In it's current state there is nothing broken or meta altering about Kazakusan. One has to build their minion composition according to the cards text to even play it, other than playing it as the last couple cards in your deck.
Let's look at the obliteration of this card thanks to our friends who control our HS lives..from the blue text:
"Kazakusan’s activation requirement is getting changed. He’ll now read “Battlecry: If you’ve played 4 other Dragons this game, craft a custom deck of Treasures.” Kazakusan has been playing a critical role in Druid for the past couple months, fulfilling a similar role to Deathstalker Rexxar as an entire win condition in one card. Going into our balance meetings, we knew we wanted to soften Druid across all ranks, and there were multiple angles that could accomplish that.
While we could have nerfed their survivability, we worry that will lead to a more polarized metagame overall. We landed on a Kazakusan effect change as it should lead to healthier play patterns both playing as and against Druid.
We also wanted to make sure that Dragon-focused decks could still tap into Kazakusan as a powerful top end piece. Playing 4 Dragons is a fairly hefty requirement but should be achievable in most Dragon strategies."
So many points to hit but we can't go over it all. In this thread I will only refer to Kazakusan in standard setting.
To the last point in the Blue Text; "Playing 4 Dragons is a fairly hefty requirement but should be achievable in most dragon stategies". - Playing 4 dragons in any meta and then waiting to get Kazakusan in hand and played is not viable in any competitive setting - Kazakusan was played as an anti fatigue card; when the user top decks their last card, Kazakusan to the rescue, now there is no such play
They are reasoning their nerf on Kazakusan based off of Druid decks. Kazakusan did not break Druid. 20 Mana Crystals, drawing your deck, playing huge plant token + 2-4x Naga Giant on the same play, Is why Ramp Druid is busted.
Kazakusan doesn't draw, doesn't give mana crystals, doesn't break anything. It just gives you new cards. Only one class can play multiple Kazakusan spells or minions the same or following turn of playing Kazakusan, Druid.
Hurt some competitive decks that rely on Kazakusan for survival like Control Warrior for instance. Who has to endure the onslaught of near-infinite mechs, pirates and a barrage of Demon Hunters and Ramp Druids.... some how play 4 dragons in that process, THEN play Kazakusan?
Now 1 or 2 of your decklisted Dragons are the bottom few cards in your deck and you have Kazakusan dead in hand for 5+ turns. The user really wishes they could get that Kazakusan spells and minions to make a comeback and possibly win the game. NOPE. Your Dragon must be dredged and it might not even be bottom 3, could be 4th or 5th so From the Depths is gambling on a dragon that you shouldn't need, but you do to play Kazakusan.
To save sanity I won't go over every example of deck that is now butchered because of this overkill to Kazakusan. Blaming Druid, yet avoiding completely the problem of Ramp Druid; 20 mana crystals and drawing through deck quickly. Then chaining free Ivus, the Forest Lord, Naga Giant copies.
The death of Kazakusan for some decks is a sad day. I just came back to Hearthstone after giving up from previous failures, started to Love this card and now I'll never play it again because Ramp Druid has broken traditional play once again, and they blame something random like Kazakusan for it.
The Blue Text literally blames Druid first thing in their reasoning for nerfing Kazakusan.
More to the point, if purpose of Kazakusan is to be anti fatigue, then you WANT to draw your whole deck and delay him as long as possible. As long as your deck contains five other dragons, you are guaranteed to have drawn 4 of them before your last card, meaning you can always have the option play Kazakusan before fatigue. The nerf did literally nothing in that regard.
Also I doubt playing 4 dragons will be hard at all in standard since Amalgam of The Deep is a thing.
I think the change makes this card stronger, I love it, now I can run other minion cards and not have to worry about if I have a couple still in the deck for my reno druid, I can just play my dragons and then boom~ He's online. I call this a buff.
yea sure play two useless amalgams that discover nothing which cant trade into mechs and pirates, or 9/9 plant tokens and 8/8 nagas turn 2-3-4. Good luck with that silver gameplay.
Theres more here then "if its just anti fatigue". I never said that was it's purpose. It's purpose isn't why the card is nerfed. It's nerfed because BLUE TEXT said Druid was broken, therefore Kazakusan needs to change. You avoid that point
One CAN NOT play 4 dragons and be competitive against Demon Hunter Nagas, Ramp druids, Quest Pirates, Mech Mages and Paladins. You play an Amalgam turn 2-4 you're losing a turn and playing an uphill battle from there on.
The only obnoxious thing is people posting in ignorance, and selectively blabbling about shit that does not explain Kazakusan's nerf and it's reasoning behind destroying the card competitively.
They blamed DRUID for Kazakusan in their own words. Talk about that.
yea sure play two useless amalgams that discover nothing which cant trade into mechs and pirates, or 9/9 plant tokens and 8/8 nagas turn 2-3-4. Good luck with that silver gameplay.
Theres more here then "if its just anti fatigue". I never said that was it's purpose. It's purpose isn't why the card is nerfed. It's nerfed because BLUE TEXT said Druid was broken, therefore Kazakusan needs to change. You avoid that point
One CAN NOT play 4 dragons and be competitive against Demon Hunter Nagas, Ramp druids, Quest Pirates, Mech Mages and Paladins. You play an Amalgam turn 2-4 you're losing a turn and playing an uphill battle from there on.
The only obnoxious thing is people posting in ignorance, and selectively blabbling about shit that does not explain Kazakusan's nerf and it's reasoning behind destroying the card competitively.
They blamed DRUID for Kazakusan in their own words. Talk about that.
Why would you curve out amalgams? You are still playing kelpkeeper, moonlit guidance and wild growth to activate your rushers before guff and nurture. Amalgams follow onyxia or scale. They even make the opponent need to kill off leftover whelps so you don’t discover a second onyxia. This nerf completely missed making kazakusan non-viable in ramp Druid decks.
Hated the card from it's introduction, and the devs comparision to Deathstalker Rexxar just made me laugh, that card was a great design - where as this card was just a lazy copy/paste from duels. A mode where the treasure cards are inherently broken in order to provide power spikes.
I am glad it's been nerfed. I hope that we will see it less. I fear we will actually see it more as the likes of Paladin and Warrior incorporate it.
Your assumption that Kazakusan is not broken in Druid and that it is good mainly because of its big minions is just flat out wrong. In control matchups all of the big minions are just ways to stall for Kazakusan, without him then Ramp Druid would just run out of cards against any deck with good hard removal.
The change also doesn't do much harm to the only other deck to run Kazakusan right now, Control Warrior. The best versions of that deck already run non-dragons (Nellie, Mutanus, sometimes Vol'jin, Finley, Faelin or School Teacher) and only played Kazakusan after drawing almost the entire deck.
Now with the change to Kazakusan he will actually be playable in a lot more decks since you no longer need to run only dragons, mainly Priest and Paladin. But unlike in Druid they won't have 20 mana so it won't be nearly as busted.
Kazakusan is a fair card in a world where everyone has 10 mana. Take Embers of Ragnaros for example. For most classes playing this card is your full turn. If there are a couple of minions on the board its impact is not even that insane. But give it to a class that can go to 20 mana and they can easily spend some mana to clear the board first, then make sure all 24 damage goes face. Or play 2 of them on the same turn. It's the 20 mana that makes Kazakusan feel unfair, but this is not Kazakusan's fault. If you have a hand and deck full of high-mana high impact stuff and 20 mana, anything you do will feel unfair to the opponent.
However as they cannot take back from Druid the ability to get to 20 mana (they can theoretically but that would imply deleting Guff), hitting Kazakusan and making him no longer be an Elysiana on steroids was the only way to nerf Druid's late game inevitability and make matchups versus control decks (that might have the ability to answer all the 0-mana 8/8s and their extra copies...) not feel so extremely polarizing.
On paper I like the Kazakusan re-design, however in practice it is a short-term nerf to all Dragon-based Kazakusan decks for the simple reason that right now out of the 4 expansions + core set available in standard there are simply not enough good dragons for any Kazakusan deck to run in order to make sure his conditions is comfortably active. But perhaps with more dragons coming in the mini-set or next expansion, this will no longer be an issue in the future
Your post is so convoluted that it’s hard to tell that you’re actually not a druid main and are complaining that other classes are paying for druid’s sins. But if that’s the case, the only other lists i can think of that run Kazakusan, that being control warrior and dragon priest, already either meet the card’s new requirement or are very close to doing so. Control Warrior runs Onyxia and two copies of the taunt dragon that shield slams, so what’s the issue in throwing one or two more dragons or amalgams to activate the requirement? However, i agree with the notion that this nerf does absolutely nothing to fix the issue with druids in this meta.
Typical Format scam from them...since blizzard. They get u by the balls, make u spend money on the set just to nerf it few weeks later. Next time suspect from it, I never get into these Autowin cards and strategies cause I know the nerfs will make all a waste in the end.
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In it's current state there is nothing broken or meta altering about Kazakusan. One has to build their minion composition according to the cards text to even play it, other than playing it as the last couple cards in your deck.
Let's look at the obliteration of this card thanks to our friends who control our HS lives..from the blue text:
"Kazakusan’s activation requirement is getting changed. He’ll now read “Battlecry: If you’ve played 4 other Dragons this game, craft a custom deck of Treasures.” Kazakusan has been playing a critical role in Druid for the past couple months, fulfilling a similar role to Deathstalker Rexxar as an entire win condition in one card. Going into our balance meetings, we knew we wanted to soften Druid across all ranks, and there were multiple angles that could accomplish that.
While we could have nerfed their survivability, we worry that will lead to a more polarized metagame overall. We landed on a Kazakusan effect change as it should lead to healthier play patterns both playing as and against Druid.
We also wanted to make sure that Dragon-focused decks could still tap into Kazakusan as a powerful top end piece. Playing 4 Dragons is a fairly hefty requirement but should be achievable in most Dragon strategies."
So many points to hit but we can't go over it all. In this thread I will only refer to Kazakusan in standard setting.
To the last point in the Blue Text; "Playing 4 Dragons is a fairly hefty requirement but should be achievable in most dragon stategies".
- Playing 4 dragons in any meta and then waiting to get Kazakusan in hand and played is not viable in any competitive setting
- Kazakusan was played as an anti fatigue card; when the user top decks their last card, Kazakusan to the rescue, now there is no such play
They are reasoning their nerf on Kazakusan based off of Druid decks. Kazakusan did not break Druid. 20 Mana Crystals, drawing your deck, playing huge plant token + 2-4x Naga Giant on the same play, Is why Ramp Druid is busted.
Kazakusan doesn't draw, doesn't give mana crystals, doesn't break anything. It just gives you new cards. Only one class can play multiple Kazakusan spells or minions the same or following turn of playing Kazakusan, Druid.
Hurt some competitive decks that rely on Kazakusan for survival like Control Warrior for instance. Who has to endure the onslaught of near-infinite mechs, pirates and a barrage of Demon Hunters and Ramp Druids.... some how play 4 dragons in that process, THEN play Kazakusan?
Now 1 or 2 of your decklisted Dragons are the bottom few cards in your deck and you have Kazakusan dead in hand for 5+ turns. The user really wishes they could get that Kazakusan spells and minions to make a comeback and possibly win the game. NOPE. Your Dragon must be dredged and it might not even be bottom 3, could be 4th or 5th so From the Depths is gambling on a dragon that you shouldn't need, but you do to play Kazakusan.
To save sanity I won't go over every example of deck that is now butchered because of this overkill to Kazakusan. Blaming Druid, yet avoiding completely the problem of Ramp Druid; 20 mana crystals and drawing through deck quickly. Then chaining free Ivus, the Forest Lord, Naga Giant copies.
The death of Kazakusan for some decks is a sad day. I just came back to Hearthstone after giving up from previous failures, started to Love this card and now I'll never play it again because Ramp Druid has broken traditional play once again, and they blame something random like Kazakusan for it.
The Blue Text literally blames Druid first thing in their reasoning for nerfing Kazakusan.
It's insane.
First of all, an all bold post is obnoxious.
More to the point, if purpose of Kazakusan is to be anti fatigue, then you WANT to draw your whole deck and delay him as long as possible. As long as your deck contains five other dragons, you are guaranteed to have drawn 4 of them before your last card, meaning you can always have the option play Kazakusan before fatigue. The nerf did literally nothing in that regard.
Also I doubt playing 4 dragons will be hard at all in standard since Amalgam of The Deep is a thing.
The most adorable part of this post is that you think Blizzard understands Hearthstone.
m
I think the change makes this card stronger, I love it, now I can run other minion cards and not have to worry about if I have a couple still in the deck for my reno druid, I can just play my dragons and then boom~ He's online. I call this a buff.
Good change. But as a quest Hunter, if like nerf to the earthen scales. Only thing that keeps them alive
If it's just anti-fatigue that card that puts 3 collossals on the bottom of your deck would seem a nice replacement.
Galavant Animation
yea sure play two useless amalgams that discover nothing which cant trade into mechs and pirates, or 9/9 plant tokens and 8/8 nagas turn 2-3-4. Good luck with that silver gameplay.
Theres more here then "if its just anti fatigue". I never said that was it's purpose. It's purpose isn't why the card is nerfed. It's nerfed because BLUE TEXT said Druid was broken, therefore Kazakusan needs to change. You avoid that point
One CAN NOT play 4 dragons and be competitive against Demon Hunter Nagas, Ramp druids, Quest Pirates, Mech Mages and Paladins. You play an Amalgam turn 2-4 you're losing a turn and playing an uphill battle from there on.
The only obnoxious thing is people posting in ignorance, and selectively blabbling about shit that does not explain Kazakusan's nerf and it's reasoning behind destroying the card competitively.
They blamed DRUID for Kazakusan in their own words. Talk about that.
Play Oracle with 18 mana crystals > play Ivus the Forest Lord > get a busted copy.
Sounds dumb just typing it out.
Why would you curve out amalgams? You are still playing kelpkeeper, moonlit guidance and wild growth to activate your rushers before guff and nurture. Amalgams follow onyxia or scale. They even make the opponent need to kill off leftover whelps so you don’t discover a second onyxia. This nerf completely missed making kazakusan non-viable in ramp Druid decks.
Hated the card from it's introduction, and the devs comparision to Deathstalker Rexxar just made me laugh, that card was a great design - where as this card was just a lazy copy/paste from duels. A mode where the treasure cards are inherently broken in order to provide power spikes.
I am glad it's been nerfed. I hope that we will see it less. I fear we will actually see it more as the likes of Paladin and Warrior incorporate it.
I like how the OP cries because it’s not going to be a Druid only card anymore
Delicious Druid tears. Don't worry your deck is still pure BS, plenty of options so even you guys can win games.
Your assumption that Kazakusan is not broken in Druid and that it is good mainly because of its big minions is just flat out wrong. In control matchups all of the big minions are just ways to stall for Kazakusan, without him then Ramp Druid would just run out of cards against any deck with good hard removal.
The change also doesn't do much harm to the only other deck to run Kazakusan right now, Control Warrior. The best versions of that deck already run non-dragons (Nellie, Mutanus, sometimes Vol'jin, Finley, Faelin or School Teacher) and only played Kazakusan after drawing almost the entire deck.
Now with the change to Kazakusan he will actually be playable in a lot more decks since you no longer need to run only dragons, mainly Priest and Paladin. But unlike in Druid they won't have 20 mana so it won't be nearly as busted.
The OP has no clue what he's typing about. And a message in bold characters is just rude. Please just leave the game for a while. Thank you.
Kazakusan is a fair card in a world where everyone has 10 mana. Take Embers of Ragnaros for example. For most classes playing this card is your full turn. If there are a couple of minions on the board its impact is not even that insane. But give it to a class that can go to 20 mana and they can easily spend some mana to clear the board first, then make sure all 24 damage goes face. Or play 2 of them on the same turn. It's the 20 mana that makes Kazakusan feel unfair, but this is not Kazakusan's fault. If you have a hand and deck full of high-mana high impact stuff and 20 mana, anything you do will feel unfair to the opponent.
However as they cannot take back from Druid the ability to get to 20 mana (they can theoretically but that would imply deleting Guff), hitting Kazakusan and making him no longer be an Elysiana on steroids was the only way to nerf Druid's late game inevitability and make matchups versus control decks (that might have the ability to answer all the 0-mana 8/8s and their extra copies...) not feel so extremely polarizing.
On paper I like the Kazakusan re-design, however in practice it is a short-term nerf to all Dragon-based Kazakusan decks for the simple reason that right now out of the 4 expansions + core set available in standard there are simply not enough good dragons for any Kazakusan deck to run in order to make sure his conditions is comfortably active. But perhaps with more dragons coming in the mini-set or next expansion, this will no longer be an issue in the future
Your post is so convoluted that it’s hard to tell that you’re actually not a druid main and are complaining that other classes are paying for druid’s sins. But if that’s the case, the only other lists i can think of that run Kazakusan, that being control warrior and dragon priest, already either meet the card’s new requirement or are very close to doing so. Control Warrior runs Onyxia and two copies of the taunt dragon that shield slams, so what’s the issue in throwing one or two more dragons or amalgams to activate the requirement? However, i agree with the notion that this nerf does absolutely nothing to fix the issue with druids in this meta.
Hope blizzard devs print some sweet Dragons and better card draw for Rogue in the future so i can play this big boy as well.
if you cant beat them join them, this is still one of the worst designed card in HS story imo but he got a little bit cooler ngl :p
They needed to hit guff cause he on turn 5 early turn 2 if lucky. And then ramp begins and who f cares Druid has 10 mana b4 we are 5 mana fun game.
Typical Format scam from them...since blizzard. They get u by the balls, make u spend money on the set just to nerf it few weeks later. Next time suspect from it, I never get into these Autowin cards and strategies cause I know the nerfs will make all a waste in the end.