Renathal's health boost must be eliminated or maybe changed to a debuff for its owner in upcoming patches asap. Too many good late game options so far...
Prince Renathal doesn't need to be nerfed or balanced. It's perfectly fine the way he is. He offers you more health and extra cards but you have to run him first, taking up a deck slot. Plus, extra cards in deck isn't necessarily a boon in all cases. The extra health doesn't matter in this game, due to the prevalence of combo and hyper aggressive decks. Nah, Renathal is a champ in his own regard. Not broken but not quite shite either. Cheers OP!
I think with the current expac. you're seeing quite a few non-Renethal decks. Admittedly these tend to be OTK or aggro (or Rogue shennanigans), but nonetheless highlight the drawback of Renethal which is the lack of conistency (which is actually bigger than you think, it just doesn't seem that way you play against a deck which still seems to have the answers).
There is definitely an argument to HoF him as he has become quite prevelant, but I think the main issue is the power level of the early game that makes him essential if you're not playing aggro. You can still easily die by turn 6 from 40 health...
Maybe add like at the start of the game shuffle 3 Renathals into your deck or you don’t draw a card at the start of your first turn or you start with 0 mana but at turn 3 your mana goes back to normal (3 instead of 2) would adjust the greed a bit at least.
The OP is clueless. Renathal is just fine. You've diluted your deck and added an otherwise ho-hum Legendary minion to compensate for the extra ten lives. And I personally like longer give and take games versus early purely aggro ones.
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Renathal's health boost must be eliminated or maybe changed to a debuff for its owner in upcoming patches asap. Too many good late game options so far...
Very well thought out argument.....thanks for sharing.
Prince Renathal doesn't need to be nerfed or balanced. It's perfectly fine the way he is. He offers you more health and extra cards but you have to run him first, taking up a deck slot. Plus, extra cards in deck isn't necessarily a boon in all cases. The extra health doesn't matter in this game, due to the prevalence of combo and hyper aggressive decks. Nah, Renathal is a champ in his own regard. Not broken but not quite shite either. Cheers OP!
Without Renathal in this new meta you can't deal against aggro anymore, except if you play a very early deck yourself maybe
No nerf needed
I think with the current expac. you're seeing quite a few non-Renethal decks. Admittedly these tend to be OTK or aggro (or Rogue shennanigans), but nonetheless highlight the drawback of Renethal which is the lack of conistency (which is actually bigger than you think, it just doesn't seem that way you play against a deck which still seems to have the answers).
There is definitely an argument to HoF him as he has become quite prevelant, but I think the main issue is the power level of the early game that makes him essential if you're not playing aggro. You can still easily die by turn 6 from 40 health...
having 40 cards IS the debuff
lets make it renathal : 20 cards decks, 20 hp
:)
Maybe add like at the start of the game shuffle 3 Renathals into your deck or you don’t draw a card at the start of your first turn or you start with 0 mana but at turn 3 your mana goes back to normal (3 instead of 2) would adjust the greed a bit at least.
The OP is clueless. Renathal is just fine. You've diluted your deck and added an otherwise ho-hum Legendary minion to compensate for the extra ten lives. And I personally like longer give and take games versus early purely aggro ones.
Dependable loan sharks since 1960. We sink our teeth into every deal we make.