I heard a lot of complains about Oh My Yogg! (which I understand mostly, but you can somehow play around it, at least ), but I rarely hear complains about Reckoning.
I think this card is too powerful. In my opinion, the closest card it can be compared to is Vaporize. Vaporize cost 3 mana, only works when the enemy minion go face but it prevent the damage taken. You can play around it by just not going face until you have a smaller minion to sacrifice. It is not a good card, but can save your ass sometimes.
With Reckoning, costing 1 mana, the minion doing at least 3 damage die, even if trading, even if it is a battlecry. Yes, the damage is not prevented, but is it fair? You cannot really play around it since you loose a 3+ attack minion (or 3+ damage battlecry) no matter what, which is really impactful for a 1 mana spell with a lot of secret synergies. The most frustrating part, in my opinion, is the fact that you cannot trade with a minion with more than 3 attacks. It is too strong.
I would change the card, for example, by removing "enemy" it the text (so you can play around) : "After anenemy minion deals 3 or more damage, destroy it" or maybe making it destroy the second minion doing damage on the enemy turn. Whatever, something you can play around.
If your 3/4 trades on a 3/3 and the 3/1 that is left behind dies to Reckoning then your opponent effectively paid 1 mana to deal 1 damage to a minion. If you manage to proc Reckoning with a cheap battlecry minion (like Prize Plunderer) then even better as all you lose is a 2/1 body. So there are multiple way to try and play around it (or at least have the opponent extract as little value as possible from it) which makes it a very interesting secret and in my opinion quite healthy for the game.
The only thing I find annoying is when you draw Mankrik, Consumed by Hatred and he attacks and dies automatically to the secret as you never had the chance to play around it in that case
Now even reckoning is overpowered. The flavor of the card is that it killed a god tier demon off one hit because WoW paladin ability, and you’re mad that it does exactly what it is designed to emulate with the crucial absence of you being a god tier demon.
Find the salt thread, or better yet a trash can, and deposit your ridiculous and frivolous complaints there.
Okay no lol, this is absurd to even consider that its OP. This truly feels like a balanced Secret and in a relative reality, it TRULY feels like a Secret and not something useless to exist like what Paladins had before.
The new secrets aren't OP even Yogg, without all the cards around them. Ask yourself, would they even see play without the sword to play them out for free or the 3/4 that draws a card?...probably not. Paladin is like this in general right now, its strong across the board. With a whole bunch of OP cards, many of which don't even make the cut in the most popular meta decks.
What really fucks you over with secrets like reckoning is that its smart to play around it, to wait until you can trade in your 3+ attk guy and get some value. But if you wait and don't clear their shit they are going to hit you with 1 mana bloodlusts and mana cheated 8/8 divine shield taunts. Being forced to play into a secret that you know is going to fuck you but you have no choice but to try and play the odds feels bad - but you are only forced into doing it because the paladin class has mutliple busted cards across the board right now.
How the power level in the game is so high at the start of the year really should worry Blizzard IMO.
Yes reckoning is a little bit too strong, but... Almost every card is too strong now, some by a much larger margin than reckoning, it's the new design philosophy, embrace power creep. In this context I don't think reckoning is a problem.
The only nerf I think that would be acceptable is if they raised the damage count to 5 or something (then it's kind of a pseudo Shadow Word: Death). But... eh... I think it's okay. It's strong, but it's not even the best Paladin secret by any means.