Putting aside that we can get 6 TNT's into the decks with Deepminer Brann...
But it seems like the TNT's won't blow up other TNT's in your deck? I got 6 added to my decks and had one card left in my deck, but it still draw 6 TNT's destroying my hand and my board.
I would not be angry, if they changed the TNT's from Boomboss Tho'grun. My suggestion would be either:
1. blow up two random cards (board, deck or hand)
2. blow up only a card from the hand and one from the deck (so it isn't a board clear as well in the late game...
They work fine. You hardly run into those guys on upper ladder. Just smoke them before they get there with aggro.
I disagree. I don't think it is a solution to play agro to avoid a somewhat broken card in the late game. It solves not facing it, but a solution should not just be to play something specific to avoid it.
Highlander Warrior has been nerfed so many times that it's barely playable at this point at high ranks. Even with those 6 bombs there are several decks that can grind out a win through sheer value, and in the vast majority of matchups the game is over before you have a chance to even play boomboss.
I’ve realized that discussing these topics is so pointless.
The people who complain about a certain deck are usually those who play decks that get countered by it. On the other hand, those who disagree with their complaints are often players who either use the deck themselves or play decks that counter it.
For example, someone might complain about Boomboss because they play slow Reno decks, like Reno Paladin or Shaman. In response, people who play Reno Warrior argue that Boomboss isn’t strong and doesn’t need nerfs, and players who use fast or OTK decks say it’s easy to beat Reno Warrior because it’s such a slow deck.
The funny thing is that those who disagree often want other cards to be nerfed. For instance, fast aggro players want the healing Zilliax to be nerfed, but then Reno players—the same ones who complained about Boomboss—argue that Zilliax is too slow and weak to need a nerf.
It’s a cycle, and nobody seems to judge objectively. No one ever says, “I play this deck/card and love it, but it should get nerfed” or "I’m happy that my favorite deck has a 100% win rate against my opponent’s deck, but I still think my opponent’s deck should be nerfed."
They work fine. You hardly run into those guys on upper ladder. Just smoke them before they get there with aggro.
I disagree. I don't think it is a solution to play agro to avoid a somewhat broken card in the late game. It solves not facing it, but a solution should not just be to play something specific to avoid it.
I disagree. I believe the solution to avoiding late games is to play aggro. You misunderstand how a card game works. Think of it like rock paper scissors. If you're scared of this man and his rock play paper to defeat him. You can't guarantee you'll always have favorable match ups but this is simple principle. A person playing MR TNT believes a person playing aggro is a problem for them. They want to get to the late game and you are trying to stop them. You are claiming its such a big deal that you made a post about it which means you're seeing it a lot and/or losing to it a lot. Big Spell Mage is insane, play Death Knight plague to stop it. This is what meta is all about. When I faced a lot of Big Spell Mages I played the deck I mentioned and was successful at climbing up the ladder. Does that mean they should nerf Big Spell Mage because I wan't to play a Demon Hunter that uses his face to hit your face but you keep freezing me with your elementals?
They work fine. You hardly run into those guys on upper ladder. Just smoke them before they get there with aggro.
I disagree. I don't think it is a solution to play agro to avoid a somewhat broken card in the late game. It solves not facing it, but a solution should not just be to play something specific to avoid it.
I disagree. I believe the solution to avoiding late games is to play aggro. You misunderstand how a card game works. Think of it like rock paper scissors. If you're scared of this man and his rock play paper to defeat him. You can't guarantee you'll always have favorable match ups but this is simple principle. A person playing MR TNT believes a person playing aggro is a problem for them. They want to get to the late game and you are trying to stop them. You are claiming its such a big deal that you made a post about it which means you're seeing it a lot and/or losing to it a lot. Big Spell Mage is insane, play Death Knight plague to stop it. This is what meta is all about. When I faced a lot of Big Spell Mages I played the deck I mentioned and was successful at climbing up the ladder. Does that mean they should nerf Big Spell Mage because I wan't to play a Demon Hunter that uses his face to hit your face but you keep freezing me with your elementals?
I get your point. Perhaps my frustration is not a single card or combo, but level of power some cards and combos have now. Began with or around Tickatus.
Have standard come closer to the craziness in the wild format? I think so.
I look forward to Twist format again I think.
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Putting aside that we can get 6 TNT's into the decks with Deepminer Brann...
But it seems like the TNT's won't blow up other TNT's in your deck? I got 6 added to my decks and had one card left in my deck, but it still draw 6 TNT's destroying my hand and my board.
I would not be angry, if they changed the TNT's from Boomboss Tho'grun. My suggestion would be either:
1. blow up two random cards (board, deck or hand)
2. blow up only a card from the hand and one from the deck (so it isn't a board clear as well in the late game...
The bombs say they don't destroy the others.
They work fine. You hardly run into those guys on upper ladder. Just smoke them before they get there with aggro.
I disagree. I don't think it is a solution to play agro to avoid a somewhat broken card in the late game. It solves not facing it, but a solution should not just be to play something specific to avoid it.
Highlander Warrior has been nerfed so many times that it's barely playable at this point at high ranks. Even with those 6 bombs there are several decks that can grind out a win through sheer value, and in the vast majority of matchups the game is over before you have a chance to even play boomboss.
I’ve realized that discussing these topics is so pointless.
The people who complain about a certain deck are usually those who play decks that get countered by it. On the other hand, those who disagree with their complaints are often players who either use the deck themselves or play decks that counter it.
For example, someone might complain about Boomboss because they play slow Reno decks, like Reno Paladin or Shaman. In response, people who play Reno Warrior argue that Boomboss isn’t strong and doesn’t need nerfs, and players who use fast or OTK decks say it’s easy to beat Reno Warrior because it’s such a slow deck.
The funny thing is that those who disagree often want other cards to be nerfed. For instance, fast aggro players want the healing Zilliax to be nerfed, but then Reno players—the same ones who complained about Boomboss—argue that Zilliax is too slow and weak to need a nerf.
It’s a cycle, and nobody seems to judge objectively. No one ever says, “I play this deck/card and love it, but it should get nerfed” or "I’m happy that my favorite deck has a 100% win rate against my opponent’s deck, but I still think my opponent’s deck should be nerfed."
I disagree. I believe the solution to avoiding late games is to play aggro. You misunderstand how a card game works. Think of it like rock paper scissors. If you're scared of this man and his rock play paper to defeat him. You can't guarantee you'll always have favorable match ups but this is simple principle. A person playing MR TNT believes a person playing aggro is a problem for them. They want to get to the late game and you are trying to stop them. You are claiming its such a big deal that you made a post about it which means you're seeing it a lot and/or losing to it a lot. Big Spell Mage is insane, play Death Knight plague to stop it. This is what meta is all about. When I faced a lot of Big Spell Mages I played the deck I mentioned and was successful at climbing up the ladder. Does that mean they should nerf Big Spell Mage because I wan't to play a Demon Hunter that uses his face to hit your face but you keep freezing me with your elementals?
I get your point. Perhaps my frustration is not a single card or combo, but level of power some cards and combos have now. Began with or around Tickatus.
Have standard come closer to the craziness in the wild format? I think so.
I look forward to Twist format again I think.