So what does that mean? You Just have a different hero power? and why is that good?
Your hero power and neutral cards won't reveal your true identity, so your opponent will play and, most importantly, mulligan around another class until you play a Rogue card.
It's basically 1 turn effect, still pretty cool, I don't care if it's annoying or toxic or whatever, I love it. I wish I could choose that fake class tho.
This card certainly won't be a meme. I mean, mulligan is very important. If the opponent thinks you'll play slow and throw away their cheap removal, only to find you playing fast cards... that could be game over.
But not only that. Even in a control matchup, certain classes may not value some cards over others, knowing what their opponent is likely to have in the early game.
I know for a fact that it's going to lead to more than a few players going... "Oh, damn, it's actually rogue!"
This card certainly won't be a meme. I mean, mulligan is very important. If the opponent thinks you'll play slow and throw away their cheap removal, only to find you playing fast cards... that could be game over.
But not only that. Even in a control matchup, certain classes may not value some cards over others, knowing what their opponent is likely to have in the early game.
I know for a fact that it's going to lead to more than a few players going... "Oh, damn, it's actually rogue!"
The card is cool, but i don't think it will be more than a meme card. You probably need to include a bunch of neutral cards or cards that you wouldn't want to use otherwise to make it effective, just so you can potentially play mind games with other players for a couple of turns. Don't forget we're talking about a card game where you can only put 30 cards in your deck, and when most games are decided by turn 5.
Besides most players will mulligan and play on curve, regardless of your class.
This is actually massive for any fast rogue decks in a slow meta. As y'all said, mulligan is really important, and this card can trick people mulligan for greedy hand, or you could play the mind game when you play this card on the 1st game, and playing the same class which this disguised you into on the 2nd game (only works in higher ranks, where population are less dense therefore there will be a higher chance of you seeing the same opponent in 2 consecutive games). In fast meta tho, your opponent would mulligan his hand regardless of what your class is (most of the time), or you disguised yourself into another fast class (which most of the time would give you zero edges). I wonder how does it work with heroes' skin. Would it portrait the classic ones or not?
Doesn't really work with the Questline, but then again, I don't find the Questline very interesting.
Might be worth including, considering the minimal downside -- drawing a Bloodfen Raptor at some point -- but you will never fool anyone past the mulligan if you're using a known netdeck.
It is a very cool card, but I really doubt that it will be "meta" since its strength is in confusing the opponent into making bad decisions during their mulligan, but... 1) The decisions of the mulligan in the current meta decks usually doesn't care about the opponent, they look for X specific cards all the time and that's all, having a fairly low real impact this effect. 2) You do not decide what other class you are: For example, today I have played 10 games and I have faced: 3 druids, 3 hunters, 2 shamans and 2 rogues. If suddenly my opponent is a paladin or some other class that is not currently being played much, you can predict that it is from the effect of this card. 3) Rogue will reveal this secret on the first or second turn.
So... It's cool? Yeah. The effect is good enough to reserve 1 spot for this card? I don't think so... specially for rogue.
bruh it's important but not that much in this game. you still get the same cards that you didn't want to keep or get like pairs, high cost cards, etc. A simple popular example, I hardly mulligan for weapon destroyer against some decks and you just never get it, if the game decided so... to be exact you get it right after the weapon is already destroyed and your opponent got full value from it. So nah, it's a bit anoying but not game changing or op or anything. If only the game had like a rule: if you shuffle a card on a mulligan you will not get that card right back like in the 1st turn or a simmilar principal than you could say it's " very, very important".
I don't care if this card turns out to be just a meme, the concept is awesome!
My new favorite Rogue card! :D
I'm 100% with you on this. Now that this card exists, mulligans will be a lot trickier. Or just assume everyone is a rogue...
*shifty eyes*
Very cool design.
So what does that mean? You Just have a different hero power? and why is that good?
Your hero power and neutral cards won't reveal your true identity, so your opponent will play and, most importantly, mulligan around another class until you play a Rogue card.
This card is probably more about having fun and trolling your opponent, than being a super good one. But I don't care, I love it!
It's basically 1 turn effect, still pretty cool, I don't care if it's annoying or toxic or whatever, I love it. I wish I could choose that fake class tho.
Interesting idea Kingslayer
Thanks! :P
Edit: Wait a moment... It is not an idea of mine, it is a new official card! :)
This card certainly won't be a meme. I mean, mulligan is very important. If the opponent thinks you'll play slow and throw away their cheap removal, only to find you playing fast cards... that could be game over.
But not only that. Even in a control matchup, certain classes may not value some cards over others, knowing what their opponent is likely to have in the early game.
I know for a fact that it's going to lead to more than a few players going... "Oh, damn, it's actually rogue!"
The flavour is so tasty. :)
Yeah, you are probably right, which is great! :)
How does it work with neutral cards that discover spells and such? For example, the scorpion.
you get a "fake" class card.
The card is cool, but i don't think it will be more than a meme card. You probably need to include a bunch of neutral cards or cards that you wouldn't want to use otherwise to make it effective, just so you can potentially play mind games with other players for a couple of turns. Don't forget we're talking about a card game where you can only put 30 cards in your deck, and when most games are decided by turn 5.
Besides most players will mulligan and play on curve, regardless of your class.
This is actually massive for any fast rogue decks in a slow meta. As y'all said, mulligan is really important, and this card can trick people mulligan for greedy hand, or you could play the mind game when you play this card on the 1st game, and playing the same class which this disguised you into on the 2nd game (only works in higher ranks, where population are less dense therefore there will be a higher chance of you seeing the same opponent in 2 consecutive games). In fast meta tho, your opponent would mulligan his hand regardless of what your class is (most of the time), or you disguised yourself into another fast class (which most of the time would give you zero edges). I wonder how does it work with heroes' skin. Would it portrait the classic ones or not?
It will be played in every Rogue deck, as long as its stats are justifiable.
I think people will rant about this card, especially high legend players. In the end, you almost always win the mulligan. I think it's unfair.
Doesn't really work with the Questline, but then again, I don't find the Questline very interesting.
Might be worth including, considering the minimal downside -- drawing a Bloodfen Raptor at some point -- but you will never fool anyone past the mulligan if you're using a known netdeck.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
This is not a meme. The mulligan is a very, very important part of the game that can decide many matches. Messing with that might be dangerous.
It is a very cool card, but I really doubt that it will be "meta" since its strength is in confusing the opponent into making bad decisions during their mulligan, but...
1) The decisions of the mulligan in the current meta decks usually doesn't care about the opponent, they look for X specific cards all the time and that's all, having a fairly low real impact this effect.
2) You do not decide what other class you are: For example, today I have played 10 games and I have faced: 3 druids, 3 hunters, 2 shamans and 2 rogues. If suddenly my opponent is a paladin or some other class that is not currently being played much, you can predict that it is from the effect of this card.
3) Rogue will reveal this secret on the first or second turn.
So... It's cool? Yeah. The effect is good enough to reserve 1 spot for this card? I don't think so... specially for rogue.
So no more auto-conceding vs Priests...could be a Rogue in disguise!
bruh it's important but not that much in this game. you still get the same cards that you didn't want to keep or get like pairs, high cost cards, etc. A simple popular example, I hardly mulligan for weapon destroyer against some decks and you just never get it, if the game decided so... to be exact you get it right after the weapon is already destroyed and your opponent got full value from it. So nah, it's a bit anoying but not game changing or op or anything. If only the game had like a rule: if you shuffle a card on a mulligan you will not get that card right back like in the 1st turn or a simmilar principal than you could say it's " very, very important".