Wildpaw Gnoll gets played for 1 mana all the time, yet they only played a single copy of Swashburglar!!??
Why does the card get discounted for just drawing cards? Maestra of the Masquerade lets you start as a different class, but it doesnt give you different class cards!! So how does Wildpaw Gnoll get discounted so much mana? I am confused with this mechanic.
If your a Rougue , masquerading as a different class to start, and you draw your own rouge cards, why does Wildpaw still get discounted? Its basically allows a free ) mana or 1 mana 4/5 rush on turn 2 every game!!! Unless you have bad luck with drawing Neutral cards..
Doesnt this seem like a bug? IMO, you shouldnt get a disount from drawing Rouge cards. It just seems like theres no downside, and its too easy to cheat them out for free.
Just by adding a single card to your deck?!
I would appreciate anybodys feedback to help me understand how this works, or why it does. Why is this intended and not a bug?
IN the old days of Rogue, there were other cards that had similar mechanic, but you literally had to add cards to your hand from Battlecries etc....not just by drawing cards like normal....
You are a class different than Rogue. You are drawing Rogue cards. Since you are a different class, these are cards from other class. And since you're drawing them, you're adding cards from a different class to your hand. That's why the Gnoll gets discounted.
You are a class different than Rogue. You are drawing Rogue cards. Since you are a different class, these are cards from other class. And since you're drawing them, you're adding cards from a different class to your hand. That's why the Gnoll gets discounted.
It does seem like a bug, but it's an intentional interaction to rescue Maestra. They wanted to do something to make her playable, as it turns out that class specific mulligans are not really a thing.
It does seem like a bug, but it's an intentional interaction to rescue Maestra. They wanted to do something to make her playable, as it turns out that class specific mulligans are not really a thing.
It's not a bug at all. If you somehow manage to play a hero card from a different class, future discover cards will discover from that class only. Switching heroes (through hero cards or maestra) is like switching classes thus the gnoll interaction works as intended.
I've found that when you have another class card in your hand and play secret passage then get the card back this interaction counts towards reducing it.
Yeah, once I realized that's how Wildpaw Gnoll functioned, it drastically altered how I approached that deck. There's a handful of cards like that in this game where their actual function seems to not perfectly line up either with the wording of the card itself, or my expectations of how it SHOULD function.
Secret Passage is one of these to me. The wording implies that you sideboard your hand into your deck, and draw 4 cards. At the end of the turn, you then switch them back. Nothing about that wording implies that any cards drawn through other means WHILE you are passaging wouldn't switch back into your deck. Once I realized that, the card became much more broken to me.
Branching Paths was another: It's always seemed broken to me that you could choose the same option twice. The card game Dominion had a card, "Pawn", that had this same choice mechanic but had a rule that "The choices must be different.", and that seemed like something really missing from this druid card.
It does seem like a bug, but it's an intentional interaction to rescue Maestra. They wanted to do something to make her playable, as it turns out that class specific mulligans are not really a thing.
It's not even a little bit a bug. The card text explicitly says you *are* a different class until you play a rogue card. It doesn't say you *look* like a different class. You *are* a different class.
Wildpaw Gnoll gets played for 1 mana all the time, yet they only played a single copy of Swashburglar!!??
Why does the card get discounted for just drawing cards? Maestra of the Masquerade lets you start as a different class, but it doesnt give you different class cards!! So how does Wildpaw Gnoll get discounted so much mana? I am confused with this mechanic.
If your a Rougue , masquerading as a different class to start, and you draw your own rouge cards, why does Wildpaw still get discounted? Its basically allows a free ) mana or 1 mana 4/5 rush on turn 2 every game!!! Unless you have bad luck with drawing Neutral cards..
Doesnt this seem like a bug? IMO, you shouldnt get a disount from drawing Rouge cards. It just seems like theres no downside, and its too easy to cheat them out for free.
Just by adding a single card to your deck?!
I would appreciate anybodys feedback to help me understand how this works, or why it does. Why is this intended and not a bug?
IN the old days of Rogue, there were other cards that had similar mechanic, but you literally had to add cards to your hand from Battlecries etc....not just by drawing cards like normal....
Thank you,.
heres a few games where they get to play a 0 mana Wildpaw.......http://hsreplay.net/replay/vwjhGqpj5DukAXV5txQ8pM and this game he only added 1 card from another class yet played a 0 mana Wildpaw>!
http://hsreplay.net/replay/e3P6bNXZJ8peHHy6qChLRW with this game, he added 2 mage cards to his hand, so shouldnt the Wilpaw cost 3 mana?
You are a class different than Rogue. You are drawing Rogue cards. Since you are a different class, these are cards from other class. And since you're drawing them, you're adding cards from a different class to your hand. That's why the Gnoll gets discounted.
Thank you for clarifying.
It does seem like a bug, but it's an intentional interaction to rescue Maestra. They wanted to do something to make her playable, as it turns out that class specific mulligans are not really a thing.
It's not a bug at all. If you somehow manage to play a hero card from a different class, future discover cards will discover from that class only. Switching heroes (through hero cards or maestra) is like switching classes thus the gnoll interaction works as intended.
Working as it should be. The card itself that should cost 7 mana or be 4/4.
I've found that when you have another class card in your hand and play secret passage then get the card back this interaction counts towards reducing it.
Yeah, once I realized that's how Wildpaw Gnoll functioned, it drastically altered how I approached that deck. There's a handful of cards like that in this game where their actual function seems to not perfectly line up either with the wording of the card itself, or my expectations of how it SHOULD function.
Secret Passage is one of these to me. The wording implies that you sideboard your hand into your deck, and draw 4 cards. At the end of the turn, you then switch them back. Nothing about that wording implies that any cards drawn through other means WHILE you are passaging wouldn't switch back into your deck. Once I realized that, the card became much more broken to me.
Branching Paths was another: It's always seemed broken to me that you could choose the same option twice. The card game Dominion had a card, "Pawn", that had this same choice mechanic but had a rule that "The choices must be different.", and that seemed like something really missing from this druid card.
It's not even a little bit a bug. The card text explicitly says you *are* a different class until you play a rogue card. It doesn't say you *look* like a different class. You *are* a different class.
I guess that will be the upcoming "nerf" for rogues