A lot of people talk about his 10 health being a bit much since its valued at a 6/7 stat line (which is a 6 cost vanilla card)
But the real issue isn't because of its heavy stat line, it dances around your big stated minions if you're ahead on board.
imagine you have a 6/7 on board completely vanilla, and 3/10 enraged mankrik flies out of the deck and smacks your face. It requires two turns to get rid of it if all you have is that 6/7
If Mankirk got changed to attack a Random enemy or enemy Minion, it would have the potential to be less value. it Probably will no longer get 2 easy aggro hits to face which will slow down aggro decks who get a free fireball to your face usually. It will also be harder to tempo off of if it swings into something too big and loses a majority of its hp.
If just seems like it doesn't answer any problems until it comes down to like "summon 3/4 mankirk from deck to attack face" anything 3/5 in over just has huge potential to hit face twice.
yeah, i think it would be better to change it to something around a 5/5 that attacks a random enemy. mainly because he's so up in rage, why would he target the enemy hero per se? he should be in blind rage he doesnt know what hes doing. thats also why i would increase his attack rather than just lower his health
they wont do that change because its a coding thing that they are too lazy to do, but at the same since when does the game make sense? You can have two Ragnaros at the same time, 3 different Deathwings. So no this change wont happen, if anything from 3/10 to 3/7
I think the card is bad designed, adding a lot of more randomness to the game: if you play it on turn 3 and draw on next few turns it is absolutely broken, bc u will have a 3/4 and 3/10 on early game for 3 mana. And if you don't draw it during the game (imagine even after 15-20 cards) , it will be just a cc3 3/4.
A lot of people talk about his 10 health being a bit much since its valued at a 6/7 stat line (which is a 6 cost vanilla card)
But the real issue isn't because of its heavy stat line, it dances around your big stated minions if you're ahead on board.
imagine you have a 6/7 on board completely vanilla, and 3/10 enraged mankrik flies out of the deck and smacks your face. It requires two turns to get rid of it if all you have is that 6/7
If Mankirk got changed to attack a Random enemy or enemy Minion, it would have the potential to be less value. it Probably will no longer get 2 easy aggro hits to face which will slow down aggro decks who get a free fireball to your face usually. It will also be harder to tempo off of if it swings into something too big and loses a majority of its hp.
If just seems like it doesn't answer any problems until it comes down to like "summon 3/4 mankirk from deck to attack face" anything 3/5 in over just has huge potential to hit face twice.
Change the hatred form's Health back to 10. Change both forms' Attack to 2.
That should balance the card IMO.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
A lot of people talk about his 10 health being a bit much since its valued at a 6/7 stat line (which is a 6 cost vanilla card)
But the real issue isn't because of its heavy stat line, it dances around your big stated minions if you're ahead on board.
imagine you have a 6/7 on board completely vanilla, and 3/10 enraged mankrik flies out of the deck and smacks your face. It requires two turns to get rid of it if all you have is that 6/7
If Mankirk got changed to attack a Random enemy or enemy Minion, it would have the potential to be less value. it Probably will no longer get 2 easy aggro hits to face which will slow down aggro decks who get a free fireball to your face usually. It will also be harder to tempo off of if it swings into something too big and loses a majority of its hp.
If just seems like it doesn't answer any problems until it comes down to like "summon 3/4 mankirk from deck to attack face" anything 3/5 in over just has huge potential to hit face twice.
I think it's enough if the artwork is changed.
Yeah, it's terrible. :(
yeah, i think it would be better to change it to something around a 5/5 that attacks a random enemy. mainly because he's so up in rage, why would he target the enemy hero per se? he should be in blind rage he doesnt know what hes doing. thats also why i would increase his attack rather than just lower his health
another change should be that you can never have the base form and angry form on board at the same time. it just does not make sense
That’s a good way to kill mankirk make him random
ah yeah, forgot to mention that. maybe once hes on board just replace him with the other one, it always seemed kinda odd
they wont do that change because its a coding thing that they are too lazy to do, but at the same since when does the game make sense? You can have two Ragnaros at the same time, 3 different Deathwings. So no this change wont happen, if anything from 3/10 to 3/7
I think the card is bad designed, adding a lot of more randomness to the game: if you play it on turn 3 and draw on next few turns it is absolutely broken, bc u will have a 3/4 and 3/10 on early game for 3 mana. And if you don't draw it during the game (imagine even after 15-20 cards) , it will be just a cc3 3/4.
Change the hatred form's Health back to 10. Change both forms' Attack to 2.
That should balance the card IMO.