that is not possible or desirable. But if that's your opinion, you're welcome to keep it. The simple truth is that the game was not designed for every card to be perfectly in line with every other card, largely because that's just impossible.
Just some extreme scenarios where the difference shows: - shadow madnessing the boom bot for lethal/trade - handlock utilising the boom bot to get into molten range - warrior using boom bot to trigger acolyte - playing sea giant You can't do any of these with War Golem.
Of course these are artificial game states but demonstrates why the comparison is bad. Also, noone ever plays Golem outside of Arena, so I don't understand the defence of that card. New expansions will keep bringing stronger cards every time, like in Magic, that's another point that is completely fine and natural.
I don't understand why you think no one plays War Golem is NOT a problem. I am not saying Dr. Boom is OP. I am saying War Golem is under-power.
If every expansion comes up with better and better card, this game will go insane and not fun.Because Expansion KILLS varieties instead of introducing varieties. Choices are what a card game should offer. If more cards lead to less choices, the new introduction is not a good thing.
A card being legendary doesn't mean that it should be better than another card. Certain cards are legendaries because they have unique effects. For example, Maexxna is a legendary because it is a rather unique minion (yes Emperor Cobra and Patient Assassin have the same effect, but the stat distribution makes it have a different use/purpose) yet it is very bad compared to Boulderfist Ogre. Also, there are some cards that are strictly better than others, but this is because they are a class specific card, which are meant to be better.
The OP is right, the official Blizz line that Legendaries are not just OP cards (only class cards are allowed to be OP) just are very specific but in some way balanced. Which means that Dr Boom can;t just be 7/7 and summon 2x 1/1 with clear beneficial effect.
There is no other 2 neutral cards where one is 7/7 and other is 7/7+2x 1/1 + beneificial effect. None.
Some nerfs should come, i see 2 ways:
a ) Make summons able to dmg any character (also Player Characters) or even Dr Boom. This way it will be rng madness, but so is them of GvG and Mad Bomber.
b) Nerf stats of Dr Boom to be something like 7/5
c) Increase mana cost. This option is horrible. Since Dr Boom occupy 7 mana slot where is not much competivnes. And 8 mana is crowded. So keep it 7 mana at all cost.
Sure there is: Chillwind Yeti 4/5 for 4 mana. The Mech Yeti is a 4/5 for 4 with a deathrattle and Mech Synergy.
Why does no one complain about this one? They are both neutral, one is in comparison is much better then the other....is it because its a common and more people can easily obtain the Mech Yeti if they want too?
It might be a problem but this problem is not as obvious as War Golem being 100% strictly inferior to Dr. Boom.
M. Yeti has a death rattle that can be countered by Scarlet Purifier and Excroist. Moreover, the deathrattle of giving both players spare part may even harm you. Say you have a deck having too much cards and too little mana to play all of them, having a m. yeti in such deck is not better than a normal yeti.
I believe there will be a new card in the new set, that will punish battlecry minions (nerub guy is basically useless). Because new cards should be better than the old ones right? Blizzard wants your money, right? After 3-4 months making Dr Boom obsolete, to make you craft the new 7 mana legendary seems like a good way to achieve it.
I accept the world as the cesspool filled with pragmatic assholes it is. That doesn't mean I shouldn't voice my opinion if this doesn't feel good to me. Does Blizzard want my money? Yes. Is that the reason why this company exists? No. Blizzard exists because they are producing games. How in the hell does it make such a "I want your money" approach justifiable? In theory, companies exist to supply the society with their needs. Even if it's only in theory.
Even if they would make Dr Boom 7-6, it would have been played in a lot of decks still. As it is, it just has no downsides at all. Maybe Blizzard was expecting the nerubian egg to stay as popular as it was. And that's the only reason I can think of.
That's a good point, I forgot about Nerubar Weblord. There exists a card which turns battlecry into a downside which means having a beneficial battlecry (in place of none) doesn't make it strictly better.
I accept the world as the cesspool filled with pragmatic assholes it is. That doesn't mean I shouldn't voice my opinion if this doesn't feel good to me. Does Blizzard want my money? Yes. Is that the reason why this company exists? No. Blizzard exists because they are producing games. How in the hell does it make such a "I want your money" approach justifiable? In theory, companies exist to supply the society with their needs. Even if it's only in theory.
You think that Blizzard exists to make games without the intention of profiting of of their labor? Wow. While Hearthstone may be F2P in some ways, a very cursory inspection of the way disenchanting and dust costs of Legendaries pretty much shows that Blizzard wants you to pay a pretty decent amount to play Hearthstone. And they should. They spend for development, servers and who knows what else.
By the way. You don't seem to understand the point Bigheadmikelove. Of course Blizzard doesn't exist to make games without the intent of profit. In fact, supplementing goes both ways. A company or a person provides value for the society, and the society provides value in return. However, it should never turn to be earning money for the sake of earning money. Of course that's 90% of reality. But it doesn't mean we should approve of this. Because in the end, it will only degrade us. I said that I accept the harsh reality. blizzard is blizzard, because it is making games to provide entertainment for the society. It's why I choose to provide value to them, not because they are trying to rob me.
By the way. I might sound like I am bashing Blizzard. Actually, I think the other way. I haven't even spent a penny on this game yet (it doesn't accept my paypal wtf), and I am already enjoying the game they produced. And no, their strategy has never been power creeping so far. While the new cards are often nice and necessary, they were never as strictly better as Dr Boom is to War Golem. Though, they might have just miscalculated it's power. So there's that.
As a final word, I think power creeping is not good to the game at all. It just cheapens the whole thing, makes the old cards pointless, trashes it's own history, beginning to stink like a money trap...
Just some extreme scenarios where the difference shows: - shadow madnessing the boom bot for lethal/trade - handlock utilising the boom bot to get into molten range - warrior using boom bot to trigger acolyte - playing sea giant You can't do any of these with War Golem.
Of course these are artificial game states but demonstrates why the comparison is bad. Also, noone ever plays Golem outside of Arena, so I don't understand the defence of that card. New expansions will keep bringing stronger cards every time, like in Magic, that's another point that is completely fine and natural.
I don't understand why you think no one plays War Golem is NOT a problem. I am not saying Dr. Boom is OP. I am saying War Golem is under-power.
If every expansion comes up with better and better card, this game will go insane and not fun.Because Expansion KILLS varieties instead of introducing varieties. Choices are what a card game should offer. If more cards lead to less choices, the new introduction is not a good thing.
War golem isnt underpowered, he is picked on arena drafts. 7/7 for 7 for constructed may seem weak but as long as he is used on arenas you can't say he is bad. Bad cards aren't used.
And every expansion has to come up with some cards that are better than the old ones, that provides profit.
Did Naxxramas kill variety? Did GvG kill variety? No. They made older decks obsolete, changed the meta game by introducing new deck types. The number of viable decks at high ranks is always low, thanks to the limited card pool. I believe that the more expansions to be released, the bigger the number of viable decks will be, this will result in more variety and more options. If the fact that you can't play any deck you want to get to legend hurts you then this is not your game, but I doubt you will find any game where you can compete with gimmick decks. One of Magic's biggest advantage is the big card pool in this regard.
The Golem is not underpowered, it is just an avarage card like most of the soulbound/common cards that are only played at the low ranks in budget decks because not everyone has access to better cards. I could enlist a ton of cards from the game that could be criticised the same way like the golem, for example Stormwind Champion, which is great in budget decks, but you don't ever see it at mid-high ranks, but that does not make the card bad, just avarage which is not enough in a competitive environment. We also see the opposite with some common or class cards being played in every deck because they are so good. The majority of cards however are just avarage which makes them bad for a constructed format where you carefully pick cards for every slot and you need the most broken cards stat wise and effect-wise to have an edge. Intruducing strong cards that you have to craft is the only way for Blizzard to motivate people to get new packs by either purchasing or investing alot of time into the game, which is a fine business model and even if the game became completely P2W it would be cheaper than Magic.
Also I don't understand why you have problem with Dr Boom trumping over a shitty card, while there are a lot of must have cards (mostly rares, some of them are legendaries) that make the core of any good deck. There are decks that rely on Loatheb or Alexstrasza/Gromm, there are decks that need Savannah Highmane for 100 dust or BGH for 400 dust to be effective, just to say some trivial examples. The more cards you have access to, the more deckbuilding options you have, and the less limited you are in choosing which class you want to play. This feature is also omnipresent in all CCGs. So if it hurts you that budget decks with War Golem can't compete with Dr Boom, then we haven't mentioned other cards yet so why are you still playing a game that like every other similar game demands you to have a sizeable card collection? Unless you want to play a limited amount of (aggro) decks, in which case you still have to get access to some rare cards. The thing is as others already sayd that War Golem never was an option anyways, there were better replacements for competitive and budget decks alike. And in Arena the addition of Dr Boom does not matter at all since your drafts will stay random, also the game is not balanced around Arena.
http://www.hearthpwn.com/forums/hearthstone-general/general-discussion/20551-what-cards-are-straight-out-better-than-another
This is a very similar thread which I was referring to. I still think you can't compare different cards, it would be like comparing Savannah Highmane to Boulderfist Ogre or Fen Creeper to Druid of the Claw (class card vs neutral). While these cards (Boom vs Golem) are much closer in stats, they are still different, and different rarity as well.
Just some extreme scenarios where the difference shows:
- shadow madnessing the boom bot for lethal/trade
- handlock utilising the boom bot to get into molten range
- warrior using boom bot to trigger acolyte
- playing sea giant
You can't do any of these with War Golem.
Of course these are artificial game states but demonstrates why the comparison is bad. Also, noone ever plays Golem outside of Arena, so I don't understand the defence of that card. New expansions will keep bringing stronger cards every time, like in Magic, that's another point that is completely fine and natural.
I bring life and BOOOOAHH
Nerub'ar Weblord says hello.
Yes you can't compare them, that's exactly what I said. And you also can't compare common cards to legendaries, not to mention they are from different expansions as well. The same arguments start to pop up here that in the other long-forgotten thread that I linked.
I bring life and BOOOOAHH
Noone gives a fuck about War Golem in constructed
War Golem is a decent arena pick, a stonger wargolem (7/8 or better) would unbalance arena
Current situationis fine. The real criteria for wether a card is OP is "is the cardd included inevery deck regardless of it's synergy with the deck's strategy". I see no Dr. Boom in aggro decks yet
That would actually buff him since he wouldn't get BGH'd anymore.
I do get the comparison thing for common v legendary. But take for example, Havest Golem, a mech. If they had released a legendary minion that is a mech 2/3 for 3 mana and drops TWO 2/1's - wouldn't that be a problem? Or what of a legendary 4/5 that cost 3? I'm okay with them being higher value, but so directly with another card like this is the issue. What makes legendaries special is not that they are copies of other cards, they provide unique benefits and still have a fair cost balance - consider Bloodmage Thalnos' stats compared to both Kobold Geomancer and Loot Hoarder.
And the point of a "nerf this or buff that" argument is that unlike Magic, Blizzard has a stated desire, and the power, to keep things balanced.
Always looking for casual play and meeting new people. Hit me up at adampjr#1929 (NA).
Thalnos has weaker stats, its already balanced.
Always looking for casual play and meeting new people. Hit me up at adampjr#1929 (NA).
Sure there is: Chillwind Yeti 4/5 for 4 mana. The Mech Yeti is a 4/5 for 4 with a deathrattle and Mech Synergy.
Why does no one complain about this one? They are both neutral, one is in comparison is much better then the other....is it because its a common and more people can easily obtain the Mech Yeti if they want too?
It is balanced by giving something to your opponent.
Always looking for casual play and meeting new people. Hit me up at adampjr#1929 (NA).
There isn't really a debate to be had here. You argue from a false premise.
Great opinion. But that's all it is. In your opinion no card should be simply superior to another. Interesting take. Personally, I think that makes for a poorly designed card game. Someone posted (on page two I think) a link to a column from MtG R&D explaining why that is not possible or desirable. But if that's your opinion, you're welcome to keep it. The simple truth is that the game was not designed for every card to be perfectly in line with every other card, largely because that's just impossible.
I don't understand why you think no one plays War Golem is NOT a problem. I am not saying Dr. Boom is OP. I am saying War Golem is under-power.
If every expansion comes up with better and better card, this game will go insane and not fun.Because Expansion KILLS varieties instead of introducing varieties. Choices are what a card game should offer. If more cards lead to less choices, the new introduction is not a good thing.
A card being legendary doesn't mean that it should be better than another card. Certain cards are legendaries because they have unique effects. For example, Maexxna is a legendary because it is a rather unique minion (yes Emperor Cobra and Patient Assassin have the same effect, but the stat distribution makes it have a different use/purpose) yet it is very bad compared to Boulderfist Ogre. Also, there are some cards that are strictly better than others, but this is because they are a class specific card, which are meant to be better.
Drink your school stay in sleep don’t do milk and get eight hours of drugs
It might be a problem but this problem is not as obvious as War Golem being 100% strictly inferior to Dr. Boom.
M. Yeti has a death rattle that can be countered by Scarlet Purifier and Excroist. Moreover, the deathrattle of giving both players spare part may even harm you. Say you have a deck having too much cards and too little mana to play all of them, having a m. yeti in such deck is not better than a normal yeti.
I believe there will be a new card in the new set, that will punish battlecry minions (nerub guy is basically useless). Because new cards should be better than the old ones right? Blizzard wants your money, right? After 3-4 months making Dr Boom obsolete, to make you craft the new 7 mana legendary seems like a good way to achieve it.
I accept the world as the cesspool filled with pragmatic assholes it is. That doesn't mean I shouldn't voice my opinion if this doesn't feel good to me. Does Blizzard want my money? Yes. Is that the reason why this company exists? No. Blizzard exists because they are producing games. How in the hell does it make such a "I want your money" approach justifiable? In theory, companies exist to supply the society with their needs. Even if it's only in theory.
Even if they would make Dr Boom 7-6, it would have been played in a lot of decks still. As it is, it just has no downsides at all. Maybe Blizzard was expecting the nerubian egg to stay as popular as it was. And that's the only reason I can think of.
That's a good point, I forgot about Nerubar Weblord. There exists a card which turns battlecry into a downside which means having a beneficial battlecry (in place of none) doesn't make it strictly better.
You think that Blizzard exists to make games without the intention of profiting of of their labor? Wow. While Hearthstone may be F2P in some ways, a very cursory inspection of the way disenchanting and dust costs of Legendaries pretty much shows that Blizzard wants you to pay a pretty decent amount to play Hearthstone. And they should. They spend for development, servers and who knows what else.
And let's not forget the nerubian egg.
By the way. You don't seem to understand the point Bigheadmikelove. Of course Blizzard doesn't exist to make games without the intent of profit. In fact, supplementing goes both ways. A company or a person provides value for the society, and the society provides value in return. However, it should never turn to be earning money for the sake of earning money. Of course that's 90% of reality. But it doesn't mean we should approve of this. Because in the end, it will only degrade us. I said that I accept the harsh reality. blizzard is blizzard, because it is making games to provide entertainment for the society. It's why I choose to provide value to them, not because they are trying to rob me.
By the way. I might sound like I am bashing Blizzard. Actually, I think the other way. I haven't even spent a penny on this game yet (it doesn't accept my paypal wtf), and I am already enjoying the game they produced. And no, their strategy has never been power creeping so far. While the new cards are often nice and necessary, they were never as strictly better as Dr Boom is to War Golem. Though, they might have just miscalculated it's power. So there's that.
As a final word, I think power creeping is not good to the game at all. It just cheapens the whole thing, makes the old cards pointless, trashes it's own history, beginning to stink like a money trap...
Did Naxxramas kill variety? Did GvG kill variety? No. They made older decks obsolete, changed the meta game by introducing new deck types. The number of viable decks at high ranks is always low, thanks to the limited card pool. I believe that the more expansions to be released, the bigger the number of viable decks will be, this will result in more variety and more options. If the fact that you can't play any deck you want to get to legend hurts you then this is not your game, but I doubt you will find any game where you can compete with gimmick decks. One of Magic's biggest advantage is the big card pool in this regard.
The Golem is not underpowered, it is just an avarage card like most of the soulbound/common cards that are only played at the low ranks in budget decks because not everyone has access to better cards. I could enlist a ton of cards from the game that could be criticised the same way like the golem, for example Stormwind Champion, which is great in budget decks, but you don't ever see it at mid-high ranks, but that does not make the card bad, just avarage which is not enough in a competitive environment. We also see the opposite with some common or class cards being played in every deck because they are so good. The majority of cards however are just avarage which makes them bad for a constructed format where you carefully pick cards for every slot and you need the most broken cards stat wise and effect-wise to have an edge. Intruducing strong cards that you have to craft is the only way for Blizzard to motivate people to get new packs by either purchasing or investing alot of time into the game, which is a fine business model and even if the game became completely P2W it would be cheaper than Magic.
I bring life and BOOOOAHH
Also I don't understand why you have problem with Dr Boom trumping over a shitty card, while there are a lot of must have cards (mostly rares, some of them are legendaries) that make the core of any good deck. There are decks that rely on Loatheb or Alexstrasza/Gromm, there are decks that need Savannah Highmane for 100 dust or BGH for 400 dust to be effective, just to say some trivial examples. The more cards you have access to, the more deckbuilding options you have, and the less limited you are in choosing which class you want to play. This feature is also omnipresent in all CCGs.
So if it hurts you that budget decks with War Golem can't compete with Dr Boom, then we haven't mentioned other cards yet so why are you still playing a game that like every other similar game demands you to have a sizeable card collection? Unless you want to play a limited amount of (aggro) decks, in which case you still have to get access to some rare cards.
The thing is as others already sayd that War Golem never was an option anyways, there were better replacements for competitive and budget decks alike. And in Arena the addition of Dr Boom does not matter at all since your drafts will stay random, also the game is not balanced around Arena.
I bring life and BOOOOAHH
Dr. Boom 4/7 Taunt Divine Shield + Battlecry: summon 2 1/1 boom bots. You're welcome.
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