I just faced a Rogue who played Sire Denathrius multiple times through Shadowstep & Lab Recruiter, and noticed all the subsequent copies(moving BACKWARD from board to hand/deck) RETAINED the original's Infuse... Is this actually intended?
As if I haven't had enough of this broken ass card. YUCK
Rollback Post to RevisionRollBack
Developers' inability to balance is one thing; players choosing to abuse it is another.
While I am not a big fan of Denathrius in standard, the fact that you let a rogue get to 10 mana in wild is totally on you mate.
So I'm supposed to play aggro in wild? The card is overpowered AND unfun regardless of win/loss. It feels dirty even when you win with it.
Would you consider Neptulon Priest aggro? Wild has hyperfocused strategies. Aggro builds up a massive board by turn 3-4. Combo draws their entire deck by turns 7-8. And control should always have a big payoff moment. If your deck does not have any of these, it's a bad deck. You have no gameplan. So either win before their turn 10, or have a deck that doesn't really care about denathrius, or at least disrupt it if you have a contol deck without win conditions.
While I am not a big fan of Denathrius in standard, the fact that you let a rogue get to 10 mana in wild is totally on you mate.
So I'm supposed to play aggro in wild? The card is overpowered AND unfun regardless of win/loss. It feels dirty even when you win with it.
Would you consider Neptulon Priest aggro? Wild has hyperfocused strategies. Aggro builds up a massive board by turn 3-4. Combo draws their entire deck by turns 7-8. And control should always have a big payoff moment. If your deck does not have any of these, it's a bad deck. You have no gameplan. So either win before their turn 10, or have a deck that doesn't really care about denathrius, or at least disrupt it if you have a contol deck without win conditions.
Exactly this. Even other "deviant" deck types, such as Shudderwock constantly locking out battlecries / spells / freezing the board is a plan, or a Linecracker druid who simply out-armors your ability to do damage, MechaC'thun Warlock, Exodia Mage or Paladin, or even more recent oddballs such as Mill Druid or Highlander Shadow Priest (still baffles me how this one does so well). Ultimately, in Wild if you are going past turn 5, you'd best have a very specific thing going on other than "not playing aggro".
Wow, wild sure sounds like a lot of fun based on those hyper focused gameplan discourse. Guess I’ll hold off for a few years longer before playing some Neptulon Priest.
I had tons of fun in my days in wild, but it's anything but balanced. That said, I used to have a homebrewed shudderwock deathrattle shaman with C'thun that was tons of fun because of all the weird shit going on. I could even consider revisiting it, although big priest used to be one of its weaknesses and has never been more popular.
If it makes you feel any better, they probably lost a hundred games before beating you. You should also probably re-examine the deck that you’re playing if you lost to a rogue deck that has nothing better to shadowstep than denathrius.
They could've very much did the same thing with C'Thun. If a Rogue gets past turn 7 and the game isn't at least near ending, that deck is terrible.
You ever hear about that Spectral Pillager Rogue deck that deals over 40 damage at once on turns 4-5? And your only defense is hand disruption? Even that isn't that strong in Wild lol.
Denathrius in Wild is perfectly fine, he's nothing more than a great card there. It'd be a shame to cut him from my deck because of Standard players.
I personally think that Wild is more balanced than Standard. I mean the powerlevel is way higher, but you have more variety.
It's more like "everyone is terribly imbalanced, making it somewhat more balanced".
All classes have something absurdly strong, at the very least against some classes and decks. Since in standard the card pool is limited, you can get years where a class just has no good archetype going for it.
Wild can be interesting on a casual level of play, but at the same time it shows the degradation of a game. It shows how despite the current variety, the original game is broken beyond repair.
Of course I have seen that thread, but wanted to ask about the card retaining Infuse when going backward, because I didn't expect it to become a new card with every Infuse which I honestly think would be fine if it damaged minions only.
Rollback Post to RevisionRollBack
Developers' inability to balance is one thing; players choosing to abuse it is another.
I just faced a Rogue who played Sire Denathrius multiple times through Shadowstep & Lab Recruiter, and noticed all the subsequent copies(moving BACKWARD from board to hand/deck) RETAINED the original's Infuse... Is this actually intended?
As if I haven't had enough of this broken ass card. YUCK
Developers' inability to balance is one thing; players choosing to abuse it is another.
Yes, infuse transforms the card into a new one. You can see that with the others that fully change the art and text. It's not a buff.
While I am not a big fan of Denathrius in standard, the fact that you let a rogue get to 10 mana in wild is totally on you mate.
So I'm supposed to play aggro in wild? The card is overpowered AND unfun regardless of win/loss. It feels dirty even when you win with it.
Developers' inability to balance is one thing; players choosing to abuse it is another.
Would you consider Neptulon Priest aggro? Wild has hyperfocused strategies. Aggro builds up a massive board by turn 3-4. Combo draws their entire deck by turns 7-8. And control should always have a big payoff moment. If your deck does not have any of these, it's a bad deck. You have no gameplan. So either win before their turn 10, or have a deck that doesn't really care about denathrius, or at least disrupt it if you have a contol deck without win conditions.
Exactly this. Even other "deviant" deck types, such as Shudderwock constantly locking out battlecries / spells / freezing the board is a plan, or a Linecracker druid who simply out-armors your ability to do damage, MechaC'thun Warlock, Exodia Mage or Paladin, or even more recent oddballs such as Mill Druid or Highlander Shadow Priest (still baffles me how this one does so well). Ultimately, in Wild if you are going past turn 5, you'd best have a very specific thing going on other than "not playing aggro".
Wow, wild sure sounds like a lot of fun based on those hyper focused gameplan discourse. Guess I’ll hold off for a few years longer before playing some Neptulon Priest.
Wild Rogue Denathrius isnt a real deck lol
I had tons of fun in my days in wild, but it's anything but balanced. That said, I used to have a homebrewed shudderwock deathrattle shaman with C'thun that was tons of fun because of all the weird shit going on. I could even consider revisiting it, although big priest used to be one of its weaknesses and has never been more popular.
Click to see my Hearthstone projects:
Now I want a wild Rogue deck ft. Denathrius and C'thun! Maybe throw some jades in there as well.
Maybe throw Renathal in there for shits
If it makes you feel any better, they probably lost a hundred games before beating you. You should also probably re-examine the deck that you’re playing if you lost to a rogue deck that has nothing better to shadowstep than denathrius.
the rogue deck you mentioned is bad as hell in wild mate +_+
They could've very much did the same thing with C'Thun. If a Rogue gets past turn 7 and the game isn't at least near ending, that deck is terrible.
You ever hear about that Spectral Pillager Rogue deck that deals over 40 damage at once on turns 4-5? And your only defense is hand disruption? Even that isn't that strong in Wild lol.
Denathrius in Wild is perfectly fine, he's nothing more than a great card there. It'd be a shame to cut him from my deck because of Standard players.
Wild is never going to balanced. Just a fun mode to pass your time. Get ovet it or just play standard
I personally think that Wild is more balanced than Standard. I mean the powerlevel is way higher, but you have more variety.
It's more like "everyone is terribly imbalanced, making it somewhat more balanced".
All classes have something absurdly strong, at the very least against some classes and decks. Since in standard the card pool is limited, you can get years where a class just has no good archetype going for it.
Click to see my Hearthstone projects:
Wild can be interesting on a casual level of play, but at the same time it shows the degradation of a game. It shows how despite the current variety, the original game is broken beyond repair.
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/253982-sire-denathrius
I totally feel your pain with Sire Denathrius
Here's a link to a recent thread where people are basically stating the same things.
"The world outside is so big, but it's safe in my domain
Because to you I'm just a number and a clever screen name..."
I THINK FOR MYSELF, THEREFORE.... I'M AN ATHEIST !!!
Of course I have seen that thread, but wanted to ask about the card retaining Infuse when going backward, because I didn't expect it to become a new card with every Infuse which I honestly think would be fine if it damaged minions only.
Developers' inability to balance is one thing; players choosing to abuse it is another.
That's just how infuse works, exactly the same way as corrupt.