How about split standard into 2 formats "OTK" weekly which has a week with and without QL Warlock & Warrior and
standard without OTK pretty much no il'Gynoth QL Warlock & Warrior (QL M? i dont play much standard for sometime now - sinces it gets boring too quickly)
when will HS playerbase realize the game has been in same meta shift/rotation since forever!
Either too long control fights where aggro players cry like little babies, OTK where control entitled players feel their superior whale wallet has been targeted, or current midrange/tempo with turbo quests.
They want a 49-51% winrate for all classes at all times, this is how they balance the game which is retarded game design philosophy! They want you to win some lose some, which is why the game is a rock-paper-scissor.
The only disappointing thing is not nerfing quest rewards, make them 7-8 mana so they dont drop friggin Rakora on turn 6 for example OR they could have added quest disruption in new xpac.
It's not just questlines honestly. The amount of draw, survivability, tempo, mana cheat, AND removal some classes have is beyond stupid.
Warlock and warrior have all of the above. There are no downsides. They just play their cards and win because the cards are twice as efficient as yours.
when will HS playerbase realize the game has been in same meta shift/rotation since forever!
Either too long control fights where aggro players cry like little babies, OTK where control entitled players feel their superior whale wallet has been targeted, or current midrange/tempo with turbo quests.
They want a 49-51% winrate for all classes at all times, this is how they balance the game which is ******** game design philosophy! They want you to win some lose some, which is why the game is a rock-paper-scissor
^^ this
even if quests disappear ( pointless post by OP but anyhow) the meta will still be a Rock Paper Scissors - worst game design ever - to keep win rates close to 50%
A few of the quests could be balanced better, but some pretty much never see play. On the whole, I don't think quests are too much of a problem. Let's see what the situation is a week or two after the launch of FiAV.
Personally, I'd rather see card draw toned down (which makes it too easy to assemble combo pieces, find the cards you need, draw through your deck, etc. - making decks hyperefficient and very reliable as well as too many games feel exactly the same) and, to a lesser extent, mana cheating.
A few of the quests could be balanced better, but some pretty much never see play. On the whole, I don't think quests are too much of a problem. Let's see what the situation is a week or two after the launch of FiAV.
Personally, I'd rather see card draw toned down (which makes it too easy to assemble combo pieces, find the cards you need, draw through your deck, etc. - making decks hyperefficient and very reliable as well as too many games feel exactly the same) and, to a lesser extent, mana cheating.
That's an interesting idea. I guess they realized that it's not fun to play a game and draw at most half of your deck, if you're lucky.
The problem still stands: they cater to those who want fast games and gave up on having games end in fatigue...
Trying to slow down the game now doesn't mean it's not going to get too fast again next year... Basically they have no predictability anymore, which for me means not spending any money on it again. Not even for the BG bundle. Instead of allowing both game archetypes to coexist, they simply bounce between a version of each, which not even that is good enough.
I think when you have to release a new expansion of your game every 4 months, that has to be both fun, refreshing and balanced, you'll also have to compromise your own designer ambition and just spit out some cards. Some are filling, some stir up the meta like crazy.
I appreciate the attempt with the questlines but I think the Demon seed was a problematic design in it's overruling power. Sorcerers gambit had been fine if ignite didn't allow mages to just puke their cards out without counting how much burst they have left. Defend the dwarven district is too defined by the number of support cards and not very new (it's face hunter...). The rest are OK I think except for the priest card, since it has to be a bad card for it to be enjoyable to play against. The moment that card hits tier 1 the game will just suck. Actually many of the questlines are like that. Bad at best sadly.
Oh forgot Raid the docks... Is that a value or tempo card now? Is it a card that makes a bad deck playable? Nah it's just that card that helps an already over supported deck with winning when it should have lost... that design is just...
They are running out of ideas.... and always design something around these: mana cost reduction cards and drawing cards...
ya that feels like it, i cant remember the last original card (well Sneed is fun because its multi target but havent seen it in standard yet).
The whole thing is designing for 50% winrate is just stupid, this being mobile "friendly" means they want faster games as well because u can squeeze a 2-3 min match while ur taking a dump :P
A few of the quests could be balanced better, but some pretty much never see play. On the whole, I don't think quests are too much of a problem. Let's see what the situation is a week or two after the launch of FiAV.
Personally, I'd rather see card draw toned down (which makes it too easy to assemble combo pieces, find the cards you need, draw through your deck, etc. - making decks hyperefficient and very reliable as well as too many games feel exactly the same) and, to a lesser extent, mana cheating.
That's an interesting idea. I guess they realized that it's not fun to play a game and draw at most half of your deck, if you're lucky.
The problem still stands: they cater to those who want fast games and gave up on having games end in fatigue...
Trying to slow down the game now doesn't mean it's not going to get too fast again next year... Basically they have no predictability anymore, which for me means not spending any money on it again. Not even for the BG bundle. Instead of allowing both game archetypes to coexist, they simply bounce between a version of each, which not even that is good enough.
Fast equals low skill ceiling. If I wanted 3 to 5 minutes games I'd go play Yugioh where the first play wins the game.
This shit, I mean HS, is just toxic and unenjoyable. I've never seen so many players auto concede in legends ranks as now since release. It's that bad.
Deleting the quests is obviously a really poor solution. But it genuinely would make me really happy to see. I don't see myself going back to wild until the questlines are either gone, or very uncommon, and I never cared about standard.
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Stormwind quests spoiled the game and it's flavour.
Let's be fair with all the classes.
Guys reach this thread to Blizzard.
I forwarded it to them. Your arguents are so strong, that the quests will be deleted in a few hours. Full dust refund.
Thank you
Demonseed in WIld was so good... many old and finally playable cards like Ancient Shade, Hakkar, the Soulflayer, Chittering Tunneler or Riftcleaver.
But no, Blizzard killed them all again. For Nothing. :x
this guy gets it. dont forget Pit Lord
MMMmmmmmm...Acceptable.
If they remove the Quests, how are bad players like me supposed to steal wins on ladder?
How about split standard into 2 formats "OTK" weekly which has a week with and without QL Warlock & Warrior and
standard without OTK pretty much no il'Gynoth QL Warlock & Warrior (QL M? i dont play much standard for sometime now - sinces it gets boring too quickly)
when will HS playerbase realize the game has been in same meta shift/rotation since forever!
Either too long control fights where aggro players cry like little babies, OTK where control entitled players feel their superior whale wallet has been targeted, or current midrange/tempo with turbo quests.
They want a 49-51% winrate for all classes at all times, this is how they balance the game which is retarded game design philosophy! They want you to win some lose some, which is why the game is a rock-paper-scissor.
The only disappointing thing is not nerfing quest rewards, make them 7-8 mana so they dont drop friggin Rakora on turn 6 for example OR they could have added quest disruption in new xpac.
Split like they splitted mtg into vintage and legacy… wild being vintage, and legacy a moderated wild…
To live is to suffer, to survive is to find meaning in the suffer!
Haven't you heard it's rigged anyway?
It's not just questlines honestly. The amount of draw, survivability, tempo, mana cheat, AND removal some classes have is beyond stupid.
Warlock and warrior have all of the above. There are no downsides. They just play their cards and win because the cards are twice as efficient as yours.
^^ this
even if quests disappear ( pointless post by OP but anyhow) the meta will still be a Rock Paper Scissors - worst game design ever - to keep win rates close to 50%
A few of the quests could be balanced better, but some pretty much never see play. On the whole, I don't think quests are too much of a problem. Let's see what the situation is a week or two after the launch of FiAV.
Personally, I'd rather see card draw toned down (which makes it too easy to assemble combo pieces, find the cards you need, draw through your deck, etc. - making decks hyperefficient and very reliable as well as too many games feel exactly the same) and, to a lesser extent, mana cheating.
That's an interesting idea. I guess they realized that it's not fun to play a game and draw at most half of your deck, if you're lucky.
The problem still stands: they cater to those who want fast games and gave up on having games end in fatigue...
Trying to slow down the game now doesn't mean it's not going to get too fast again next year... Basically they have no predictability anymore, which for me means not spending any money on it again. Not even for the BG bundle. Instead of allowing both game archetypes to coexist, they simply bounce between a version of each, which not even that is good enough.
They are running out of ideas.... and always design something around these: mana cost reduction cards and drawing cards...
I think when you have to release a new expansion of your game every 4 months, that has to be both fun, refreshing and balanced, you'll also have to compromise your own designer ambition and just spit out some cards. Some are filling, some stir up the meta like crazy.
I appreciate the attempt with the questlines but I think the Demon seed was a problematic design in it's overruling power. Sorcerers gambit had been fine if ignite didn't allow mages to just puke their cards out without counting how much burst they have left. Defend the dwarven district is too defined by the number of support cards and not very new (it's face hunter...). The rest are OK I think except for the priest card, since it has to be a bad card for it to be enjoyable to play against. The moment that card hits tier 1 the game will just suck. Actually many of the questlines are like that. Bad at best sadly.
Oh forgot Raid the docks... Is that a value or tempo card now? Is it a card that makes a bad deck playable? Nah it's just that card that helps an already over supported deck with winning when it should have lost... that design is just...
ya that feels like it, i cant remember the last original card (well Sneed is fun because its multi target but havent seen it in standard yet).
The whole thing is designing for 50% winrate is just stupid, this being mobile "friendly" means they want faster games as well because u can squeeze a 2-3 min match while ur taking a dump :P
You sir speak the truth. The quests are 100% to cater to low skill base crowd. +1
Fast equals low skill ceiling. If I wanted 3 to 5 minutes games I'd go play Yugioh where the first play wins the game.
This shit, I mean HS, is just toxic and unenjoyable. I've never seen so many players auto concede in legends ranks as now since release. It's that bad.
Deleting the quests is obviously a really poor solution. But it genuinely would make me really happy to see. I don't see myself going back to wild until the questlines are either gone, or very uncommon, and I never cared about standard.