I heard a lot of complains about Oh My Yogg! (which I understand mostly, but you can somehow play around it, at least ), but I rarely hear complains about Reckoning.
I think this card is too powerful. In my opinion, the closest card it can be compared to is Vaporize. Vaporize cost 3 mana, only works when the enemy minion go face but it prevent the damage taken. You can play around it by just not going face until you have a smaller minion to sacrifice. It is not a good card, but can save your ass sometimes.
With Reckoning, costing 1 mana, the minion doing at least 3 damage die, even if trading, even if it is a battlecry. Yes, the damage is not prevented, but is it fair? You cannot really play around it since you loose a 3+ attack minion (or 3+ damage battlecry) no matter what, which is really impactful for a 1 mana spell with a lot of secret synergies. The most frustrating part, in my opinion, is the fact that you cannot trade with a minion with more than 3 attacks. It is too strong.
I would change the card, for example, by removing "enemy" it the text (so you can play around) : "After anenemy minion deals 3 or more damage, destroy it" or maybe making it destroy the second minion doing damage on the enemy turn. Whatever, something you can play around.
As a Paladin player, I can confirm that it's strong when played at the right moment but it really sucks to pull this with knight on turn 1. OMY and savior are stronger in general.
If your 3/4 trades on a 3/3 and the 3/1 that is left behind dies to Reckoning then your opponent effectively paid 1 mana to deal 1 damage to a minion. If you manage to proc Reckoning with a cheap battlecry minion (like Prize Plunderer) then even better as all you lose is a 2/1 body. So there are multiple way to try and play around it (or at least have the opponent extract as little value as possible from it) which makes it a very interesting secret and in my opinion quite healthy for the game.
The only thing I find annoying is when you draw Mankrik, Consumed by Hatred and he attacks and dies automatically to the secret as you never had the chance to play around it in that case
You can play around it some. Save your attack with a 3+ attack minion for when it would trade off the board anyway. Heck, even if you lose a 3/1 to this it isn't too bad.
Now even reckoning is overpowered. The flavor of the card is that it killed a god tier demon off one hit because WoW paladin ability, and you’re mad that it does exactly what it is designed to emulate with the crucial absence of you being a god tier demon.
Find the salt thread, or better yet a trash can, and deposit your ridiculous and frivolous complaints there.
Okay no lol, this is absurd to even consider that its OP. This truly feels like a balanced Secret and in a relative reality, it TRULY feels like a Secret and not something useless to exist like what Paladins had before.
The new secrets aren't OP even Yogg, without all the cards around them. Ask yourself, would they even see play without the sword to play them out for free or the 3/4 that draws a card?...probably not. Paladin is like this in general right now, its strong across the board. With a whole bunch of OP cards, many of which don't even make the cut in the most popular meta decks.
What really fucks you over with secrets like reckoning is that its smart to play around it, to wait until you can trade in your 3+ attk guy and get some value. But if you wait and don't clear their shit they are going to hit you with 1 mana bloodlusts and mana cheated 8/8 divine shield taunts. Being forced to play into a secret that you know is going to fuck you but you have no choice but to try and play the odds feels bad - but you are only forced into doing it because the paladin class has mutliple busted cards across the board right now.
How the power level in the game is so high at the start of the year really should worry Blizzard IMO.
Yes reckoning is a little bit too strong, but... Almost every card is too strong now, some by a much larger margin than reckoning, it's the new design philosophy, embrace power creep. In this context I don't think reckoning is a problem.
The only nerf I think that would be acceptable is if they raised the damage count to 5 or something (then it's kind of a pseudo Shadow Word: Death). But... eh... I think it's okay. It's strong, but it's not even the best Paladin secret by any means.
I heard a lot of complains about Oh My Yogg! (which I understand mostly, but you can somehow play around it, at least ), but I rarely hear complains about Reckoning.
I think this card is too powerful. In my opinion, the closest card it can be compared to is Vaporize. Vaporize cost 3 mana, only works when the enemy minion go face but it prevent the damage taken. You can play around it by just not going face until you have a smaller minion to sacrifice. It is not a good card, but can save your ass sometimes.
With Reckoning, costing 1 mana, the minion doing at least 3 damage die, even if trading, even if it is a battlecry. Yes, the damage is not prevented, but is it fair? You cannot really play around it since you loose a 3+ attack minion (or 3+ damage battlecry) no matter what, which is really impactful for a 1 mana spell with a lot of secret synergies. The most frustrating part, in my opinion, is the fact that you cannot trade with a minion with more than 3 attacks. It is too strong.
I would change the card, for example, by removing "enemy" it the text (so you can play around) : "After a
nenemyminion deals 3 or more damage, destroy it" or maybe making it destroy the second minion doing damage on the enemy turn. Whatever, something you can play around.What do you think ?
As a Paladin player, I can confirm that it's strong when played at the right moment but it really sucks to pull this with knight on turn 1. OMY and savior are stronger in general.
If your 3/4 trades on a 3/3 and the 3/1 that is left behind dies to Reckoning then your opponent effectively paid 1 mana to deal 1 damage to a minion. If you manage to proc Reckoning with a cheap battlecry minion (like Prize Plunderer) then even better as all you lose is a 2/1 body. So there are multiple way to try and play around it (or at least have the opponent extract as little value as possible from it) which makes it a very interesting secret and in my opinion quite healthy for the game.
The only thing I find annoying is when you draw Mankrik, Consumed by Hatred and he attacks and dies automatically to the secret as you never had the chance to play around it in that case
You can play around it some. Save your attack with a 3+ attack minion for when it would trade off the board anyway. Heck, even if you lose a 3/1 to this it isn't too bad.
Galavant Animation
Lmfao.
Now even reckoning is overpowered. The flavor of the card is that it killed a god tier demon off one hit because WoW paladin ability, and you’re mad that it does exactly what it is designed to emulate with the crucial absence of you being a god tier demon.
Find the salt thread, or better yet a trash can, and deposit your ridiculous and frivolous complaints there.
Okay no lol, this is absurd to even consider that its OP. This truly feels like a balanced Secret and in a relative reality, it TRULY feels like a Secret and not something useless to exist like what Paladins had before.
Reckoning is fine, the problem is that almost no one plays around it because paladin meta secrets are yogg and horse
Just because something has an effect that does something that can be strong does not mean it's OP.
Totally agreed. Even if the secret isnt triggered, its set up for the 3/4 spider tank
Just a reminder that Blizzard pay people to balance the game yet they keep failing over and over.
The new secrets aren't OP even Yogg, without all the cards around them. Ask yourself, would they even see play without the sword to play them out for free or the 3/4 that draws a card?...probably not. Paladin is like this in general right now, its strong across the board. With a whole bunch of OP cards, many of which don't even make the cut in the most popular meta decks.
What really fucks you over with secrets like reckoning is that its smart to play around it, to wait until you can trade in your 3+ attk guy and get some value. But if you wait and don't clear their shit they are going to hit you with 1 mana bloodlusts and mana cheated 8/8 divine shield taunts. Being forced to play into a secret that you know is going to fuck you but you have no choice but to try and play the odds feels bad - but you are only forced into doing it because the paladin class has mutliple busted cards across the board right now.
How the power level in the game is so high at the start of the year really should worry Blizzard IMO.
It's more like Corruption. Except it's a Secret, so you don't choose the target but it can be played ahead of time.
Not OP. Only strong when you are playing it with a lot of Secret-synergy to back it up / cheat it out.
Reckoning is OP hahahahahahahaha
Seriously, hahahahaha
Yes reckoning is a little bit too strong, but... Almost every card is too strong now, some by a much larger margin than reckoning, it's the new design philosophy, embrace power creep. In this context I don't think reckoning is a problem.
I think it's fine, but it sure feels bad when I can't play around it.
Sorry, but that's how I read the opening post. :P
The only nerf I think that would be acceptable is if they raised the damage count to 5 or something (then it's kind of a pseudo Shadow Word: Death). But... eh... I think it's okay. It's strong, but it's not even the best Paladin secret by any means.
Imagine actually thinking this is true..
This guy probably thinks tinyfin is a wisp power creep because it has a tribe.
Well, now we have Judgment of Justice, which is almost literally a 1-mana Vaporize that triggers on ANY attack.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Name one deck where you would play the wisp instead of one of the 1/1s with tribe.
Powercreep doesn't only apply to powerful cards, tinyfin is indeed a powercrept wisp.