I'm extremely happy, and extremely surprised, to say that the best quest I've played and seen so far is the sorcerer's gambit. Way easier to complete than expected, wins games super reliably, and only slightly changes a very strong existing deck rather than needing a whole new deck around it. A+++ day 1 quest for me.
warlock is annoying, highroll, healing and face. Mage is totally busted, a class which can draw all the deck easily (so answers and face damage) has infinite 2 mana damage spells and +3 spell damage to each spell.... fun and interactive games ahead
As a f2p (edit: I did buy the pass last exp so "almost f2p") I opened my 40 packs for accumulated gold today and got 2 legendaries (fckin bad luck lol) - Sorcerer's Gambit and Lost in the Park. I must say that the Druid quest really surprised me. At first I thought it would be garbage, as attack Druid always was, but I just keep winning with it. I know it's just day 1, but for real it could be a tier 1 deck imo. Here's the list I created, if anyone wants to try:
The key to Warlock is come up with a lean, quick deck - my highest cost card is 4 mana! It's all about self-damage, healing and draw (also some removal). It works best when the quest is completed ASAP. Late game is tough because the opponent has enough mana to cause some big damage and that obviously interrupts with the quest completion.
Well, I've played a bunch of games in Wild and I'm having no problem at all versus Druid, Mage, Priest and Rogue. Hunter, Paladin, Shaman and Warrior seem to be either great or awful, depending on their draws. I haven't seen the Demon Hunter one yet. I haven't seen Priest even complete the quest. And then there's the Warlock quest. I think I'm 0-5 versus it. Very focused, lean decks seem to really dominate.
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