Naive post - the OP needs to realise that the game is supposed to be frustrating and annoying. That’s the way blizzard wanted it and this is how it will continue
Why nerf at all? The card is balanced. You can easily play around it with the coin or other cheap spells. Even if it triggers it's very often not that bad of an outcome for my opponent.
Why nerf at all? The card is balanced. You can easily play around it with the coin or other cheap spells. Even if it triggers it's very often not that bad of an outcome for my opponent.
The coin gives preparation or sigil for example.
Sure, play around with cheap spells when it's like turn 3-4 and Paladin has 8+ damage on board...
Yeah, I'll just play around it by dropping in a 0-cost spell - oh, I'm dead, because it turned into a kill own minion spell (or a bolt to my face for no benefit, but that's more common and less of an insta-lose). Or a 4 mana spell I can afford to lose? Hello Glide and game over. For me it's not a power level issue, it's a sheer variance issue and how playing around it can backfire hard - I really dislike cards that can punish you for playing right. I would honestly prefer it be a 1-mana counterspell, because that can be played around with a greater reliability.
It really feels like the bad kind of RNG - that which you can't realistically control or manipulate, and doesn't add anything other than 'whelp, guess I lose!'.
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Yeah, sorry. I actually didn't even mean to post it on this website. Whatever.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Or! Just! Learn! To! Play! Around! Secrets!
Wanted the handclap emoji, but ! will have to suffice.
Naive post - the OP needs to realise that the game is supposed to be frustrating and annoying. That’s the way blizzard wanted it and this is how it will continue
Why nerf at all? The card is balanced. You can easily play around it with the coin or other cheap spells. Even if it triggers it's very often not that bad of an outcome for my opponent.
The coin gives preparation or sigil for example.
Sure, play around with cheap spells when it's like turn 3-4 and Paladin has 8+ damage on board...
Yeah, I'll just play around it by dropping in a 0-cost spell - oh, I'm dead, because it turned into a kill own minion spell (or a bolt to my face for no benefit, but that's more common and less of an insta-lose). Or a 4 mana spell I can afford to lose? Hello Glide and game over. For me it's not a power level issue, it's a sheer variance issue and how playing around it can backfire hard - I really dislike cards that can punish you for playing right. I would honestly prefer it be a 1-mana counterspell, because that can be played around with a greater reliability.
It really feels like the bad kind of RNG - that which you can't realistically control or manipulate, and doesn't add anything other than 'whelp, guess I lose!'.