The Demon Seed is an extremely powerful card and it is becoming even more abusive with Mass Production, so creating cards that work around taking damage as a "drawback" will always result in a buff to the Questline.
UNLESS they nerf Blightborn Tamsin so the effect is still powerful but not broken! I'm proposing my nerf and you tell me wheter it makes sense or not:
I like it. It slows the ridiculous draw-and-burn strategy, requires the deck list to be diluted with healing, and still works with the current quest activators—I can see Crystaliser still being useful.
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#5May 19, 2024(Dr. Boom's Incredible Inventions Mini Set)
The bigger issue is the glut of defensive tools & new cards that make getting to the quest far too easy with minimal risk involved to the player.
Changing the verbiage on Tamsin would help but there's still far, far too many defensive options for Warlock that cost little to nothing & don't carry the typical risk-reward balance Warlock cards normally have cause of that defensive card glut issue.
WARNING: TALKY WORDS BELOW!
To be less vague, Raise Dead coupled with the myriad draw & defensive tools that are of minimal danger to use (Kobold Librarian, Elementium Geode, Crystallizer) or that allow for board control (Animated Broomstick, Molten Giant, Defile) just is part A of the problem.
Part B is Mass Production and INFERNAL! which allow for health reset & the reward to be consistently completed far too early. If you only hit Tamsin then it becomes a harder wincon, but you'll eventually have to make adjustments to the things I just mentioned in some way shape or form. Cause if you leave all those alone then something new will come along that just makes Demon Seed relevant again.
Same problem Time Warp had up until very recently.
but as always, that's just like ~my opinion~, man.
The Demon Seed is an extremely powerful card and it is becoming even more abusive with Mass Production, so creating cards that work around taking damage as a "drawback" will always result in a buff to the Questline.
UNLESS they nerf Blightborn Tamsin so the effect is still powerful but not broken! I'm proposing my nerf and you tell me wheter it makes sense or not:
Blightborn Tamsin
With this nerf, you can still use the effect of hurting yourself to deal damage but NOT PREVENT the damage dealt to you, which is totally broken.
What do you guys think?
I think it would be unplayable and don't get me wrong I wouldn't mind at all
making a class quest unplayable when it already has 2 other unplayable quests seems too much for me
I like it. It slows the ridiculous draw-and-burn strategy, requires the deck list to be diluted with healing, and still works with the current quest activators—I can see Crystaliser still being useful.
Looks fine for me not OP , requires strategy i think it's ok.
The bigger issue is the glut of defensive tools & new cards that make getting to the quest far too easy with minimal risk involved to the player.
Changing the verbiage on Tamsin would help but there's still far, far too many defensive options for Warlock that cost little to nothing & don't carry the typical risk-reward balance Warlock cards normally have cause of that defensive card glut issue.
WARNING: TALKY WORDS BELOW!
To be less vague, Raise Dead coupled with the myriad draw & defensive tools that are of minimal danger to use (Kobold Librarian, Elementium Geode, Crystallizer) or that allow for board control (Animated Broomstick, Molten Giant, Defile) just is part A of the problem.
Part B is Mass Production and INFERNAL! which allow for health reset & the reward to be consistently completed far too early. If you only hit Tamsin then it becomes a harder wincon, but you'll eventually have to make adjustments to the things I just mentioned in some way shape or form. Cause if you leave all those alone then something new will come along that just makes Demon Seed relevant again.
Same problem Time Warp had up until very recently.
but as always, that's just like ~my opinion~, man.